Shining Sarcophagus Deck #774130 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x2
- Skull Meister x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Cosmic Cyclone x3
- Dark Ruler No More x2
- Foolish Burial x1
- Forbidden Droplet x2
- Future Silence x2
- Orcustrated Babel x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Dominus Spark x2
- Orcust Crescendo x1
- Solemn Judgment x1
- Solemn Strike x2
- Typhoon x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Shining Sarcophagus and Orcust Link/Xyz boards, closed by Orcust Link and Xyz monsters (Inferred from card text and the archetype core); Dark Magician and Dark Paladin fusion pressure, plus Gandora-G board wipe (Inferred)
- Turn 1 (going first): Search Shining Sarcophagus or Future Silence, then build Orcust Link and Xyz boards with interaction held back (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Skull Meister, Solemn Strike and Ghost Ogre to stop the opponent's first summon or effect, then go to board (Inferred)
- Recovery: Orcust GY recursion effects (Harp Horror, Cymbal Skeleton, Crescendo) and Shining Sarcophagus searches to rebuild (Inferred)
- After siding: Not evaluable: the deck has no side deck and no post-side data is supplied
Why it scores here
The deck's core Orcust and Shining Sarcophagus engine is well covered: the archetype core group gives about 98% odds of at least one copy in a 5-card opening hand, and 10 searcher-text cards help it find the starter. Its interaction density is high, with 10 hand traps and 17 negation-text cards, so it can slow an opponent's first summon or effect. Scoring was done on the deck as a system and not by averaging card scores; the 0-to-100 result reflects consistency, interaction, and resilience. Popularity and archetype share were not used as evidence of power, and no recorded boards were available to measure combo output. The Illegal status caps the score: two cards run three copies against a limit of two, so this is a structural-only read, and there is no side deck to adapt after game one.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype core group P(>=1 in 5-card hand) ~0.98; starter-to-engine bridge depends on searchers P(>=1 searcher in 5) ~0.65 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many tech and situational cards (18 tech, 10 hand traps) raise brick and dead-card risk in hand; no hand-quality data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling is a text-only read of the Orcust link and Xyz chain (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; kept mid-range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion from GY effects and multiple searchers give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY recursion and search effects offset spend, but there is no float or grind data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 10 hand traps and 17 negation-text cards give layered interaction; Solemn cards are Limited (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash, Skull Meister and Ghost Ogre give good going-second interaction; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power rests on Orcust Link and Xyz boss monsters; no end-board ATK or win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards with 26 Level 0 spell and trap slots; coherent but has a notable tech count (Verified composition, Inferred judgement) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck has 15 cards (9 Link, 4 Xyz, 2 Fusion) across several sub-archetypes; coverage is broad (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Xyz chains with many interaction windows raise the error rate for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (structural read only). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*45 - 12 = 39.4 before the Illegal cap; capped to 30 because the deck is Illegal (over copy limit on 2 Semi-Limited cards). Structural-only read; Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core group reliably opens (about 98% for at least one in a 5-card hand)
- High interaction density: 10 hand traps and 17 negation-text cards
- Broad Extra Deck coverage across Link, Xyz and Fusion routes
Weaknesses
- Illegal list: two cards are over the Semi-Limited copy limit
- Engine is split across several sub-archetypes; exact-name purity is only 5.7%
- No side deck and no post-side plan
- No recorded combos, so ceiling and median output cannot be measured
Critical choke points
- Shining Sarcophagus and Future Silence searches as the single bridge into the Orcust engine
- Orcust Link monsters as the only board-building route, so losing them to a single removal or negate line stalls the deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Dominus Impulse and Ash Blossom & Joyous Spring (cut the third copy of each) | A legal non-restricted card such as a Shining Sarcophagus or Orcust Link support card | Restores legality; the deck cannot receive a normal score while it runs three copies of Semi-Limited cards |
| 2 | Low-impact tech slots | A small side deck (up to 15) with answers to the most-played opposing engines | Gives a post-side plan for best-of-3 and a way to adapt to the meta |
Evidence & confidence
- Verified: Main 55 and Extra 15 are within the TCG size rules (40-60 main, 0-15 extra); Dominus Impulse and Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (Illegal); Droll & Lock Bird, Foolish Burial, S:P Little Knight and Solemn Judgment are Limited to 1 copy and run 1 each; Side deck count is 0; Archetype core group has 29 copies in the Main Deck
- Inferred: Archetype core group opening odds of about 98% for at least one copy in 5 cards; Searcher access of about 65% in a 5-card opening hand; Interaction density is high from hand-trap and negation text; Playstyle as Midrange with a Control secondary
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and format fit (no tournament or meta data)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side performance is not evaluable
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