Speedroid Deck #774133 — Yu-Gi-Oh! TCG

52 Main, 20 Extra, incl. Marincess Blue Tang x3, Marincess Sea Horse x3, Marincess Sleepy Maiden x3. Created Oct 25, 2026 by YGO Mod.

Deck Speedroid TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 57
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from the Marincess engine (Marincess Blue Tang, Springirl, Sleepy Maiden and Sea Horse) into high-ATK Link monsters; Atlantis/Umi Link and Xyz boards (Levia-Dragoon, Neo-Daedalus Rage, Number 101) if the Atlantis lines are online
  • Turn 1 (going first): Open a Marincess or Atlantis starter, search with Cynet Mining or Blue Tang, and build toward a Link-3 or Link-4 board; the evidence has no recorded boards to confirm this line is reliable
  • Turn 2 (going second): Hold Ash Blossom and Nibiru to answer the opponent's first summon or Link, then rebuild through the Marincess draw and recursion effects
  • Recovery: Recover through Mulcharmy draw effects, Marincess Blue Tang and Sea Horse recursion from the GY, and the Atlantis searchers
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck has a real core: 18 Marincess cards in the Main Deck with a hypergeometric chance of about 0.89 that at least one is in a 5-card opening hand, and it runs Mulcharmy draw effects and Cynet Mining for search. Interaction is the strongest part of the list, with Ash Blossom, Nibiru, Marincess Bubble Ring, Marincess Wave and Call of Atlantis giving about 8 negation text hits. The Extra Deck has 20 cards against a 15-card limit, so the list is illegal as built and the score is capped rather than given a normal Final Contextual score. There are no recorded boards, no tournament data and no side deck, so conversion, median output and matchup fit are inferred from card text and the probability model only. The score comes from consistency, interaction and recovery on the system, not from the archetype label or by averaging card scores, and the deck's Speedroid label does not match its contents (4 Speedroid cards against 31 Marincess and about 15 Atlantis/Umi cards).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 18 core Marincess cards in a 5-card opening hand) = 0.89 with 3-copy starters at 0.27 each; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searchers (16 copies) and several 'if you control no cards' or Link-material conditions raise brick risk; 5 hand traps with 0 side slots (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is inferred from Link-3/4 text and Marincess ATK boosts only (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence, so median output is unmeasured and inferred from starter diversity and redundant searchers (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion from the GY (Sea Horse, Blue Tang, Sleepy Maiden) and two independent engines give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Cynet Mining and Blue Tang recursion regenerate resources from text (Inferred)
D7 End-Board & Interaction Quality 65 About 8 negation-text cards, 5 hand traps and Marincess Bubble Ring/Wave give layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 60 Ash Blossom and Nibiru are strong going-second answers, and Marincess Battle Ocean and Aqua Argonaut add board control (Inferred)
D9 Offensive Pressure & Closing Power 58 Link-3/4 Marincess monsters with 1500-2900 ATK and Advent/Battle Ocean ATK boosts; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 52 Main Deck cards over 24 distinct names with 12 cards at 3 copies; but 72 of 52 cards are off-archetype for Speedroid, so the list spreads across three engines (Inferred)
D11 Extra Deck Efficiency & Coverage 40 20 Extra Deck cards over the 15-card limit, split 12 Link and 8 Xyz across Marincess, Atlantis, Stealth Kragen and Number engines (Verified: size; Inferred: coverage)
D12 Side Deck Adaptability 20 No Side Deck at all, so no post-side adaptability; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Marincess archetype share is not available, so this is Provisional
D14 Pilotability & Error Tolerance 40 Several engines with multi-step Link material chains and the Extra Deck overflow make execution error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal size cap (-15); Engine conflict (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*54 + 0.20*45 = 52.2, then modifiers -7 gives 45; capped at 30 because the deck is Illegal (Extra Deck 20 > 15). Theoretical/structural read only.


More TCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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