Phantom Knights Deck #774125 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Phantom Knights TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards from Phantom Knights and Orcust monsters, with Rank-Up-Magic Launch/Requiem extending Xyz monsters, converting into 2000-2600 ATK bodies; Graveyard-banish recursion of Phantom Knights monsters to re-summon and rebuild the board after interaction
  • Turn 1 (going first): Open with a Phantom Knights starter (Silent Boots, Decayed Cloak, Doomed Soleret or Ragged Gloves), search or send a second Phantom Knights card, then Xyz or Link Summon into a board backed by Umbrage Veil or Ancient Cloak protection (Inferred)
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Evenly Matched, Dominus Impulse) to break the opponent's first Summon, then rebuild through GY recursion (Inferred)
  • Recovery: Banish Phantom Knights monsters from the GY for their search and revival effects, and use Launch or Requiem to re-summon an Xyz when the board is cleared (Inferred)
  • After siding: No sideboard is registered, so there is no post-side plan; the deck cannot adapt between games in best-of-3 play (Verified from Side Deck size 0)

Why it scores here

The deck reliably opens a Phantom Knights engine: the 28-copy archetype core has about a 97% chance of at least one card in a 5-card opening hand (Inferred from the hypergeometric estimate), and the 11 hand traps give strong going-second interaction. It converts into Xyz and Link boards, but no recorded combo boards exist, so the ceiling and median (D3, D4) are text-based and held near neutral. Its resilience and resource scores come from the many Graveyard-banish recursion effects, not from any measured win data. The list is illegal (Ash Blossom and Dominus Impulse run 3 copies against a limit of 2, and the Extra Deck has 16 cards against a limit of 15), so the Final score is capped at 30 and is theoretical only; the structural read is about 57. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core in 5-card hand) ≈ 0.97; P(>=1 specific 3-copy starter) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and 14 singleton slots raise redundancy but add dead-card risk when no Phantom Knights monster is in hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling inferred from Rank-Up-Magic Launch/Requiem Xyz extension text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor are unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Eleven hand traps plus GY Phantom Knights recursion give multiple independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Five or more GY banish-for-search or revive effects regenerate resources through the game (Inferred)
D7 End-Board & Interaction Quality 72 Thirteen negation-text cards, Typhoon, Lightning Storm and Grave of the Super Ancient Organism give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Ghost Ogre, Ash Blossom, Dominus Impulse and Lightning Storm challenge a set board well when going second (Inferred)
D9 Offensive Pressure & Closing Power 58 Xyz and Link bodies reach 2000-2600 ATK (Enlilgirsu 2600, Karmael 2600), with limited direct-damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 56 Main Deck cards with 14 singleton slots and 25 Level 0 Spell/Trap cards; only 30.6% exact-archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck exceeds the 15-card limit at 16, and Evilswarm Ophion has no Lswarm support (Verified legality, Inferred dead slot)
D12 Side Deck Adaptability 10 No Side Deck registered, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Xyz and Link chains, hand-trap timing and GY recursion require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Toolbox noted as secondary and not blended. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Semi-Limited copy overage (-6); Extra Deck over size (-3); No sideboard (-2). Final formula: Theoretical: 0.80*57 + 0.20*50 + modifiers(-11) = 45; capped to 30 because the deck is Illegal (copy-limit and Extra Deck size violations). Meta Power is null (provisional).


More TCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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