Relinquished Deck #774123 — Yu-Gi-Oh! TCG
45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (45)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Relinquished the Wicked Eye of Illusion x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x2
- Preparation of Rites x2
- Super Polymerization x1
- Ultimate Sky x2
- Ultimate Slayer x1
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x3
- Infinite Impermanence x3
- Solemn Accusation x2
Extra Deck (21)
- Clown Crew Diabolo x3
- Elder Entity Norden x1
- Clown Crew Dristy x3
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Clown Crew Meteor x3
- Enigmaster Packbit x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Clown Crew Fiends x3
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew board presence backed by high-ATK Level 7 and Level 8 monsters (Biancaviso, Harmonia, Bandit) and Extra Deck link/synchro beaters (Avramax, Underworld Goddess, Packbit); Tribute-summon chains through Clown Crew Cappello and Flair into the Extra Deck, with Relinquished and Clown Crew Finale as recursion
- Turn 1 (going first): Open a Clown Crew starter (Cappello, Malabarisme or Soiree Operations, each about 30% in a 5-card hand) and convert it into a Tribute Summon or Pendulum line; hold Ash Blossom or Infinite Impermanence for the first interaction
- Turn 2 (going second): Use the six-card hand's 9 hand traps (about 76% to hold at least one) and Ash/Ghost Belle negations to break the opponent's first Extra Deck summon, then rebuild with Clown Crew Matinee Operatics and Rehearsal
- Recovery: Clown Crew Finale and Clown Crew New Face recover from the GY/banish zone; Preparation of Rites searches a Ritual Monster and a Ritual Spell from the GY
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck can open a Clown Crew engine reliably in aggregate: 28 archetype-core copies give about a 99% chance of at least one in a 5-card opening hand, although each individual 3-copy starter sits near 30%. Interaction is dense for the format, with 18 negation-text cards and 9 hand traps, which gives a real going-second plan. Closing power is strong on paper because several Extra Deck monsters reach 2500 to 3000 ATK. Score is capped because the Extra Deck holds 21 cards against a limit of 15, which makes the list illegal, and because there are no combos, no side deck and no tournament data. Popularity did not earn points, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Clown Crew core 28 copies, P(at least one in 5) about 0.99 at archetype level, but single 3-copy starters are about 0.30 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Exact-name purity is only 1.5% and 65 off-archetype copies remain, so some hands are generic or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is inferred from Biancaviso draw, Finale and Matinee text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; reasoned from card text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps and 18 negation-text cards give several independent answers, plus GY recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists via Finale, New Face and Preparation of Rites, but many Tribute costs drain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Dense negation and hand-trap text; Ash, Ghost Belle, Impermanence and Droll cover several interaction types (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap coverage is strong, but there is no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Several Level 7 to 11 monsters and Extra Deck beaters reach 2500 to 3000 ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 45 main cards, 22 distinct; 23 level-0 spells and traps; heavy 3-of counts give some compactness (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck is 21 cards against a limit of 15, a size violation; coverage is otherwise broad across link, fusion, synchro and xyz (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty, so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, so archetype meta-share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Tribute and Pendulum chains with many decision points raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo as a secondary read, not blended into weights. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal Extra Deck size (-6); No side deck (-4); Limited-status key cards (-2). Final formula: Uncapped: 0.80*51 + 0.20*42 + modifiers(-6) = about 43 (Meta provisional). Illegal cap applied: final = 30, structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Clown Crew core (28 copies) gives high archetype access in the opening hand
- Nine hand traps and 18 negation-text cards give going-second interaction depth
- Strong Extra Deck closing power at 2500 to 3000 ATK, with multiple link and synchro options
Weaknesses
- Extra Deck is over the 15-card limit at 21, which makes the list illegal as built
- No side deck, so there is no way to adapt between games
- Exact-name purity is only 1.5%, which suggests a loose, off-archetype build
- No recorded combos, so consistency and conversion are inferred from text only
Critical choke points
- Each 3-copy Clown Crew starter is about a 30% chance in the opening hand, so the engine depends on one specific card
- Tribute Summon chains depend on monsters that must already be on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Two Extra Deck cards (for example a duplicate Clown Crew link or one of the lower-impact synchros) | None; this only restores legality | The 21-card Extra Deck is an illegal size. Trimming to 15 is required before any strength read applies |
| 2 | A low-impact Main Deck tech slot | Two to four side cards covering the most common format threats | An empty Side Deck removes all post-side adaptability (D12) |
| 3 | Off-archetype filler | More Clown Crew or Relinquished staples | Exact-name purity of 1.5% suggests a loose build; tightening the archetype should improve consistency |
Evidence & confidence
- Verified: Extra Deck size 21 exceeds the 15-card limit; Droll & Lock Bird and S:P Little Knight are Limited at 1 copy each; Ash Blossom and Super Polymerization are Semi-Limited at 2 and 1 copies, both within the legal limit; Main Deck is 45 cards, within 40 to 60; Side Deck is 0 cards; Exact-name archetype purity is 1.5%
- Observed: Clown Crew 33 copies and generic 27 copies in the main composition
- Inferred: Clown Crew core access of about 0.99 in a 5-card hand; Going-second interaction density from 9 hand traps and 18 negation-text cards; Closing power estimated from ATK values and Extra Deck beaters
- Provisional: Meta Power is null; no dated metagame sample is supplied
- Data gaps: No recorded combos, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and matchup records are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample Side Deck is empty, so post-side performance is unknown Deck title is null
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