Radiant Typhoon Deck #774158 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 25, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Control
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Quick-Play chain of Radiant Typhoon spells and Mystical Space Typhoon into Link/Xyz and high-ATK boss monsters (Varuroon, Enterblathnir, Fonix, Shiina); Quick-Play-triggered Special Summons from hand (Krosea, Eldam, Swen, Meghala) that keep a board going after the first interruption
  • Turn 1 (going first): Open on a Radiant Typhoon searcher (Eldam, Swen, Krosea) or Vision, then chain Quick-Play Spells and Mystical Space Typhoon to clear backrow and summon a Link or Xyz boss
  • Turn 2 (going second): Hold Ash Blossom, Varuroon the Vibrant Vortex or The Great Gallant Bandit to answer the opponent's first activation, then summon from hand through the Quick-Play triggers
  • Recovery: Radiant Typhoon Ascendance, Chant and Manifestation recover a Radiant Typhoon monster or Mystical Space Typhoon from the Deck or GY once destroyed by MST
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is built around a Radiant Typhoon engine: 25 archetype-core copies give a 99.5% chance of at least one core card in the opening five (Inferred, hypergeometric), and 16 searcher-text cards keep the starter reachable. Its Quick-Play chain plus Mystical Space Typhoon forms a real engine that can convert into Link and Xyz boss monsters, which is what earns the conversion dimensions. Interaction is layered across Ash Blossom, Varuroon, Gallant Bandit, Totem Bird and Enterblathnir, so most of the score comes from interaction density on the system, not from averaging individual card scores. The score is capped because the list is illegal (Ash Blossom runs 3 copies against a limit of 2), and there is no Side Deck and no recorded boards to confirm the floor or median. Popularity did not add points: the archetype usage stats only show the list is an accepted build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in opening 5) ≈ 0.995; P(>=1 searcher-text card in 5) ≈ 0.94; 25 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Dead-card risk comes from Quick-Play dependence and 3 hand traps competing for hand slots; full-brick proxy ≈ 0.5% (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text: Varuroon/Enterblathnir/Fonix boards plus Link/Xyz chain, but no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: no parseable combos in the export, so the floor is inferred from starter redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Four Radiant Typhoon monsters and three spells give independent restart routes after one interruption; recursion from GY is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ascendance, Chant and Manifestation recycle spells and monsters from Deck/GY; Pot of Extravagance adds draw (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Varuroon, Gallant Bandit, Totem Bird and Enterblathnir form layered negation and banish coverage (Inferred semantic read, verified text)
D8 Going-Second & Board-Breaking Power 60 Three hand traps give a 39% chance of at least one in the opening six when going second; no board-breaker beyond the Xyz/Link set (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK up to 3000 (Fonix, Shiina) with Link/Xyz bosses; no piercing or direct-damage text read (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 10 cards at 3 copies and a 41.8% exact-archetype purity; compact and coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots filled with 7 Link, 7 Xyz and 1 Synchro; Link/Xyz access is broad but flexible picks are limited (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered; a best-of-3 post-side plan does not exist (Verified composition)
D13 Matchup Coverage & Format Fit 50 Tournament link absent; archetype present in 68.8% of usage stats only, no dated meta (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Quick-Play timing, MST recursion and Link/Xyz selection give many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary with Stun secondary for interaction-heavy lines; Illegal cap applied. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.6, modifiers -12 = 43.6, capped at 35 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (25 copies), so a starter is almost always in the opening five
  • Layered interaction: Ash Blossom, Varuroon, Gallant Bandit, Totem Bird and Enterblathnir
  • Real Link/Xyz conversion path with high-ATK bosses

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so floor and median are unverified

Critical choke points

  • Mystical Space Typhoon (3 copies) is the single recursion and removal point for the whole Quick-Play engine
  • Quick-Play Spells (13) must all be live for the restart routes to work
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None (or a legal Side Deck slot) Restores legality; the deck currently cannot be scored as a normal legal list
2 None A Side Deck of up to 15 cards Gives a best-of-3 post-side plan, which D12 and the Final score currently lack

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 sizes within TCG limits; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2; Card text and stats for all 36 distinct cards
  • Inferred: Opening-hand starter and archetype-core probabilities; Interaction density and engine redundancy from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the export

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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