Sky Striker Deck #774161 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Lava Golem x2
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x3
- Forbidden Crown x1
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Super Polymerization x3
- Triple Tactics Thrust x1
- Upstart Goblin x3
- Drowning Mirror Force x3
- Evenly Matched x3
- Infinite Impermanence x3
- Trap Trick x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Sky Striker Ace Link monsters (Kagari, Hayate, Zero, Shizuku, Azalea) and Raye/Roze boards built from Sky Striker Mecha and Mobilize spells in the Graveyard, with Link Summons from Ace-based material chains.; Fusion summons of Elder Entity Norden or Mudragon of the Swamp through Super Polymerization, a thin secondary route with only 2 Fusion targets.
- Turn 1 (going first): Open with a Sky Striker Mecha or Mobilize spell (or Raye/Mecha Hornet Drones) to start the engine while holding Ash Blossom and Ghost Ogre/Ghost Belle to protect the first Link line.
- Turn 2 (going second): Use the six-card hand's hand traps (15 copies, Ash, Ghost Ogre, Ghost Belle, Infinite Impermanence, Evenly Matched) to interrupt the opponent's board, then rebuild with Raye or Roze.
- Recovery: Recover through Sky Striker Mobilize Engage and Ghost Belle to add cards from the Graveyard and Deck, then re-Link from Ace monsters returned via Kagari and Zeke.
- After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan and no sideboard adaptability.
Why it scores here
The deck reliably opens an engine most of the time: with 10 Sky Striker core copies the opening-hand probability of at least one core card in 5 cards is about 0.65, and the Mecha and Mobilize spells give it multiple starters (Inferred). Its conversion is credible on paper, with 13 Link and 2 Fusion Extra Deck monsters, but there are no recorded boards, so the ceiling and median are text-based only and the median is scored lower than the ceiling. Interaction is the strongest area: 15 hand traps plus Raigeki, Harpie's Feather Duster, Forbidden Droplet and Forbidden Crown give it layered answers on the end board, and a 6-card going-second hand has about an 87% chance of holding one hand trap (Inferred). Two Lava Golem, three Super Polymerization (only 2 Fusion targets) and three Trap Trick are weak in this list and cost main-deck efficiency and opening-hand quality. The deck is illegal as built (three Ash Blossom and three Super Polymerization against a limit of 2), has no Side Deck, and has no tournament or win-rate evidence; popularity and archetype usage were not counted as power, and dimension scores were not averaged from card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Ash Blossom in 5) = 0.25; P(at least one archetype core card in 5) = 0.65 across 10 core copies; 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Lava Golem x2, Super Polymerization x3 with 2 Fusion targets, and Trap Trick x3 create dead or conflicting hands; 39 level-0 spells and traps raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Kagari, Zero, Azalea and Camellia form Link chains from Ace monsters; no recorded boards so the ceiling is text-based only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence boards were supplied, so the median cannot be measured and is scored below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Ghost Ogre, Ghost Belle and Raye/Roze give several independent recoveries after an interruption, though they overlap in function (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Upstart Goblin, Mobilize Engage and Ghost Belle recycle cards, while Lava Golem costs 1000 LP each Standby Phase (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 16 negation-text and 20 removal-text cards, including Infinite Impermanence, Evenly Matched, Drowning Mirror Force, Forbidden Droplet and Forbidden Crown (Inferred, semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Raigeki and Harpie's Feather Duster are board breakers, and 15 hand traps support going second; the going-second split is absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Link-based boards reach 1500 to 2000 ATK with Raye and Roze; no board ATK data is supplied (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with two off-engine Lava Golem, three Super Polymerization and three Trap Trick; slot ratios are acceptable (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Link and 2 Fusion Extra Deck cards fill 15 slots, but Super Polymerization's two Fusion targets make the Fusion slots weak (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype share and tournament record are absent, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Link chains with several hand-trap timing windows raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (cap) (-12); Engine and Extra conflict (-3); No side deck (-2). Final formula: Uncapped: 0.80*Structural(53.9) + 0.20*TournamentReliability(45) + Modifiers(-5) = 47.1; Illegal cap applied: score set to 35 (theoretical/structural-only, no normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 27 Quick-Play spells give the engine several starters
- 15 hand traps and 5 continuous-trap-style answers give layered interaction
- Link Extra Deck (13 Links) gives many Link-chain routes
Weaknesses
- Illegal as built: 3 Ash Blossom and 3 Super Polymerization exceed the limit of 2
- Lava Golem x2 is off-archetype and hard to Special Summon
- Super Polymerization x3 has only 2 Fusion targets
- No side deck and no combo or tournament evidence
Critical choke points
- Sky Striker Mecha / Mobilize starters, which need an empty Main Monster Zone
- Ash Blossom copies (3 in list, 2 legal)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Ash copy, such as a Sky Striker Mecha or Mobilize spell | Brings the deck within the Semi-Limited copy limit |
| 2 | 1 Super Polymerization | 1 Sky Striker card | Removes the illegal copy and one dead Fusion card |
| 3 | 2 Lava Golem | Sky Striker monsters or Link support | Improves consistency by removing off-archetype bricks |
| 4 | A Side Deck of 15 cards | Adds post-side adaptability, currently 0 |
Evidence & confidence
- Verified: Ash Blossom and Super Polymerization exceed legal copies (2) in the TCG format; Main deck 55 and Extra deck 15 are inside the size rules; Side deck is 0 cards; Exact-name archetype purity 42.9%
- Inferred: Hypergeometric opening-hand consistency; Hand-trap coverage going second; Text-based interaction density
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal as built, so the score is capped
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