Koa'ki Meiru Deck #774120 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 25, 2026 by YGO Mod.

Deck Koa'ki Meiru TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Adamancipator Risen synchro beats (Tiamite 3300, Dragite 3000, Leonite 2400) after excavation-driven board development; Snake-Eyes Vengeance Dragon and Swordsoul Supreme Sovereign - Chengying as extra-deck boss threats
  • Turn 1 (going first): Open Adamancipator searchers and excavators, Special Summon through hand-cost Tuners into Synchro or Link, and hold Ash Blossom / Infinite Impermanence / Effect Veiler for the first opposing响应 window
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Nibiru, Infinite Impermanence) to break the opponent's first board, then Synchro through the remaining hand
  • Recovery: Recover with Adamancipator Mates and Crystal - Tiamite from the GY and Adamancipator Signs for Special Summons from the GY
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck's Adamancipator core is highly accessible: the archetype core group has about a 99.97% chance of at least one piece in a 5-card opening hand, and the searcher group about 80%, which supports the engine's reliability (Inferred). Interaction is the deck's strongest structural feature, with ten hand-trap-tagged cards and about 83% odds of at least one hand trap in a going-second 6-card hand (Inferred). Its closing power comes from several 3000+ ATK Synchro bosses, but the Koa'ki Meiru component adds end-phase destruction costs and a thin Extra-Deck line, so the engine is less coherent than its 42-card main suggests. Popularity and archetype usage stats confirm the list is real, but they did not earn points. The score is a structural read of the system and does not average individual card scores. Because the list violates the Semi-Limited copy limit on Ash Blossom & Joyous Spring, the deck is capped under the Illegal rule and the score reflects theoretical, structural-only power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Adamancipator core group ~99.97% at least one in hand-5; searcher text group ~80%; per-copy starter odds ~32% for 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many Tuner/level-2-4 bodies and 10 single-copy slots; Koa'ki Meiru end-phase drawbacks cause some dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards recorded; ceiling from card text only, e.g. Risen Tiamite 3300 ATK plus excavation (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median; text-only inference that the typical line is one Synchro with partial follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand-trap and Adamancipator recursion routes (Mates, Crystal, Signs) give some alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Excavation and GY recursion (Mates, Crystal, Signs) help rebuild, but many single-copy resources spend card advantage (Inferred)
D7 End-Board & Interaction Quality 70 Ten hand-trap-tagged cards plus Adamancipator Resonance and Koa'ki Meiru negation effects; layered interaction is strong (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density ~83% and Adamancipator Resonance / Dragite negation support board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 65 Multiple 3000+ ATK Synchros (Tiamite 3300, Dragite 3000, Chengying 3000) and Snake-Eyes Vengeance Dragon (3000) give high closing ATK (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 55 42 Main Deck cards, 22 distinct, 10 singles; 8.8% exact-archetype purity with 29 Adamancipator and 19 generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 10 Synchro, 4 Link, 1 XYZ, spread across Adamancipator, Swordsoul, and Snake-Eyes bosses with mostly single copies (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta share, and no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Three sub-archetype engines plus Koa'ki Meiru end-phase costs and multi-step excavation require moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (0). Final formula: Illegal cap: normal formula 0.80*Structural(55) + 0.20*TournamentReliability(48) + ContextModifiers(-8) = ~46, capped to 30 under the Illegal rule (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high Adamancipator core access (Inferred)
  • Layered hand-trap and negation suite with 10 hand-trap-tagged cards (Verified tags, Inferred read)
  • High-ATK Synchro bosses at Extra Deck cost (Verified stats)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (Verified)
  • Low archetype purity (8.8%); Koa'ki Meiru component is thin and carries end-phase drawbacks (Verified composition, Inferred impact)
  • No Side Deck (Verified)
  • No recorded combos or guides, so combo ceiling and floor are unverified (Verified gap)

Critical choke points

  • Adamancipator Synchro summons all need a Tuner and non-Tuner on the field
  • Hand-trap responses depend on single-copy Droll and Effect Veiler
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required Brings the list to the Semi-Limited limit of 2 copies; this is the only legality violation
2 One Koa'ki Meiru end-phase-drawback monster A second Adamancipator Synchro or Link to Extra Improves engine purity and Extra-Deck coherence

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 42 / Extra 15 / Side 0 within TCG size rules; Archetype purity 8.8% and archetype spread; Card stats and text from the evidence pack; Usage stats: core present 60.9% (14/23)
  • Inferred: Starter and hand-trap hypergeometric odds; Going-first and going-second plan quality; Interaction density and negation semantic reads; Brick rate estimate from copy histogram and Koa'ki Meiru drawbacks
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or brick/starter telemetry in YGOVN No Side Deck registered for the deck Meta Power provisional without a dated metagame sample No guides for the archetype (0 mentions)

More TCG Info

Koa'ki Meiru

Koa'ki Meiru Breakdown

 
 

 

 

 

 

 

 
 

 

 
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