Magistus Deck #774181 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Zoroa, the Magistus Verethragna, Magistus Chorozo, Invoked Oceanus, Teller/Weaver of Fairy Tails) summoned through Fusion, Link and Xyz lines after the Magistus/Endymion/Fairy Tail starters open the board (Inferred from card text and Extra Deck composition); Hand-trap-supported board protection followed by Link/Xyz pressure; no recorded line data to confirm which route converts most often
  • Turn 1 (going first): Open a Magistus, Endymion or Fairy Tail starter with Crowley/Regulus/Fairy Tail monsters and searchers, then Link or Fusion into a boss while holding a hand trap for the opponent's first response (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru or Droll & Lock Bird to interrupt the opponent's first summon or activation, then rebuild through searchers and Extra Deck summons (Inferred)
  • Recovery: Searchers (17 copies by text) and Mulcharmy/Fairy Tail recursion from hand and GY to refill starters after a hand trap or negation (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; a best-of-3 deck with 0 side cards has no adaptation path (verified from composition)

Why it scores here

The list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, so the normal Final Contextual score is capped and this 30 is a structural, theoretical read only. Structurally the deck can open its archetype core reliably (P(at least one of the 28 core-group cards in a 5-card opening hand) ≈ 0.98, Inferred), and its 10 hand traps plus 15 negation-text cards give it a credible going-second interaction layer (P(at least one hand trap in a 6-card hand) ≈ 0.72, Inferred). Its conversion and median output cannot be measured: no combos were supplied, so the ceiling and floor scores rest on card text alone. Popularity and archetype usage stats (the core is 64% present) confirm that the list is a recognised build but earned no points on their own, and the score does not average the individual card scores. Exact-name archetype purity is only 12.9%, with the Endymion, Fairy Tail, Mulcharmy, Witchcrafter and Solemn sub-archetypes sharing the Extra Deck, which lowers pilotability and engine coherence, and the empty side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 28 archetype-core cards in a 5-card opening hand) ≈ 0.98; P(at least one of three copies of a given starter in hand5) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is mixed (15 singletons, 12 three-of cards) with 17 searcher-text cards and 14 tech cards; brick and conflicting-starter rate not measured (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the ceiling is read from card text only, with Zoroa Verethragna and Magistus Chorozo as potential boss lines (Inferred, text-only)
D4 Combo Floor & Median Output 40 No recorded boards, so the median and power distribution are unknown; placed below the ceiling because the sub-archetypes compete for the same Extra Deck slots (Inferred)
D5 Interruption Resilience & Route Redundancy 50 10 hand traps and 15 negation-text cards give several independent disruption answers, but both Semi-Limited copy-limit violations and the Limited Solemn Judgment / Summon Sorceress cut the redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and draw effects (Pot of Sloth, Mulcharmy) support resource regeneration; no ResourceScore or netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 10 hand traps, 12 removal-text cards, and Solemn Judgment / Solemn Accusation provide layered end-board interaction; no interaction-density aggregate exists (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.72 for at least one in a 6-card hand plus Ghost Ogre and Droll & Lock Bird as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK reaches 2900 (Zoroa Verethragna) and 2500 (Great Gallant Bandit), but no end-board ATK aggregate or piercing evidence exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 29 distinct names and only 12.9% exact-name archetype purity; a lot of off-archetype staples dilute the engine (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Fusion, Link, and Xyz with several one-copy bosses and multi-archetype requirements (Verified composition; Inferred access)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many Extra Deck material requirements and several sequencing decisions per turn; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Engine conflicts (-4); No side deck (-2). Final formula: Illegal cap applied: 0.80*Structural(49.5) + 0.20*TournamentReliability(40) = 47.6; modifiers total -12 gives 35.6; capped to 30 for an Illegal list (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Opens a core archetype starter in most 5-card hands (≈0.98 for the core group, Inferred)
  • Ten hand traps plus negation-text cards give a credible going-second interaction layer (Inferred)
  • Searcher-heavy Main Deck (17 cards by text) supports recovery after an interruption (Inferred)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring and Super Polymerization exceed the Semi-Limited limit of 2 (Verified)
  • Low archetype purity (12.9%) and several competing sub-archetypes weaken engine coherence (Verified composition, Inferred scoring)
  • No side deck (0 cards) for a best-of-3 format (Verified)
  • No combo, guide or tournament evidence, so conversion and meta claims cannot be verified (Verified data gap)

Critical choke points

  • Single Extra Deck boss lines depend on specific Fusion/Link/Xyz materials, so one missed starter can stall the board (Inferred)
  • Ash Blossom and Solemn Judgment are the main interaction; with the copy-limit violations and Limited Solemn Judgment, the deck cannot run its intended interaction density legally (Verified legality, Inferred impact)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A non-restricted staple or a second-copy-compliant replacement Brings the deck to the Semi-Limited copy limit of 2 (Verified)
2 One copy of Super Polymerization A legal searcher or extender Brings the deck to the Semi-Limited copy limit of 2 (Verified)
3 Off-archetype tech cards Additional Magistus or Endymion core cards Raises exact-name archetype purity above 12.9% and improves engine coherence (Inferred)
4 None A 15-card side deck with answers to the opponent's main boss lines Provides a post-side plan for best-of-3 play (Inferred)

Evidence & confidence

  • Verified: Main deck 55 cards, Extra deck 15 cards, both within size rules; Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit 2 (over limit); Super Polymerization: 3 copies vs Semi-Limited limit 2 (over limit); Restricted cards: Solemn Judgment, Instant Fusion, Summon Sorceress, Droll & Lock Bird, Fairy Tail - Snow (Limited, 1 copy each); Exact-name archetype purity 12.9%; side deck count 0
  • Inferred: Core-group opening hand access ≈ 0.98 (hypergeometric proxy); Going-second hand-trap access ≈ 0.72 for at least one in 6 cards; Midrange primary strategy and Toolbox secondary, based on the archetype spread and tech count; Structural scores for D1–D14 from card text and composition
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament or meta data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null Side deck is empty, so post-side behaviour cannot be scored Meta Power is provisional without a dated metagame sample

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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