Shining Sarcophagus Deck #774130 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Shining Sarcophagus TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Shining Sarcophagus and Orcust Link/Xyz boards, closed by Orcust Link and Xyz monsters (Inferred from card text and the archetype core); Dark Magician and Dark Paladin fusion pressure, plus Gandora-G board wipe (Inferred)
  • Turn 1 (going first): Search Shining Sarcophagus or Future Silence, then build Orcust Link and Xyz boards with interaction held back (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Skull Meister, Solemn Strike and Ghost Ogre to stop the opponent's first summon or effect, then go to board (Inferred)
  • Recovery: Orcust GY recursion effects (Harp Horror, Cymbal Skeleton, Crescendo) and Shining Sarcophagus searches to rebuild (Inferred)
  • After siding: Not evaluable: the deck has no side deck and no post-side data is supplied

Why it scores here

The deck's core Orcust and Shining Sarcophagus engine is well covered: the archetype core group gives about 98% odds of at least one copy in a 5-card opening hand, and 10 searcher-text cards help it find the starter. Its interaction density is high, with 10 hand traps and 17 negation-text cards, so it can slow an opponent's first summon or effect. Scoring was done on the deck as a system and not by averaging card scores; the 0-to-100 result reflects consistency, interaction, and resilience. Popularity and archetype share were not used as evidence of power, and no recorded boards were available to measure combo output. The Illegal status caps the score: two cards run three copies against a limit of two, so this is a structural-only read, and there is no side deck to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core group P(>=1 in 5-card hand) ~0.98; starter-to-engine bridge depends on searchers P(>=1 searcher in 5) ~0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many tech and situational cards (18 tech, 10 hand traps) raise brick and dead-card risk in hand; no hand-quality data (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is a text-only read of the Orcust link and Xyz chain (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept mid-range (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion from GY effects and multiple searchers give some route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion and search effects offset spend, but there is no float or grind data (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps and 17 negation-text cards give layered interaction; Solemn cards are Limited (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 55 Ash, Skull Meister and Ghost Ogre give good going-second interaction; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power rests on Orcust Link and Xyz boss monsters; no end-board ATK or win data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 main cards with 26 Level 0 spell and trap slots; coherent but has a notable tech count (Verified composition, Inferred judgement)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 15 cards (9 Link, 4 Xyz, 2 Fusion) across several sub-archetypes; coverage is broad (Verified composition)
D12 Side Deck Adaptability 20 No side deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Xyz chains with many interaction windows raise the error rate for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural read only). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*45 - 12 = 39.4 before the Illegal cap; capped to 30 because the deck is Illegal (over copy limit on 2 Semi-Limited cards). Structural-only read; Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core group reliably opens (about 98% for at least one in a 5-card hand)
  • High interaction density: 10 hand traps and 17 negation-text cards
  • Broad Extra Deck coverage across Link, Xyz and Fusion routes

Weaknesses

  • Illegal list: two cards are over the Semi-Limited copy limit
  • Engine is split across several sub-archetypes; exact-name purity is only 5.7%
  • No side deck and no post-side plan
  • No recorded combos, so ceiling and median output cannot be measured

Critical choke points

  • Shining Sarcophagus and Future Silence searches as the single bridge into the Orcust engine
  • Orcust Link monsters as the only board-building route, so losing them to a single removal or negate line stalls the deck
Priority Remove Add Reason
1 One copy each of Dominus Impulse and Ash Blossom & Joyous Spring (cut the third copy of each) A legal non-restricted card such as a Shining Sarcophagus or Orcust Link support card Restores legality; the deck cannot receive a normal score while it runs three copies of Semi-Limited cards
2 Low-impact tech slots A small side deck (up to 15) with answers to the most-played opposing engines Gives a post-side plan for best-of-3 and a way to adapt to the meta

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within the TCG size rules (40-60 main, 0-15 extra); Dominus Impulse and Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (Illegal); Droll & Lock Bird, Foolish Burial, S:P Little Knight and Solemn Judgment are Limited to 1 copy and run 1 each; Side deck count is 0; Archetype core group has 29 copies in the Main Deck
  • Inferred: Archetype core group opening odds of about 98% for at least one copy in 5 cards; Searcher access of about 65% in a 5-card opening hand; Interaction density is high from hand-trap and negation text; Playstyle as Midrange with a Control secondary
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and format fit (no tournament or meta data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side performance is not evaluable

More TCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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