Invoked Deck #774173 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon of high-ATK bosses (Hyperinvoked Aeon 3800, Dracotail Gulamel, Dracotail Arthalion, Invoked Oceanus) from the Invoked/Dracotail/Aleister engine; Mulcharmy draw-and-hand-size pressure with Dracotail recursion
  • Turn 1 (going first): Invocation or Ketu Dracotail searches an Aleister/Dracotail monster, then a Fusion Summon via Dracotail Rahu or Invocation - Grail to reach a boss
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) to stop the opponent's starter, then Super Polymerization or Harpie's Feather Duster to clear backrow and rebuild a Fusion boss
  • Recovery: Dracotail GY and banished effects return cards to the Deck and Aleister/Invocation GY effects restart the engine
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck opens a functional Invoked/Dracotail plan in most hands: the 24 core-group copies give a roughly 95% chance of at least one core card in a 5-card opening hand, and the 12 searcher-text cards give about 72% for at least one searcher. Conversion is credible through Fusion bosses with 2800 to 3800 ATK, and the 13 hand traps plus 15 negation-text cards give the list real interaction density for going second. Recovery depends on Dracotail GY and banish effects, which keeps resilience moderate. The score is held down by the Illegal copy-limit violations (3 Ash Blossom and 3 Super Polymerization against a limit of 2), zero side deck, a 45-point main-deck efficiency read from 19 tech cards and off-archetype staples, and no recorded boards to confirm the combo floor. The score is structural and theoretical only, computed from the system and not by averaging card scores, and popularity is not counted toward it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-group card in hand of 5) = 0.95 and P(searcher) = 0.72; starter reliability is a hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Mulcharmy draw effects need an empty field, which conflicts with 13 hand traps; estimated brick rate is high (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; the ceiling is read from card text (Dracotail Gulamel, Arthalion, Aeon) (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so the median is unmeasured and set near neutral (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Ash, Ghost Belle, Ghost Ogre and Solemn Warning give multiple disruption answers, offset by single-line Fusion dependence (Inferred)
D6 Resource Economy, Recovery & Grind 60 12 searcher texts, Dracotail recursion and Mulcharmy draw give moderate resource regrowth (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text cards and 13 hand traps, with 21 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 82% chance of a hand trap in a 6-card going-second hand; Super Polymerization and Harpie's Feather Duster break backrow (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2800-3800 ATK Fusion bosses at the end of the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 19 tech cards and 27 generic-archetype copies; compactness is weak (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots filled with 12 Fusion and 3 Link monsters, many with mandatory roles (Verified composition)
D12 Side Deck Adaptability 10 0 side cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines through Aleister/Invocation chains are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Modifiers: none.


More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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