Trap Hole Deck #774138 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Oct 25, 2026 by YGO Mod.

Deck Trap Hole TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
28± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blackwing Synchro boards (Armor Master, Armed Wing, Silverwind) attacking through a thinned field, with Trap Hole/Mirror Force style interaction clearing blockers; Ally of Justice Catastor and Dark End Dragon as extra pressure once the field is cleared
  • Turn 1 (going first): Normal Summon a Blackwing Tuner, use Black Whirlwind or Blackwing Bora/Shura to build a Synchro, then hold Mirror Force or Torrential Tribute to protect the board
  • Turn 2 (going second): Use D.D. Crow or Pulling the Rug to strip the opponent's first Summon, then rebuild a Blackwing Synchro board through the Tuner and Bora/Shura line
  • Recovery: Recover Blackwing monsters from the Graveyard with Vayu and Sirocco; Legacy of Yata-Garasu and Allure of Darkness refill the hand
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

Structural scoring used the Midrange profile on the system, not an average of card scores. Opening reliability is moderate: the 4-copy Blackwing core has about a 32% chance of at least one copy in a 5-card opening hand, and the 3-copy starters sit near 25%, so engine access depends on drawing several non-engine cards first. Interaction density is the deck's strongest trait, with 9 negation-text and 28 removal-text cards, and the 14 Synchro monsters give reasonable closing pressure. The deck has no recorded boards, no side deck, and no tournament or meta data, so floor, median, and ceiling are text-based inferences and the meta score stays provisional. Because the list runs Forbidden Heavy Storm and Trap Dustshoot, it is Illegal: the score is a theoretical, structural-only read capped low. Archetype popularity did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of 4 Blackwing core copies in opening hand of 5) ≈ 0.32; P(≥1 of any 3-copy starter in hand of 5) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 23 traps and 8 spells among 55 main cards; many non-engine traps are dead without a board, and 3-copy Blackwing starters cluster hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only, with Blackwing Tuners feeding 2-copy Armor Master and Armed Wing Synchros plus Black Whirlwind search (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; estimated from starter diversity across Tuners and Synchros (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Blackwing Vayu and Sirocco recursion and several Blackwing Tuners give some route redundancy; 3 hand traps add disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Black Whirlwind search and Legacy of Yata-Garasu draw recover resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 9 negation-text and 28 removal-text cards, including Mirror Force, Torrential Tribute, Dimensional Prison and Solemn Judgment (Inferred)
D8 Going-Second & Board-Breaking Power 50 3 going-second disruption tools (D.D. Crow, Pulling the Rug, Icarus Attack); no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Synchro closers at 2500–2800 ATK (Armor Master, Silverwind, Goyo Guardian) plus Dark End Dragon at 2600 ATK; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 27 distinct names; 70 copies are off the exact archetype name and the copy histogram is 1/2/3-heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full at 15 cards: 14 Synchro and 1 Fusion, with 2 copies each of Armor Master and Armed Wing (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains with several decision points and single-choke traps; moderate pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied to the structural formula. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42, minus banlist exposure (-10) = 32, then capped to 28 because the list is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction density: 28 removal-text and 9 negation-text cards
  • Synchro closers with 2500–2800 ATK backed by a full 15-card Extra Deck
  • Blackwing recursion gives some route redundancy

Weaknesses

  • Illegal list: two Forbidden cards run over the copy limit
  • No Side Deck, so no post-side adaptation
  • Core engine has only 4 copies, so about 68% of opening hands have no core starter
  • Trap-heavy main deck with 23 traps and 8 spells, prone to dead draws without a board

Critical choke points

  • Single Blackwing Tuner needed for each Synchro line
  • Heavy Storm and Trap Dustshoot slots are illegal and would need to be removed before the list can be played
Priority Remove Add Reason
1 Heavy Storm; Trap Dustshoot Legal copy-limit replacements (e.g. a Blackwing support spell or a legal hand trap) Both cards are Forbidden in TCG; removing them is required to make the list Legal and re-score it normally
2 One or two non-engine traps Additional Blackwing Tuner or starter Raises the 4-copy core's opening access and reduces dead trap draws (D1, D2)
3 None A short Side Deck (3–5 cards) Gives the deck a post-side plan (D12); the side deck is currently empty

Evidence & confidence

  • Verified: Main deck 55 cards and Extra Deck 15 cards are within size rules; Heavy Storm and Trap Dustshoot are Forbidden and over the copy limit; Extra Deck composition: 14 Synchro, 1 Fusion; Blackwing Armor Master, Armed Wing and Silverwind are Synchro monsters with the stated ATK
  • Inferred: Hypergeometric opening-hand access to the Blackwing core (≈0.32 for ≥1 copy in 5 cards); Going-first and going-second plans and the trap-heavy brick risk; Interaction density scored from card text (negation and removal counts)
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate or going-first/second telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed

More TCG Info

Trap Hole

Trap Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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