Evil Twin/Live Twin/Evil★Twin/Live☆Twin Deck #774147 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Oct 25, 2026 by YGO Mod.

Deck Evil Twin/Live Twin/Evil★Twin/Live☆Twin TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Fusion/Link
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck threats: Chaos Angel (3500), Evil★Twin's Trouble Sunny (3300), Fiendsmith's Rextremende and Underworld Goddess of the Closed World (3000 each); Fiendsmith's Desirae and Lacrima fusion pressure, with Fiendsmith's Lacrima giving -600 ATK to opposing monsters
  • Turn 1 (going first): Live☆Twin and Evil★Twin starter monsters, then search with Fiendsmith Engraver or Secret Password; the 3-copy Engraver line is illegal as built so this plan is theoretical
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Ghost Belle, Infinite Impermanence) to disrupt the opponent's first summons, then rebuild through searchers
  • Recovery: Graveyard recursion through Fiendsmith Lacrima the Crimson Tears, Fiendsmith's Tract and Fiendsmith Engraver, plus searchers (Secret Password, Triple Tactics Thrust, Live☆Twin Sunny's Snitch)
  • After siding: None: the side deck is empty (0 of 15 cards), so there is no post-side adaptation

Why it scores here

This list is Illegal: three cards exceed their copy limits (Ash Blossom 3 vs 2, Fiendsmith Engraver 3 vs 1, Fiendsmith's Tract 2 vs 1), so it receives a structural-only score capped at 35 and no normal Final Contextual score. The structural read comes from the system as a whole: the deck reliably sets up interaction (Raigeki, Harpie's Feather Duster, Typhoon, Cosmic Cyclone, and a dense hand-trap suite) and has searchers and recursion for recovery, while its Extra Deck closers reach 3000 to 3500 ATK. It is held back by a split engine across Fiendsmith, Evil Twin, Live Twin and generic Link threats, with most usage-core Extra cards not matched as present, and by 20 hand traps plus many conditional tech cards that raise brick risk. There is no combo data, no side deck, and no tournament or matchup evidence. Popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text on 10 cards gives P(at least one in opening 5) about 0.65, but the Fiendsmith starters that matter are capped at legal 1 copy each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 20 hand-trap-tagged cards and many conditional tech cards raise dead-hand risk; P(at least one hand trap in opening 6 going second) about 0.94 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling comes from text only, with Chaos Angel, Trouble Sunny, Rextremende and Underworld Goddess as endpoints across split sub-archetypes (Inferred)
D4 Combo Floor & Median Output 40 No combo floor or median data exists, so typical output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Veiler, Ghost Belle, Ghost Ogre) and Fiendsmith recursion offer recovery, but the second line depends on copies that are illegal as built (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion (Lacrima, Tract, Engraver) give grind value, but the intended loop is not legal at the listed copy counts (Inferred)
D7 End-Board & Interaction Quality 75 Layered interaction: Raigeki, Harpie's Feather Duster, Typhoon, Cosmic Cyclone, Infinite Impermanence, Evenly Matched, Ash Blossom and Ghost Ogre; card-text tags show density, not durability (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second strength rests on hand traps and Raigeki; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers at 3000 to 3500 ATK; no data on how often they connect (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with only 28 distinct; heavy non-engine tech and 20 hand traps reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra slots used across Fiendsmith, Evil Twin, Live Twin and generic Links; usage matching reports several present Extra cards as absent, so coherence is unclear (Verified count / Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 35 A multi-archetype engine with several Link and Fusion steps and hand-trap timing choices raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_post_side_plan (-2); illegal_cap (-6). Final formula: Illegal list: structural-only. Raw Structural 53 minus modifiers gives 41, capped at 35. No Final Contextual blend is applied.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite across hand traps and spell/trap removal
  • Searchers and graveyard recursion for recovery
  • High-ATK Extra Deck closers

Weaknesses

  • Illegal copy counts on three core cards
  • Split engine across several archetypes
  • No side deck
  • High non-engine and tech density

Critical choke points

  • Fiendsmith Engraver and Fiendsmith's Tract are legal at 1 copy each, so the intended line cannot be run as built
  • Extra Deck link requirements depend on specific Ki-sikil and Lil-la monsters
Priority Remove Add Reason
1 1 Fiendsmith Engraver and 1 Fiendsmith's Tract (or 1 Ash Blossom) to restore legal copy counts Replacement searcher or hand trap within the same archetype or generic staples The deck is Illegal as built; this is the only fix that makes it evaluable under normal scoring
2 Two or three low-impact tech cards Side deck cards (up to 15) A side deck is needed for best-of-3 adaptation

Evidence & confidence

  • Verified: Main 55, Extra 15, side 0 are within size rules; Three copy-limit violations; Card text and banlist tokens from the evidence pack
  • Inferred: Starter and brick probabilities from hypergeometric estimates; Dimension scores D1 to D11 and D14 from card text and structure
  • Provisional: Meta Power is null; matchup and format fit (D13) are provisional
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate or going-first/second telemetry Usage matching reports several Extra Deck cards that are present in the list (Evil★Twin Ki-sikil, Fiendsmith's Requiem, Fiendsmith's Lacrima, Fiendsmith's Desirae) as not in this deck; core coverage (40%) may be understated Deck title is null

More TCG Info

Evil Twin/Live Twin/Evil★Twin/Live☆Twin

Evil Twin/Live Twin/Evil★Twin/Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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