Sky Striker Deck #774145 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Mecha Phantom Beast Tetherwolf x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.2
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Multi-archetype link and Extra Deck pressure (Sky Striker, R.B., Mecha Phantom Beast, Mulcharmy) converting through Link Summons into board and attacks; Super Starslayer TY-PHON - Sky Crisis and R.B. The Brute Blues as late-game boss threats
  • Turn 1 (going first): Open on the Sky Striker/R.B. starters that are present, use Tuner and hand-trap density to keep the opponent's first plays in check, then Link Summon toward the R.B. or Sky Striker Link monsters that are in the Extra Deck
  • Turn 2 (going second): Use the 21 hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence, Nibiru) to answer the opponent's first Summon, then rebuild a board through Tuners and Links
  • Recovery: Recover through Ghost Belle, Mulcharmy and R.B. recursion effects from the GY, but there is no independent non-hand-trap engine to rebuild from a fully interacted opening
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a connected system and not as an average of its card scores. Its 21 hand traps and 18 negation-text cards give it strong interaction density (D7), and the hand-trap group reaches about 95% for at least one copy in a six-card going-second hand, which supports its going-second posture. Engine coherence is weak: only 5 of 66 archetype-tagged copies are exact Sky Striker names (7% exact purity), and the list splits across R.B., Mecha Phantom Beast, Mulcharmy and Sky Striker, so the 15-copy archetype core is only about 80% likely to show one card in an opening five. There is no recorded combo data, no tournament link and no Side Deck, so the ceiling and floor are text-only inferences and the score stays low. The deck is also Illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the contextual score is capped and the number is structural-only. Archetype popularity and meta share did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3-copy core in opening 5) about 0.25 per card; archetype-core group P(open at least one in 5) about 0.80; core Sky Striker Ace - Camellia missing (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 hand traps and 22 tech cards in 56 Main Deck slots create a high dead-card rate without an on-board engine; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is a text-only read of Link and Extra Deck lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom and multiple hand traps give several answers, but the engine has no independent second line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY-based R.B. and Mulcharmy effects and Ghost Belle, with no measured resource data (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 18 negation text, 25 removal text, 21 hand traps; the Ash overage does not change the quality of the cards (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group reaches about 95% for at least one copy in six cards; board-breaking relies on Link attackers (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing relies on TY-PHON (2900 ATK) and R.B. The Brute Blues gaining ATK; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Full 56 Main Deck slots with 27 distinct cards and 12 singletons, but 21 hand traps and 22 tech cards reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Link monsters and one Xyz use the 15 Extra Deck slots at full capacity, with Sky Striker Ace coverage but no flexible Extra slot (Verified)
D12 Side Deck Adaptability 5 No Side Deck at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three archetype families and many triggered hand-trap decisions raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51.2, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); engine_conflicts (-4); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51.2 + 0.20*40 = 49.0; modifiers -12 = 37; Illegal cap applied, final score 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 21 hand traps and 18 negation-text cards cover the opponent's first plays
  • Extra Deck fully used with 14 Link monsters and a TY-PHON Xyz for late pressure
  • Going-second hand-trap coverage is about 95% for at least one copy

Weaknesses

  • Illegal as built: three copies of a Semi-Limited card
  • Archetype fragmentation: exact Sky Striker purity is 7%
  • No Side Deck, so no post-side plan
  • No combo data, so the ceiling and floor cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring is run at an illegal count and is the main interaction line
  • The core Sky Striker Ace - Camellia is absent, weakening the Sky Striker link route
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card, or nothing (the deck is 56 Main and would be 55) Fixes the Semi-Limited violation, the only legality failure in the list
2 A non-core Link monster from the Extra Deck Sky Striker Ace - Camellia (core, about 90% inclusion in the archetype) Restores the archetype core and reduces Extra-Deck engine conflicts

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring at 3 copies vs 2 legal (Semi-Limited); Main 56, Extra 15, Side 0 against tcg size rules; Extra Deck is 14 Link and 1 Xyz; Archetype purity 7% exact name
  • Inferred: Opening-hand probability estimates for each copy count; Interaction density from card text; Engine conflicts across four archetype families; Pilotability from decision load
  • Provisional: Meta power (no dated sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot record absent no win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is present, so post-side performance cannot be assessed

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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