Orcust Deck #774126 — Yu-Gi-Oh! TCG
56 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (56)
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Torn Scales x2
- World Legacy - "World Crown" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x3
- Evenly Matched x2
- Grave of the Super Ancient Organism x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Phantom Knights' Fog Blade x1
- Phantom Knights' Wing x1
- The Phantom Knights of Umbrage Veil x1
- Typhoon x3
Extra Deck (16)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Raider's Knight x1
- Shamanite Shamanknight x1
- The Phantom Knights of Break Sword x1
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 40 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Link and Xyz pressure from the Phantom Knights and Orcust Extra Deck monsters (for example Rusty Bardiche, Break Sword, Dark Requiem, Arc Rebellion), with Mekk-Knight and Mulcharmy as support; Recursion-based Xyz chains through Phantom Knights Rank-Up-Magic and Galatea-style Orcust links
- Turn 1 (going first): Open a Mulcharmy or Phantom Knights starter, search a Phantom Knights monster, and build toward a Link or Xyz Summon while holding hand traps for the opponent's first interaction
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Evenly Matched) to blank the opponent's first board, then rebuild through Mulcharmy draw effects
- Recovery: Banish Phantom Knights monsters from the GY to re-summon them and extend into a second Xyz through Raider's Knight or Malevolent Scythe
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the evidence
Why it scores here
The deck mixes three archetype families (Phantom Knights, Orcust and Mulcharmy) plus a large tech and interaction package, and its exact-name archetype purity is only 8.3%. Its opening access is reasonable: the archetype core is present in about 94% of going-first hands (Inferred hypergeometric estimate), so the deck usually finds a starter. Interaction is dense, with 35 removal-text cards, 13 negation-text cards and 11 hand traps, which earns D7 and D8. Conversion, median output and side-deck adaptability are weak: there are no recorded boards, no combo evidence and no side deck, so those dimensions are scored from card text only. The Structural score (about 46) is a system read, not an average of card scores, and popularity in the usage statistics does not raise it. The deck is illegal (two cards over the TCG copy limit and an Extra Deck of 16), so the Final score is capped at 25 and labelled theoretical.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(≥1 archetype-core card in 5-card hand) ≈ 0.94 across 23 core copies, but only 6 cards are exact-name Orcust and 22 are Phantom Knights; starter access is broad, not focused (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 11 hand traps, 18 tech cards and 14 single-copy slots create several dead or conflicting openings; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling comes only from text such as Rusty Bardiche, Break Sword and Dark Requiem chains (Inferred, text only) |
| D4 | Combo Floor & Median Output | 35 | No parseable boards, so median and floor output cannot be measured; scored as a low-confidence prior (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters (Mulcharmy, Phantom Knights, Orcust) and 11 hand traps give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Phantom Knights GY recursion help regrowth, but Harpie's Feather Duster and Foolish Burial add cost without card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 35 removal-text cards and 13 negation-text cards give dense end-board interaction, including Ash Blossom, Ghost Ogre and Infinite Impermanence (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage ≈ 0.75 with 11 hand traps; the deck can challenge an established board with Typhoon, Lightning Storm and Dominus Impulse (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Extra Deck offers high-ATK closers (Dark Requiem 3000, Arc Rebellion 3000, Evilswarm Ophion 2550) but no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main-deck cards across 29 distinct names with 3 off-archetype copies per name; the spread is too wide for focused consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 16 Extra Deck cards exceed the 15 limit; Xyz and Link coverage is wide (10 Xyz, 6 Link) but without clear mandatory Extra slots (Verified count) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 cards), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype usage is only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three archetype families and many conditional interactions (hand traps, Xyz-chain effects) require frequent decisions; error tolerance is moderate-low (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (structural); Toolbox context noted, not blended. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-6); Extra Deck over size (-2); No side deck (-2); Archetype dilution (-2); Illegal cap (-7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 44.8, then context modifiers total -12 = 32.8, then Illegal cap = 25 (theoretical/structural only)
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