World Legacy Deck #774129 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck World Legacy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Xyz boards (Galatea, Dingirsu, Enlilgirsu, Dark Paladin) built off Orcust and World Legacy monsters, closed with 2500-2900 ATK bodies; Dark Magician of Destruction and Galaxy-Eyes Photon Lord as Extra Deck closers once the engine is online
  • Turn 1 (going first): Open on Orcust Harp Horror, Girsu, Cymbal Skeleton or Knightmare, convert the GY/Deck Orcust monsters into a Link Monster (Galatea-I or Galatea), then Link into Dingirsu or Enlilgirsu. Ash Blossom and Droll are held up for the opponent's first search or summon.
  • Turn 2 (going second): Hold Ash Blossom, Skull Meister, Ghost Ogre and Solemn Strike against the opponent's first Summon or activation, then convert the surviving Orcust engine on the next turn. Nibiru and Dark Ruler No More serve as reset tools.
  • Recovery: Orcust monsters recycle from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and Orcustrated Babel and Galatea-I return Orcust/World Legacy cards to the hand, so the engine can rebuild after a single disruption.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. The deck cannot be evaluated for best-of-3 adaptation.

Why it scores here

The deck is evaluated as a system, not as an average of its card scores, and it is illegal in TCG as built (Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2), so the score is a capped, theoretical structural read only. Its engine opens reasonably often: the archetype core (Orcust monsters) appears in at least one opening hand about 98% of the time by hypergeometric estimate, but the Link/Xyz route depends on a 2-card bootstrap that is Inferred rather than observed. Going second is its best phase: Ash Blossom, Skull Meister, Ghost Ogre, Solemn Strike and Nibiru give about a 72% chance of at least one hand trap in a six-card hand. The Extra Deck (15 cards, 12 distinct, 9 Links) gives good coverage and closing bodies, but the recorded combo evidence is empty and the main deck has many non-engine staples and tech cards, which dilute consistency. Popularity and archetype usage stats were not used as a power signal, and the usage flags conflict with the card list for several Extra Deck cards, so those flags were ignored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core present in 13 of 25 standard core cards; P(at least one Orcust core card in hand of 5) ≈ 0.98; 2-card Orcust Link bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 9x1/11x2/8x3 with Orcust monsters at 3 copies; brick rate estimated from text, not observed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps, Orcust GY recursion and Galatea-I recycling give more than one route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search exist (Orcustrated Babel, Galatea-I, Harp Horror), but spend-versus-regenerate is not measured (Inferred)
D7 End-Board & Interaction Quality 60 17 negation-text cards and 10 hand traps give layered interaction; not measured against real boards (Inferred)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in going-second hand of 6) ≈ 0.72; Extra Deck boss bodies challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck closers at 2500-2900 ATK (Dingirsu, Enlilgirsu, Dark Paladin, DM of Destruction) (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards over 28 distinct, with 18 tech and 10 searcher-text cards diluting engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards, 12 distinct, 9 Links; the Link/Xyz set has real support for the Orcust engine (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered (side 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz sequencing with several optional hand-trap timing windows (Inferred)

How the score was computed

Strategy profile: Midrange. Modifiers: none.


More TCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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