Koa'ki Meiru Deck #774120 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (42)
- Adamancipator Crystal - Tiamite x3
- Cartorhyn the Hidden Gem of the Seafront x2
- Droll & Lock Bird x1
- Half Slice of Nickeline x3
- Koa'ki Meiru Guardian x1
- Koa'ki Meiru Overload x1
- Koa'ki Meiru Supplier x2
- Koa'ki Meiru Wall x1
- Nibiru, the Primal Being x2
- Sentry Soldier of Stone x1
- Weeping Idol x1
- Adamancipator Analyzer x2
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Adamancipator Mates x3
- Adamancipator Signs x1
- Miracle Rupture x1
- Adamancipator Resonance x1
- Infinite Impermanence x3
Extra Deck (15)
- Adamancipator Luminous x3
- Dogurad, the Stonetrooper x1
- Adamancipator Risen - Dragite x2
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x3
- Snake-Eyes Vengeance Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- The Three Champions of Swordsoul x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Adamancipator Risen synchro beats (Tiamite 3300, Dragite 3000, Leonite 2400) after excavation-driven board development; Snake-Eyes Vengeance Dragon and Swordsoul Supreme Sovereign - Chengying as extra-deck boss threats
- Turn 1 (going first): Open Adamancipator searchers and excavators, Special Summon through hand-cost Tuners into Synchro or Link, and hold Ash Blossom / Infinite Impermanence / Effect Veiler for the first opposing响应 window
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Nibiru, Infinite Impermanence) to break the opponent's first board, then Synchro through the remaining hand
- Recovery: Recover with Adamancipator Mates and Crystal - Tiamite from the GY and Adamancipator Signs for Special Summons from the GY
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck's Adamancipator core is highly accessible: the archetype core group has about a 99.97% chance of at least one piece in a 5-card opening hand, and the searcher group about 80%, which supports the engine's reliability (Inferred). Interaction is the deck's strongest structural feature, with ten hand-trap-tagged cards and about 83% odds of at least one hand trap in a going-second 6-card hand (Inferred). Its closing power comes from several 3000+ ATK Synchro bosses, but the Koa'ki Meiru component adds end-phase destruction costs and a thin Extra-Deck line, so the engine is less coherent than its 42-card main suggests. Popularity and archetype usage stats confirm the list is real, but they did not earn points. The score is a structural read of the system and does not average individual card scores. Because the list violates the Semi-Limited copy limit on Ash Blossom & Joyous Spring, the deck is capped under the Illegal rule and the score reflects theoretical, structural-only power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Adamancipator core group ~99.97% at least one in hand-5; searcher text group ~80%; per-copy starter odds ~32% for 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many Tuner/level-2-4 bodies and 10 single-copy slots; Koa'ki Meiru end-phase drawbacks cause some dead or conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards recorded; ceiling from card text only, e.g. Risen Tiamite 3300 ATK plus excavation (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo median; text-only inference that the typical line is one Synchro with partial follow-up (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand-trap and Adamancipator recursion routes (Mates, Crystal, Signs) give some alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Excavation and GY recursion (Mates, Crystal, Signs) help rebuild, but many single-copy resources spend card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ten hand-trap-tagged cards plus Adamancipator Resonance and Koa'ki Meiru negation effects; layered interaction is strong (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density ~83% and Adamancipator Resonance / Dragite negation support board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Multiple 3000+ ATK Synchros (Tiamite 3300, Dragite 3000, Chengying 3000) and Snake-Eyes Vengeance Dragon (3000) give high closing ATK (Verified stat, Inferred closing read) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42 Main Deck cards, 22 distinct, 10 singles; 8.8% exact-archetype purity with 29 Adamancipator and 19 generic cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 10 Synchro, 4 Link, 1 XYZ, spread across Adamancipator, Swordsoul, and Snake-Eyes bosses with mostly single copies (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no meta share, and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three sub-archetype engines plus Koa'ki Meiru end-phase costs and multi-step excavation require moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (0). Final formula: Illegal cap: normal formula 0.80*Structural(55) + 0.20*TournamentReliability(48) + ContextModifiers(-8) = ~46, capped to 30 under the Illegal rule (theoretical/structural-only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high Adamancipator core access (Inferred)
- Layered hand-trap and negation suite with 10 hand-trap-tagged cards (Verified tags, Inferred read)
- High-ATK Synchro bosses at Extra Deck cost (Verified stats)
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (Verified)
- Low archetype purity (8.8%); Koa'ki Meiru component is thin and carries end-phase drawbacks (Verified composition, Inferred impact)
- No Side Deck (Verified)
- No recorded combos or guides, so combo ceiling and floor are unverified (Verified gap)
Critical choke points
- Adamancipator Synchro summons all need a Tuner and non-Tuner on the field
- Hand-trap responses depend on single-copy Droll and Effect Veiler
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | None required | Brings the list to the Semi-Limited limit of 2 copies; this is the only legality violation |
| 2 | One Koa'ki Meiru end-phase-drawback monster | A second Adamancipator Synchro or Link to Extra | Improves engine purity and Extra-Deck coherence |
Evidence & confidence
- Verified: Illegal: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 42 / Extra 15 / Side 0 within TCG size rules; Archetype purity 8.8% and archetype spread; Card stats and text from the evidence pack; Usage stats: core present 60.9% (14/23)
- Inferred: Starter and hand-trap hypergeometric odds; Going-first and going-second plan quality; Interaction density and negation semantic reads; Brick rate estimate from copy histogram and Koa'ki Meiru drawbacks
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or brick/starter telemetry in YGOVN No Side Deck registered for the deck Meta Power provisional without a dated metagame sample No guides for the archetype (0 mentions)
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