R.B. Deck #774143 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mecha Phantom Beast Tetherwolf x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (56)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Mecha Phantom Beast Tetherwolf x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- R.B. Ga10 Cutter x1
- R.B. Ga10 Driller x1
- R.B. Ga10 Pile Bunker x1
- R.B. Lambda Blade x1
- R.B. Lambda Cannon x1
- R.B. VALCan Rocket x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x3
- Mecha Phantom Beast O-Lion x3
- Cosmic Cyclone x3
- R.B. Funk Dock x3
- R.B. Operation Test x1
- R.B. Stage Landing x3
- Sky Striker Mecha - Hornet Drones x1
- Terraforming x1
- Infinite Impermanence x3
- R.B. Last Stand x1
- R.B. Next Phase x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.4 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link-chained R.B. boards (R.B. Shepherd's Crook, R.B. The Brute Blues, R.B. VALCan Booster) plus Super Starslayer TY-PHON as a single-card Xyz finisher; the Super Starslayer line is only one copy and is not reliably reachable; Sky Striker Ace link monsters chained off Sky Striker Mecha - Hornet Drones and the Mecha Phantom Beast Tetherwolf / O-Lion token line
- Turn 1 (going first): Open a hand-trap-backed starter (Effect Veiler, Ghost Ogre & Snow Rabbit, Ghost Belle, Ash Blossom) and hold interaction for the opponent's first Main Phase; a full combo turn-1 is not evidenced in the data
- Turn 2 (going second): Use the six-card hand's roughly 95% chance of at least one hand trap to answer the opponent's first summon or search, then rebuild through R.B. Stage Landing or Mulcharmy draw effects
- Recovery: Re-summon from GY through R.B. Operation Test, R.B. Stage Landing and Mecha Phantom Beast O-Lion's GY effect, and re-enter Link monsters from the Extra Deck
- After siding: No side deck is run, so there is no post-side plan; any adaptation is structurally unavailable
Why it scores here
The deck reliably opens a hand-trap-backed starter: with 21 hand-trap-type cards, the going-second six-card hand has an estimated 95% chance of holding at least one (Inferred). Its interaction is layered across several negation and removal effects (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll and Lock Bird), which carries the structural score. Conversion is weaker: no recorded boards exist, so the combo ceiling and median are text-only inference, and the 3-copy starters each have only about a 25% chance of appearing in a 5-card opening hand. Popularity and archetype usage were not credited, and the score does not come from averaging card scores; the deck is also Illegal (Ash Blossom at 3 copies against a limit of 2), so the final score is theoretical and capped low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in 5-card hand) approx 0.25; hand-trap group gives about 0.95 in 6 cards; starter density is real but not reliably consistent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many single-purpose hand traps and tech cards with no board presence; no-side deck leaves dead cards in some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No combo data boards; best line is text-only inference from Link chaining and Super Starslayer (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown; floor is estimated from hand-trap-only turns (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five negation/hand-trap effects across several archetype lines give multiple independent interaction routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects and Ash Blossom search give some card economy, but Link engines spend the hand quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 21 hand traps, 18 negation text hints, 25 removal text hints (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six-card hand gives about 95% hand-trap access on the going-second turn, which helps challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Closing power depends on Super Starslayer (single copy) and Link boards; the rest of the Extra Deck is mostly sub-40 ATK attackers (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 27 distinct, and archetype purity of only 32.4% across six sub-archetypes, so the main deck is loosely coherent (Observed structural) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards, 14 Link and 1 Xyz, spread across several archetypes; limited coverage of the Extra Deck's slots (Observed structural) |
| D12 | Side Deck Adaptability | 18 | Zero side-deck cards, so no adaptability (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data and no dated metagame sample, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Many link-chain and token-chain decision points with multi-archetype choices; error risk is high (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 52.4, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-8); No side deck (-4). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.4 + 0.20*42 - 12 = 38.3, rounded to 38 (Illegal, so theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 21 hand traps and layered negation/removal across several archetypes
- Strong going-second hand-trap access (about 95% in 6 cards)
- Redundant starters across the R.B., Mulcharmy and Mecha Phantom Beast lines
Weaknesses
- Illegal list: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2
- Low archetype purity (32.4%) and many off-archetype hand traps compete for slots
- No side deck, so no adaptability
- No recorded boards, so the combo ceiling and median are unknown
Critical choke points
- Only one copy of Super Starslayer TY-PHON - Sky Crisis, the sole Xyz finisher
- Link chains depend on specific R.B. Link monsters, and several are single copies
- Going first, a single hand-trap-less opening hand has roughly a 75% chance of no interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any non-Semi-Limited card, or none | Fixes the only legality violation; the deck becomes legal and gets a normal score |
| 2 | One off-archetype hand trap or tech card | A side-deck slot or a card that fits the R.B. core | Adds post-side adaptability and reduces brick risk from the most generic cards |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs limit 2 (Semi-Limited); Main 56, Extra 15, Side 0 within size rules; Card text and banlist status for all listed cards; archetype purity 32.4% (exact name); usage statistics: 15 of 25 core cards present
- Observed: Mulcharmy and Mecha Phantom Beast lines present in the list as recorded structure
- Inferred: P(at least one 3-copy starter in 5) approx 0.25; P(at least one hand trap in 6) approx 0.95; Interaction density and resilience read from card text; Going-first and going-second estimates
- Provisional: Meta power (no dated metagame sample); Format fit (no tournament context)
- Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side evaluation is not applicable
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