Phantasm Spiral Deck #774152 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Jizukiru, the Star Destroying Kaiju x3. Created Oct 25, 2026 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 12/ 100
Power Score
Structural 57
Reliability 42
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Level-10 ascension into Raviel / Chaotic Phantasmal Sacred Beasts and Gustav Rocket pressure (text-only read; no recorded boards); Ghostrick Angel of Mischief Xyz line (2 copies) and Number 35 / Tistina board pressure
  • Turn 1 (going first): Normal Summon Martyr of the Sacred Beasts (Level 1), place a Sacred Beast Field Spell or Continuous Spell/Trap, then ascend into Sacred Beast Level-10 Special Summons (Calamity, Raviel, Uria) via Thunderclap / Released searches
  • Turn 2 (going second): Hold Ghost Ogre & Snow Rabbit / Nibiru / Buio as hand interaction, then rebuild the Sacred Beast Level-10 line through the same Martyr and Released search chain
  • Recovery: Recycle Sacred Beast monsters from the GY via Martyr, Summoner and Fallen Paradise (send 3 cards of one type to GY, then Special Summon a Sacred Beast from GY or banishment)
  • After siding: None: the deck registers no Side Deck, so there is no post-side plan (Verified: side_count 0)

Why it scores here

The deck's score comes from its system, not from averaging card scores: Martyr of the Sacred Beasts, Sacred Beasts Thunderclap and Sacred Beasts Released (3 copies each) plus 22 searcher-text cards give a high chance (about 0.96 for at least one archetype-core card in a 5-card opening hand, Inferred) of finding an engine piece. Recursion through Martyr, Summoner, Uria and Fallen Paradise gives reasonable interruption resilience (Inferred from card text). Interaction is real but thin: 7 negation-text and 25 removal-text cards, with 4 hand traps, mostly as Level-10 summon-enablers rather than a dedicated stun suite. No combos, tournament results, or guides were supplied, so the combo ceiling and floor are text-only inference and the score cannot be pinned to observed boards. Popularity and archetype usage stats confirm the list is real and accessible but earned no points. The deck is Illegal (Varudras is Forbidden and run 1 copy), so the Final score is capped low and this evaluation is theoretical/structural-only; the deck also has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in a 5-card hand) ≈ 0.96 and P(>=1 3-copy engine starter in 5) ≈ 0.25 per copy; Martyr is Normal-Summonable at Level 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 22 searcher-text cards and 3-copy starters keep most hands functional, but 4 single-copy cards and the Level-10 summon conditions add some dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 Level-10 ascension into 4000-5000 ATK boss monsters is the intended ceiling; no recorded boards exist, so conversion rests on card text only (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards: median output is unmeasured and cannot be reported as observed (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Martyr, Summoner, Uria and Fallen Paradise can each recur monsters from the GY, giving several independent restarts (Inferred from card text)
D6 Resource Economy, Recovery & Grind 58 Card of the Soul, Released GY banish and Fallen Paradise's send-3 cost give a moderate grind economy, but Fallen Paradise and Martyr spend hand and field resources quickly (Inferred)
D7 End-Board & Interaction Quality 62 7 negation-text and 25 removal-text cards plus Ghost Ogre & Snow Rabbit and Buio give layered interaction on paper (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 4 hand traps (Nibiru, 2x Ghost Ogre, Buio) and Sacred Beasts Combined Assault offer going-second board disruption, but no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 65 Raviel 4000, Chaotic Phantasmal 5000 and Gustav Rocket 5000 ATK give closing power on paper; Varudras' removal is cut out by its Forbidden status (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 main cards across 24 distinct names with 9 two-copy and 11 three-copy cards; slot ratios are coherent for the archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards: 5 Fusion and 10 Xyz with off-archetype Number, Tistina and Lyrilusc slots; Summoner and Uria run 2 copies versus typical 1 (Verified usage)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability at all (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 Archetype share and meta context are absent; no dated metagame sample was supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Level-10 summon conditions, GY-based recursion and Extra-Deck choices make execution demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: No metagame sample: 0.80*Structural(57) + 0.20*TournamentReliability(42) = 54; banlist modifier -12 gives 42; Illegal-deck cap applied to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sacred Beast engine with 3-copy Martyr, Thunderclap, Released and Calamity
  • 22 searcher-text cards for consistent engine access
  • Multiple GY recursion routes for restarts
  • Large Level-10 boss pool (Raviel, Chaotic Phantasmal, Gustav Rocket) for closing

Weaknesses

  • Illegal list: Varudras is Forbidden and run 1 copy
  • No Side Deck, so zero post-side plan
  • Level-10 summon conditions make the engine hard to pilot
  • Off-archetype Extra Deck slots (Number, Tistina, Lyrilusc) dilute engine cohesion
  • Summoner and Uria run 2 copies versus typical 1

Critical choke points

  • The Sacred Beast Level-10 ascension depends on Martyr or Released resolving; disruption on Martyr early can stall the line
  • Every Level-10 monster needs a Sacred Beast effect to summon, so the engine is one-chain-deep on many hands
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times A legal Extra Deck Xyz or Fusion that continues the Sacred Beast line (choose from the archetype's own legal options) Forbidden card makes the list Illegal; removing it is the only way to restore a normal score
2 None A 15-card Side Deck of hand traps or floodgates answering the archetype's common lines Side deck is empty, so D12 and post-side plan are at the floor
3 One copy each of Summoner of the Sacred Beasts and Inferno of the Sacred Beasts - Uria Typical-copy cards from the archetype core (e.g., Mulcharmy Fuwalos, S:P Little Knight) Both are run 2 copies versus typical 1 in the usage stats, which may indicate a deliberate choice but is not supported by the evidence

Evidence & confidence

  • Verified: Illegal: Varudras is Forbidden and run 1 copy (legality block); Main 55 and Extra 15 are within size rules; Side 0 is within size rules; Gustav Max is Limited at 1 copy (legal); Core cards Martyr, Released, Thunderclap, Raviel and Calamity are each run 3 copies, matching usage stats
  • Inferred: At least one archetype-core card in a 5-card opening hand ≈ 0.96; Engine accessibility and recursion from card text; Interaction density from negation and removal text; Going-first and going-second structure from text and probabilities
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: Varudras is Forbidden and makes the deck Illegal, so the Final score is capped and theoretical/structural-only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No guides for the archetype No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck has no title (deck_name null) and no Side Deck Archetype purity metric reports 0% exact-name purity for 'Phantasm Spiral'; sub-archetype spread used instead

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top