Medius Deck #774115 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 25, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage / Power Patron board: Medius the Pure and Artmage Non-Finito or Nerva the Power Patron of Creation Fusion Summons, followed by Power Patron Link or Xyz pressure (Mediclius, Purification, Jupiter, Junora where present); Ars Magna and Theorealize resource chains that search and Special Summon Medius or Artmage pieces from Deck and GY
  • Turn 1 (going first): Pendulum Treasure or Medius draw/search into Artmage Academic Arcane Arts Acropolis and Artmage Varnish, then a Fusion Summon with Artmage Power Patron or Medius, protected by Ash Blossom, Ghost Ogre and Infinite Impermanence
  • Turn 2 (going second): Hold Ash Blossom, Kuriboh - Multiply!, Droll & Lock Bird and Infinite Impermanence to blank the first Quick Effect, then rebuild through Medius and Theorealize from the GY
  • Recovery: Medius recursion from the GY, Theorealize Past Lull for a Fusion, Synchro or Xyz from the GY, and Artmage Litera or Finmel for a re-Summon
  • After siding: Not evaluable: the export has no Side Deck (side_count 0)

Why it scores here

The deck is Illegal as exported: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a TCG limit of 2, so the Final Contextual score is capped and this result is theoretical/structural only. Its structure is reasonably consistent: about 89% of openings include at least one archetype-core card and about 95% include a searcher, and it runs 9 hand traps plus roughly 12 negation-text cards, which lifts interaction quality. Conversion is the weak point, because no recorded boards exist, so the ceiling and median are text-only inferences and the Artmage/Power Patron sub-archetype web is pilot-heavy. Popularity did not earn points: the archetype core presence is a usage signal, not evidence of strength, and no meta sample exists. The score comes from the system (access, resilience, interaction, Extra Deck coverage) and is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one archetype-core card in opening 5) ≈ 0.89; searcher text ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 35 distinct main-deck cards with 21 singletons; 9 hand traps add live cards but also dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; conversion inferred from Fusion/Link/Xyz text and Medius/Artmage chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; text suggests a Fusion-dependent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three Ash Blossom, Kuriboh, Ghost Ogre and Infinite Impermanence give multiple independent answers to a first Quick Effect (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher-dense (25 text searchers) with Theorealize recursion, offset by singleton-heavy spending (Inferred)
D7 End-Board & Interaction Quality 62 9 hand traps, 12 negation-text cards and 26 removal-text cards; Fusion/Link end-boards add layered negation (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on hand traps and Droll & Lock Bird; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck has Nerva 3300 ATK, Jupiter 3500 ATK and Mudragon-style bosses; closing depends on Power Patron Link access (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 main cards with 21 singletons and 12 tech cards; archetype exact-name purity 4.1% (Verified purity, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 6 Fusion, 6 Link, 2 Xyz and 1 Synchro; Artmage Non-Finito and Nerva are core Extra access (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); adaptability not measurable (Provisional)
D13 Matchup Coverage & Format Fit 35 No dated metagame or tournament link; archetype share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Artmage/Medius Fusion chains and Pendulum branches are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo 100% (Toolbox noted as secondary; no blend applied). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_legality_cap (-7). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(40) = 50.4, then -8 banlist exposure modifier = 42.4, then Illegal legality cap to 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher density (25 text searchers) makes the Medius/Artmage engine usually reachable on T1
  • Nine hand traps and about twelve negation-text cards give multiple answers to first Quick Effects
  • Extra Deck covers Fusion, Link, Xyz and Synchro access with Power Patron bosses

Weaknesses

  • Illegal copy counts for two cards (Ash Blossom and Super Polymerization at 3 copies)
  • Exact archetype purity is 4.1%; the engine is spread across six related sub-archetypes
  • 21 singletons among 35 distinct main cards raise brick and dead-card risk
  • No Side Deck, so no post-side plan

Critical choke points

  • Medius the Pure and Artmage Acropolis or Varnish as the T1 Fusion enabler
  • Fusion Summon legality after Super Polymerization is cut to 2 copies
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization A legal replacement (a 1-of engine or searcher card, or a 2-copy card already in the deck) The list is Illegal; the copy limit must be fixed before any normal score applies
2 One low-impact singleton tech card A second copy of the core Medius or Artmage searcher Raises core redundancy and reduces brick risk in the 21-singleton main deck
3 None A 5–10 card Side Deck Adds a post-side plan so D12 can be scored instead of defaulting to 10

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom & Joyous Spring 3 vs 2 legal; Super Polymerization 3 vs 2 legal; Main 58 and Extra 15 are within TCG size rules; Exact archetype purity 4.1%; Extra composition 6 Fusion / 6 Link / 2 Xyz / 1 Synchro
  • Inferred: Core-access ≈ 0.89 and searcher access ≈ 0.95 from hypergeometric estimates; Interaction density from negation and removal text roles; Brick risk from 21 singletons and tech density; Going-first and going-second estimates from the Combo weight profile
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament or win-rate data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No Side Deck in the export: post-side adaptability cannot be measured No win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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