Angelechy Deck #774169 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x1
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Foolish Burial Goods x3
- Hey, Space Trunade! x3
- Pot of Sloth x3
- Terraforming x1
- Triple Tactics Thrust x3
- Angelechy Disturbance x1
- Angelechy Opening to e4 x3
- Angelechy Verdict x2
- Dominus Impulse x3
- Dominus Purge x3
- Dominus Spark x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.6 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro beatdown and removal-backed board control through Angelechy 3000-ATK Synchro monsters (Bastion, Shatranga, Seneschal) and Angelechy Continuous Spell engine, conditional on legal list; Attrition via Pot of Sloth, Mulcharmy draw effects and Angelechy Endgame Problem card advantage
- Turn 1 (going first): Opening to e4 or Problem into an Angelechy Synchro line, using Strategy Score / Opposition to set up a board, then holding Ash Blossom and Verdict for interruption
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to answer the opponent's first summon, then Opposition or Verdict to remove the board and reconnect with the Extra Deck
- Recovery: Brilliant Move and Disturbance recycle Angelechy monsters from the Spell and Trap Zone or GY; Mulcharmy and Pot of Sloth replenish hand
- After siding: No side deck is registered, so there is no post-side plan; any sideboarding is a gap, not a strength
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse are each run three times against a Semi-Limited limit of two, so under the rubric it receives no normal Final score and the 35 is a capped, theoretical value. The structural read still shows an engine that can open reliably, since the archetype core is near-certain to appear in the opening hand (P at least one core card in 5 is about 0.999, Inferred) and the Extra Deck of 15 Synchro monsters is fully used. Interaction is the deck's strongest layer: 10 hand traps, 12 negation-text cards and 23 removal-text cards give it many ways to answer a summon, which lifts going-second and end-board scores. The weaknesses are conversion and consistency: the main deck has 39 zero-level spells and traps, several cards (Dominus Spark, Dominus Purge, Dominus Impulse) need opposing cards to act, and only 28 of 55 Main Deck cards carry the exact Angelechy name. No combo boards, tournament results or win-rate data exist, so the median and ceiling are text-only inference and the deck has no side deck to adapt after game one. The score comes from consistency, interaction and Extra-Deck use on the system, not from Angelechy's popularity and not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one archetype core card in 5-card opening) about 0.999, but the Synchro starters need specific Main Deck enablers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 39 zero-level spells and traps and several cards needing opponent cards to act push brick risk up; hand traps keep hands interactive (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Extra-Deck Angelechy Synchro lines have high ceiling from card text; no recorded boards to confirm (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so median output is unmeasured and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Brilliant Move, Disturbance and Verdict recycle Angelechy cards and interaction is layered across hand traps and Spell/Trap effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Pot of Sloth, Mulcharmy Fuwalos and Purulia provide draw and card-advantage text; no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 10 hand traps, 12 negation-text and 23 removal-text cards give dense, layered interaction; durability depends on Trap-card recursion (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Verdict/Opposition give strong going-second answers; hand-trap density against a going-second hand is about 0.72 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Angelechy Bastion, Shatranga and Seneschal provide 3000 ATK Synchro boss threats; closing reliance is on Extra-Deck access (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Archetype exact-name purity is 40 percent and 42 off-archetype copies dilute the engine; 16 three-of cards and generic tech add clutter (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 15 Extra Deck slots are Synchro monsters with coherent Angelechy use; a few non-archetype Synchros (Chaos Angel, Kusanagi, Hyperion) are not in the list, so the Extra Deck is full but mixed (Observed) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; the score reflects zero post-side adaptability, not a measured matchup result (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats only describe card inclusion (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Angelechy sequencing with many conditional effects demands heavy decision-making and error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list cap (-17); No side deck (-2); Sub-archetype engine conflict (-2). Final formula: Illegal cap: Structural 57.6 (Midrange profile) with no-meta formula 0.80*57.6 + 0.20*50 + modifiers (-4) = 52.1, capped to 35 because the list is Illegal; normal Final not issued
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain archetype-core access in the opening hand (Inferred)
- Dense hand-trap, negation and removal text across 45+ interaction cards (Inferred)
- All 15 Extra Deck slots used on a coherent Synchro engine (Observed)
Weaknesses
- Three cards over Semi-Limited copy limits make the list illegal (Verified)
- Only 40 percent exact-name archetype purity; sub-archetype mix dilutes the engine (Observed)
- 39 zero-level spells and traps and conditional Dominus cards raise brick risk (Inferred)
- No side deck and no post-side plan (Verified)
Critical choke points
- Extra-Deck Angelechy Synchro access depends on Angelechy Problem, Opening to e4 and Strategy Score being drawn together (Inferred)
- Interaction stack relies on Ash Blossom, Dominus Impulse and Foolish Burial Goods, which are over the copy limit and must be cut to two copies each (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse | Any two-copy-max legal card that fits the Angelechy plan, or a single extra zero-level utility spell | The list cannot be legal or score normally while three cards exceed their Semi-Limited limit (Verified) |
| 2 | Dominus Spark or Dominus Purge | An Angelechy Spell/Trap or a side-agnostic hand trap | Dominus cards need opponent cards and raise brick risk; more archetype-exact cards would improve consistency (Inferred) |
| 3 | Zero or one generic tech card | A side deck of 10 to 15 cards | A side deck is absent; a post-side plan would raise D12 and tournament reliability (Inferred) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom, Foolish Burial Goods and Dominus Impulse each run 3 copies against a legal limit of 2; Main 55 and Extra 15 are within size rules; Side 0 is within 0-15; Archetype exact-name purity is 40 percent
- Observed: Extra Deck is 15 Synchro monsters, 10 distinct, all used; Archetype core inclusion in the usage stats is high for Mulcharmy Fuwalos and Angelechy Opening to e4
- Inferred: Opening-hand access to the archetype core is about 0.999 (hypergeometric); Interaction density and going-second strength from text read (semantic); Brick risk from zero-level cards and conditional Dominus cards
- Provisional: Meta and matchup fit (D13) with no dated sample; Post-side performance (D12) with no side deck and no data
- Data gaps: Deck title is null, so the deck name cannot be confirmed No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or unknown No side deck registered, so post-side strength cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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