Adamancipator Deck #774119 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (42)
- Adamancipator Crystal - Tiamite x3
- Cartorhyn the Hidden Gem of the Seafront x2
- Droll & Lock Bird x1
- Half Slice of Nickeline x3
- Koa'ki Meiru Guardian x1
- Koa'ki Meiru Overload x1
- Koa'ki Meiru Supplier x2
- Koa'ki Meiru Wall x1
- Nibiru, the Primal Being x2
- Sentry Soldier of Stone x1
- Weeping Idol x1
- Adamancipator Analyzer x2
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Adamancipator Mates x3
- Adamancipator Signs x1
- Miracle Rupture x1
- Adamancipator Resonance x1
- Infinite Impermanence x3
Extra Deck (15)
- Adamancipator Luminous x3
- Dogurad, the Stonetrooper x1
- Adamancipator Risen - Dragite x2
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x3
- Snake-Eyes Vengeance Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- The Three Champions of Swordsoul x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Link beatdown: Adamancipator Risen - Tiamite (3300 ATK) and Risen - Dragite (3000 ATK) built from Adamancipator starters that excavate and recycle the Deck; Koa'ki Meiru Rock-field negations and Swordsoul Supreme Sovereign - Chengying as a late-game board
- Turn 1 (going first): Open with a hand-startable Adamancipator (Seeker, Researcher, Mates, Conductor) that Special Summons from hand or searches, excavate for a Level 4 or lower Rock, then Synchro or Link into Risen or Luminous
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Effect Veiler to disrupt the opponent's first board, then rebuild through Adamancipator Crystal - Tiamite and Mates
- Recovery: Mates and Crystal - Tiamite recur from the GY; Synchro Monsters and excavation refill the hand over several turns
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The score is for the deck as a system, not an average of its card scores. The Adamancipator core (32 copies across Main and Extra) almost always has a hand-startable starter: P(at least one archetype core card in a 5-card opening hand) is about 0.9997, and at least one searcher-text card is in about 80% of opening hands (Inferred). The interaction suite is broad (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler, Nibiru, Adamancipator Resonance and the Koa'ki Meiru negations) and pulls the endboard-interaction score up. The deck's weaknesses are a diffuse build (only about 51% exact-name archetype purity, with 19 generic and several off-archetype Koa'ki, Swordsoul, Snake-Eyes and Fossil copies), a Main Deck that is a mix of engine and tech, and no Side Deck. Popularity and archetype usage did not earn points. The deck is also illegal as built (3 copies of Ash Blossom in a Semi-Limited slot), so the score is capped at 30 and is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype core card in opening 5) ~ 0.9997; P(>=1 searcher-text card in 5) ~ 0.80; 3-copy hand-startable starters (Seeker, Researcher, Mates) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Most hands have a functional starter; the Koa'ki end-phase self-destruct and Ash/Droll dead-in-hand cases lower the score (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text only: Risen Tiamite and Dragite reach 3000+ ATK via excavate and recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combos or median output; floor is text-inferred and conservative (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 10 hand traps and several independent starters offer redundancy after one interruption; Synchro dependence on Tuners is a single point of failure (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Excavate and Mates recursion refill resources; Koa'ki self-destruct cards cost board presence (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand-trap/negation cards plus Adamancipator Resonance and Synchro effects give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll & Lock Bird, Infinite Impermanence and Dragite negations give some going-second board breaking; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Risen Tiamite (3300), Risen Dragite (3000), Chengying (3000) and Snake-Eyes Vengeance Dragon (3000) provide closing ATK (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42 Main with 22 distinct cards; 51% exact-name purity and several off-archetype generic and Koa'ki slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra with 10 distinct cards; the Adamancipator Synchro and Link core is strong, but Dogurad, Gallant Granite and Snake-Eyes are singletons (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (0 cards) so no post-side adaptability (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro and Link summons with excavate decision points; moderate pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (copy-limit violation) (-10). Final formula: Structural 57 -> 0.80*57 + 0.20*52 = 56, minus 10 for banlist exposure = 46; Illegal deck capped at 30 and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-startable Adamancipator starters at 3 copies each give near-certain access
- Broad interaction suite with 10 hand traps and negations
- High closing ATK through Risen Tiamite and Dragite
Weaknesses
- Illegal as built: 3 copies of a Semi-Limited card
- No Side Deck
- Diffuse build with only about 51% archetype purity
Critical choke points
- Synchro and Link summons depend on Tuners in hand or on the field
- The Ash Blossom copy-limit violation makes the list illegal until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | none (or a legal substitute) | Brings the deck within the Semi-Limited copy limit so it can be scored normally |
| 2 | 1 off-archetype generic or Koa'ki slot | 1 Adamancipator card | Raises exact-name purity and the archetype engine density |
| 3 | none | a Side Deck of 15 | Enables a post-side plan so D12 can be scored |
Evidence & confidence
- Verified: Main 42, Extra 15, Side 0 (within size rules, no size warning); Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Semi-Limited); Droll & Lock Bird Limited 1 copy (legal); Exact-name purity 50.9%; Printed ATK/DEF of the Synchro and Link monsters
- Inferred: P(>=1 starter in opening hand) ~0.9997; Searcher text in 5-card hand ~0.80; Hand trap in 6-card hand ~0.83; Interaction layering and going-second board breaking
- Provisional: Meta Power (null, no dated sample); D12 side adaptability and D13 matchup fit (no side or meta data)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no Side Deck, so no post-side evaluation Meta Power provisional without a dated metagame sample
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