Medius Deck #774136 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 25, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Synchro boards built from Medius the Pure, Power Patron Link/Fusion monsters and Artmage Non-Finito, closing with high-ATK Power Patron monsters such as Vidolium (5000 ATK) and Gustav Rocket (5000 ATK); Xyz Gustav Rocket pressure and direct damage from Gustav Max, with Ars Magna recursion as a backup route
  • Turn 1 (going first): Open on Medius-enabling starters (Pendulum Treasure, Artmage Power Patron, Theorealize, Artmage Academic Arcane Arts Acropolis), extend into Power Patron Link or Fusion monsters, and keep Ash Blossom and Ghost Ogre up as interaction
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand traps to slow the opponent's first board, then rebuild through Medius and the Theorealize/Artmage recursion lines
  • Recovery: Recover from interruption through GY-based Medius and Ars Magna recursion (Theorealized Medius, Ars Magna the Division and the Union, Theorealize Past Lull), and through Mulcharmy Fuwalos and Purulia card draw
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is scored as a system: its Medius and Power Patron core is accessible in most opening hands (the 22-copy archetype core has an estimated 93% chance of at least one card in a 5-card hand, Inferred), and the structure supports several Fusion, Link and Synchro routes. Interaction is broad, with Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment and several negations, which helps going second. The main weaknesses are a 17-way archetype spread (only 5.6% exact-name purity), 12 singleton tech and hand-trap slots that create brick risk, and no recorded combos to confirm the median output. The deck is also illegal as built because Ash Blossom runs 3 copies against a limit of 2, so the score is capped and labelled structural-only. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.93 for the 22-copy core; P(at least one Medius) ≈ 0.25 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many singleton tech and hand-trap slots and 23 level-0 spells raise brick risk; no hand-level simulation exists (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards, so ceiling is text-only: Fusion/Link loops from Medius and Power Patron are plausible (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept mid-range without data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Droll and recursion through GY give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 21 searcher-text cards and GY recursion (Theorealize Past Lull, Medius) sustain resources (Inferred)
D7 End-Board & Interaction Quality 60 34 removal-text and 12 negation-text cards, with Solemn Judgment and Ash Blossom as interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Hand-trap group gives ≈ 0.57 chance of at least one hand trap going second; board-breaking is partial (Inferred)
D9 Offensive Pressure & Closing Power 65 Vidolium and Gustav Rocket both reach 5000 ATK, Nerva 3300 and Junora 3100 (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 56-card Main with 34 distinct cards, 17 sub-archetypes and 5.6% exact-name purity; weak engine focus (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 mixes Fusion, Link, Synchro and Xyz with limited flex slots (Verified composition)
D12 Side Deck Adaptability 10 No side deck is run, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated metagame sample supplied; format fit is Provisional
D14 Pilotability & Error Tolerance 50 Several branching Fusion, Link and recursion lines require many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure: copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4 before modifiers; capped at 30 because the deck is Illegal (over copy limit), so this is a structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (22 copies) gives high P(≥1 core card in opening hand)
  • Broad interaction package: 7 hand traps, 12 negation-text cards, Solemn Judgment, Harpie's Feather Duster
  • High-ATK finishers (Vidolium 5000, Gustav Rocket 5000) and multiple Fusion/Link routes
  • Recursion from GY (Theorealize Past Lull, Medius, Ars Magna) supports interruption resilience

Weaknesses

  • Illegal as built: Ash Blossom runs 3 copies against a limit of 2
  • Low archetype purity (5.6%) across 17 sub-archetypes weakens engine coherence
  • 12 singleton tech and hand-trap slots and 23 level-0 spells raise brick and dead-card risk
  • No side deck, so no post-side adaptability
  • No recorded combos or tournament data to confirm median output

Critical choke points

  • Medius the Pure (3 copies) is the key Fusion/Link enabler; P(≥1 in 5-card hand) ≈ 0.25 for a single copy
  • Ash Blossom over the copy limit must be fixed before the list is legal
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited card (any playable 1-copy tech or hand trap) Fixes the copy-limit violation so the deck becomes Legal and can receive a normal Final score
2 Off-archetype singleton tech cards with no engine role (e.g. Different Dimension Ground) A side deck of 15 cards with at least 3 targeted answers to the top meta threats Adds post-side adaptability, which scores 10 today because the deck has no side deck

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (illegal); Main 56 / Extra 15 / Side 0 within the TCG size rules; Archetype core: 22 copies, 93% chance of at least one in a 5-card hand; Vidolium and Gustav Rocket are 5000 ATK; Nerva 3300; Junora 3100; Composition: 17 sub-archetypes, 5.6% exact-name purity
  • Inferred: Consistency estimates from hypergeometric draws and card text; Interaction and recursion strength from card text; Going-first and going-second split from hand-trap probability
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal, so the score is structural-only

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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