Adamancipator Deck #774119 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 25, 2026 by YGO Mod.

Deck Adamancipator TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatdown: Adamancipator Risen - Tiamite (3300 ATK) and Risen - Dragite (3000 ATK) built from Adamancipator starters that excavate and recycle the Deck; Koa'ki Meiru Rock-field negations and Swordsoul Supreme Sovereign - Chengying as a late-game board
  • Turn 1 (going first): Open with a hand-startable Adamancipator (Seeker, Researcher, Mates, Conductor) that Special Summons from hand or searches, excavate for a Level 4 or lower Rock, then Synchro or Link into Risen or Luminous
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Effect Veiler to disrupt the opponent's first board, then rebuild through Adamancipator Crystal - Tiamite and Mates
  • Recovery: Mates and Crystal - Tiamite recur from the GY; Synchro Monsters and excavation refill the hand over several turns
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The score is for the deck as a system, not an average of its card scores. The Adamancipator core (32 copies across Main and Extra) almost always has a hand-startable starter: P(at least one archetype core card in a 5-card opening hand) is about 0.9997, and at least one searcher-text card is in about 80% of opening hands (Inferred). The interaction suite is broad (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler, Nibiru, Adamancipator Resonance and the Koa'ki Meiru negations) and pulls the endboard-interaction score up. The deck's weaknesses are a diffuse build (only about 51% exact-name archetype purity, with 19 generic and several off-archetype Koa'ki, Swordsoul, Snake-Eyes and Fossil copies), a Main Deck that is a mix of engine and tech, and no Side Deck. Popularity and archetype usage did not earn points. The deck is also illegal as built (3 copies of Ash Blossom in a Semi-Limited slot), so the score is capped at 30 and is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in opening 5) ~ 0.9997; P(>=1 searcher-text card in 5) ~ 0.80; 3-copy hand-startable starters (Seeker, Researcher, Mates) (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Most hands have a functional starter; the Koa'ki end-phase self-destruct and Ash/Droll dead-in-hand cases lower the score (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only: Risen Tiamite and Dragite reach 3000+ ATK via excavate and recursion (Inferred)
D4 Combo Floor & Median Output 45 No parseable combos or median output; floor is text-inferred and conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and several independent starters offer redundancy after one interruption; Synchro dependence on Tuners is a single point of failure (Inferred)
D6 Resource Economy, Recovery & Grind 55 Excavate and Mates recursion refill resources; Koa'ki self-destruct cards cost board presence (Inferred)
D7 End-Board & Interaction Quality 70 10 hand-trap/negation cards plus Adamancipator Resonance and Synchro effects give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Droll & Lock Bird, Infinite Impermanence and Dragite negations give some going-second board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Risen Tiamite (3300), Risen Dragite (3000), Chengying (3000) and Snake-Eyes Vengeance Dragon (3000) provide closing ATK (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 42 Main with 22 distinct cards; 51% exact-name purity and several off-archetype generic and Koa'ki slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra with 10 distinct cards; the Adamancipator Synchro and Link core is strong, but Dogurad, Gallant Granite and Snake-Eyes are singletons (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (0 cards) so no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro and Link summons with excavate decision points; moderate pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (copy-limit violation) (-10). Final formula: Structural 57 -> 0.80*57 + 0.20*52 = 56, minus 10 for banlist exposure = 46; Illegal deck capped at 30 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-startable Adamancipator starters at 3 copies each give near-certain access
  • Broad interaction suite with 10 hand traps and negations
  • High closing ATK through Risen Tiamite and Dragite

Weaknesses

  • Illegal as built: 3 copies of a Semi-Limited card
  • No Side Deck
  • Diffuse build with only about 51% archetype purity

Critical choke points

  • Synchro and Link summons depend on Tuners in hand or on the field
  • The Ash Blossom copy-limit violation makes the list illegal until one copy is removed
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (or a legal substitute) Brings the deck within the Semi-Limited copy limit so it can be scored normally
2 1 off-archetype generic or Koa'ki slot 1 Adamancipator card Raises exact-name purity and the archetype engine density
3 none a Side Deck of 15 Enables a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Main 42, Extra 15, Side 0 (within size rules, no size warning); Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Semi-Limited); Droll & Lock Bird Limited 1 copy (legal); Exact-name purity 50.9%; Printed ATK/DEF of the Synchro and Link monsters
  • Inferred: P(>=1 starter in opening hand) ~0.9997; Searcher text in 5-card hand ~0.80; Hand trap in 6-card hand ~0.83; Interaction layering and going-second board breaking
  • Provisional: Meta Power (null, no dated sample); D12 side adaptability and D13 matchup fit (no side or meta data)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no Side Deck, so no post-side evaluation Meta Power provisional without a dated metagame sample

More TCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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