Dracotail Deck #774172 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x2
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Harpie's Feather Duster x1
- Invocation x1
- Invocation - "Grail" x1
- Invocation - "Sword" x1
- Ketu Dracotail x1
- Magical Meltdown x1
- Rahu Dracotail x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Infinite Impermanence x3
- Solemn Warning x2
Extra Deck (15)
- Dracotail Arthalion x1
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Favorite HERO Shining Flare Wingman x1
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Secreterion Dragon x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 56 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail or Invoked Extra Deck bosses (Hyperinvoked Aeon, Dracotail Gulamel, Dracotail Shaulas, Dracotail Pan) off a hand-based material set; Mulcharmy draw-and-hand-size pressure and Aleister/Invoked recursion from GY and banishment
- Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias, Ketu, Rahu) with a Fusion path into a Dracotail boss; hold Ash Blossom and Ghost Belle as protection for the follow-up turn
- Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence) to disrupt the opponent's board, then recover with Dracotail recursion from GY and banishment
- Recovery: Dracotail Flame, Horn, Sting and Urgula recycle Dracotail cards from GY or banishment to the bottom of the Deck and draw, which is the main rebuild route after an interrupted turn
- After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists in the submitted list
Why it scores here
The deck reliably opens a Dracotail starter: the archetype core group has an estimated 97% chance of at least one card in a 5-card opening hand, and this is an Inferred hypergeometric estimate from the main deck only. Its conversion ceiling comes from Fusion Summons into Dracotail and Invoked Extra Deck bosses such as Hyperinvoked Aeon and Dracotail Gulamel, while the median output is not measured because no combos were supplied. Interaction is dense (13 hand traps, 15 negation-text cards, 21 removal-text cards), which lifts its going-second and endboard scores, but several engines conflict: exact archetype purity is only 22.9% and the deck mixes Mulcharmy, Aleister, Magistus, Solemn and Harpie cards. The score is structural and capped because the list is illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), and popularity or archetype usage was not credited as power; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card opening hand) = 0.97 across 27 copies; Dracotail Faimena runs 3 copies with P(>=1 in hand 5) = 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 13 hand traps, 19 tech cards and several dead-without-empty-field Mulcharmy cards raise brick and conflict risk; no brick-rate telemetry (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling reads from Fusion Summon routes into Hyperinvoked Aeon, Gulamel and Shaulas; no recorded boards so no PowerIndex (Inferred from card text) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median output cannot be measured and is estimated only from starter diversity (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters plus GY/banish recursion (Dracotail Flame, Horn, Sting, Urgula) give route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Dracotail recovery offset heavy banish costs; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence and Solemn Warning give layered negation, though two of them are over-limit in this list (Inferred from text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 68 | 82% chance of at least one hand trap in a 6-card going-second hand (Inferred hypergeometric); no going-second win data |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK reaches 3800 (Hyperinvoked Aeon) and 2800 (Gulamel), with Shaulas and Pan as additional threats (verified stats, Inferred closing use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact archetype purity 22.9% with 54 off-archetype copies across Mulcharmy, Aleister, Magistus, Invoked and Solemn; 21 level-0 non-monsters (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15-card Extra Deck with 12 Fusion and 3 Link monsters; Hyperinvoked Aeon and Gulamel are reachable but the Link slots are spread across three archetypes (verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards) so no post-side adaptation exists (verified; no performance data) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament data unavailable and no dated metagame sample supplied; archetype usage gives only a neutral read (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engine families, Fusion chains and banish-based recursion create many decision points per turn (Inferred from card text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-9); Banlist exposure (-4); Engine conflicts (-3). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59.2 + 0.20*45 - 12 = 44.4, then capped at 35 because the list is Illegal (copy-limit violations); theoretical/structural read only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is near-certain in the opening hand (0.97 for at least one core card)
- Layered hand-trap and negation suite (13 hand traps, 15 negation-text cards) gives strong going-second disruption
- Recursion through Dracotail Flame, Horn, Sting and Urgula gives recovery after a disruption
Weaknesses
- Illegal copy-limit violations on Ash Blossom and Super Polymerization
- Low archetype purity (22.9%) with several competing engine families
- Empty Side Deck leaves no post-side plan
- No recorded combos, tournament data or win telemetry
Critical choke points
- Dracotail Faimena and Lukias as the starter pair, each with 2-3 copies and no alternate starter beyond Ketu and Rahu
- Fusion Summon routes that rely on Ketu Dracotail and Rahu Dracotail, both Limited at 1 copy
- Hand traps that compete for the same 5-6 card hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal copy of an on-engine card the deck already plays under its limit, e.g. Ghost Ogre & Snow Rabbit (2 of 3 legal copies run) | Brings the list within its copy limit so it can receive a normal Final score |
| 2 | 1 copy of Super Polymerization | 1 legal copy of a Dracotail card that is under its limit | Clears the second copy-limit violation; Super Polymerization is Semi-Limited at 2 copies |
| 3 | unresolved passcode 86120751 in the Main Deck | the intended card, once its passcode is corrected in the database | An unresolved card cannot be verified for legality or role, so it is counted as main with unknown effect |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 against size range 40-60 / 0-15; Ash Blossom & Joyous Spring and Super Polymerization are over copy limit (3 run vs 2 legal); Limited and Semi-Limited statuses for listed restricted cards; Archetype spread: Dracotail 16, Invoked 9, Mulcharmy 8, Aleister 3, Magistus 2, Solemn 2 and others; Extra Deck: 12 Fusion, 3 Link; Usage stats: core cards present 15 of 25 (60%)
- Inferred: Dracotail core opens with 0.97 probability in 5-card hand; Going-second hand-trap availability 0.82; Ceiling from Fusion Summon routes and Hyperinvoked Aeon / Gulamel; Interaction density and resilience read from card text; Brick-risk and pilotability estimates
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One Main Deck passcode (86120751) is unresolved and counted as main No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Empty Side Deck: no post-side evidence
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