Sky Striker Deck #774161 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 25, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace Link monsters (Kagari, Hayate, Zero, Shizuku, Azalea) and Raye/Roze boards built from Sky Striker Mecha and Mobilize spells in the Graveyard, with Link Summons from Ace-based material chains.; Fusion summons of Elder Entity Norden or Mudragon of the Swamp through Super Polymerization, a thin secondary route with only 2 Fusion targets.
  • Turn 1 (going first): Open with a Sky Striker Mecha or Mobilize spell (or Raye/Mecha Hornet Drones) to start the engine while holding Ash Blossom and Ghost Ogre/Ghost Belle to protect the first Link line.
  • Turn 2 (going second): Use the six-card hand's hand traps (15 copies, Ash, Ghost Ogre, Ghost Belle, Infinite Impermanence, Evenly Matched) to interrupt the opponent's board, then rebuild with Raye or Roze.
  • Recovery: Recover through Sky Striker Mobilize Engage and Ghost Belle to add cards from the Graveyard and Deck, then re-Link from Ace monsters returned via Kagari and Zeke.
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan and no sideboard adaptability.

Why it scores here

The deck reliably opens an engine most of the time: with 10 Sky Striker core copies the opening-hand probability of at least one core card in 5 cards is about 0.65, and the Mecha and Mobilize spells give it multiple starters (Inferred). Its conversion is credible on paper, with 13 Link and 2 Fusion Extra Deck monsters, but there are no recorded boards, so the ceiling and median are text-based only and the median is scored lower than the ceiling. Interaction is the strongest area: 15 hand traps plus Raigeki, Harpie's Feather Duster, Forbidden Droplet and Forbidden Crown give it layered answers on the end board, and a 6-card going-second hand has about an 87% chance of holding one hand trap (Inferred). Two Lava Golem, three Super Polymerization (only 2 Fusion targets) and three Trap Trick are weak in this list and cost main-deck efficiency and opening-hand quality. The deck is illegal as built (three Ash Blossom and three Super Polymerization against a limit of 2), has no Side Deck, and has no tournament or win-rate evidence; popularity and archetype usage were not counted as power, and dimension scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Ash Blossom in 5) = 0.25; P(at least one archetype core card in 5) = 0.65 across 10 core copies; 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Lava Golem x2, Super Polymerization x3 with 2 Fusion targets, and Trap Trick x3 create dead or conflicting hands; 39 level-0 spells and traps raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 Kagari, Zero, Azalea and Camellia form Link chains from Ace monsters; no recorded boards so the ceiling is text-based only (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence boards were supplied, so the median cannot be measured and is scored below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Ghost Belle and Raye/Roze give several independent recoveries after an interruption, though they overlap in function (Inferred)
D6 Resource Economy, Recovery & Grind 55 Upstart Goblin, Mobilize Engage and Ghost Belle recycle cards, while Lava Golem costs 1000 LP each Standby Phase (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text and 20 removal-text cards, including Infinite Impermanence, Evenly Matched, Drowning Mirror Force, Forbidden Droplet and Forbidden Crown (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Raigeki and Harpie's Feather Duster are board breakers, and 15 hand traps support going second; the going-second split is absent (Inferred)
D9 Offensive Pressure & Closing Power 52 Link-based boards reach 1500 to 2000 ATK with Raye and Roze; no board ATK data is supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with two off-engine Lava Golem, three Super Polymerization and three Trap Trick; slot ratios are acceptable (Inferred)
D11 Extra Deck Efficiency & Coverage 50 13 Link and 2 Fusion Extra Deck cards fill 15 slots, but Super Polymerization's two Fusion targets make the Fusion slots weak (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament record are absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link chains with several hand-trap timing windows raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (cap) (-12); Engine and Extra conflict (-3); No side deck (-2). Final formula: Uncapped: 0.80*Structural(53.9) + 0.20*TournamentReliability(45) + Modifiers(-5) = 47.1; Illegal cap applied: score set to 35 (theoretical/structural-only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 Quick-Play spells give the engine several starters
  • 15 hand traps and 5 continuous-trap-style answers give layered interaction
  • Link Extra Deck (13 Links) gives many Link-chain routes

Weaknesses

  • Illegal as built: 3 Ash Blossom and 3 Super Polymerization exceed the limit of 2
  • Lava Golem x2 is off-archetype and hard to Special Summon
  • Super Polymerization x3 has only 2 Fusion targets
  • No side deck and no combo or tournament evidence

Critical choke points

  • Sky Striker Mecha / Mobilize starters, which need an empty Main Monster Zone
  • Ash Blossom copies (3 in list, 2 legal)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Ash copy, such as a Sky Striker Mecha or Mobilize spell Brings the deck within the Semi-Limited copy limit
2 1 Super Polymerization 1 Sky Striker card Removes the illegal copy and one dead Fusion card
3 2 Lava Golem Sky Striker monsters or Link support Improves consistency by removing off-archetype bricks
4 A Side Deck of 15 cards Adds post-side adaptability, currently 0

Evidence & confidence

  • Verified: Ash Blossom and Super Polymerization exceed legal copies (2) in the TCG format; Main deck 55 and Extra deck 15 are inside the size rules; Side deck is 0 cards; Exact-name archetype purity 42.9%
  • Inferred: Hypergeometric opening-hand consistency; Hand-trap coverage going second; Text-based interaction density
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal as built, so the score is capped

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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