Ars Magna Deck #774114 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 58
Reliability 42
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.6
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron / Ars Magna Link and Fusion boss monsters (Jupiter, Nerva, Mediclius, Vidolium) built through Artmage and Power Patron engine lines; no recorded combo boards to confirm the route; Medius the Pure and Artmage Non-Finito / Diactorus fusion pressure, with hand-trap and negation protection
  • Turn 1 (going first): Open on the Artmage / Power Patron searchers (Medius, Artmage Litera, Junoldo, Vandalism) and convert into a Link or Fusion boss while keeping Ash Blossom and Kuriboh up for protection (Inferred from card text, no boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence (hand traps) to answer the opponent's first summon, then rebuild the engine off the back of the Power Patron searchers (Inferred)
  • Recovery: Medius and Theorealized Medius recursion from the GY, plus Pot of Sloth and Mulcharmy draw effects to refill the hand (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists in the evidence; the deck can only be assessed as a single-game list

Why it scores here

The deck opens a functional engine often: the 21-copy archetype core has about a 0.90 chance of at least one piece in a going-first opening hand, and 25 searcher-text cards add redundancy, so the engine is reachable more reliably than the list's sub-archetype spread suggests. Interaction is the strongest area: 9 hand traps, 12 negation-text cards and 26 removal-text cards give a layered answer package, and Ash Blossom, Kuriboh and Ghost Ogre carry going-second protection (about 0.65 chance of one hand trap in a six-card hand). Conversion is credible on paper because the Extra Deck holds 3000-5000 ATK boss monsters, but no recorded boards exist, so the ceiling and median are text-only inferences and the floor is unknown. The list is diluted: only 5 of 73 cards carry the exact Ars Magna name, and the sub-archetype spread (Artmage, Power Patron, Pendulum, Egyptian God, Mulcharmy and others) costs consistency and pilotability. The deck is Illegal (Ash Blossom and Super Polymerization run 3 copies against a limit of 2), it has no side deck, and no popularity or meta share was used for any points; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in 5-card hand) about 0.90 for the 21-copy Ars Magna core; sub-archetype spread lowers the reliability of any single starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 58 main cards with 21 singletons and heavy tech/hand-trap density; some hands will be dead to hand-trap-only or off-archetype cards (Inferred)
D3 Combo Conversion & Ceiling 60 Boss monsters reach 3000-5000 ATK, but no recorded boards or combo steps exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards in evidence; median output cannot be measured and is not inferred from card scores (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Medius recursion, searchers and multiple hand traps give more than one route after an interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 25 searcher-text cards, Pot of Sloth and Mulcharmy draw effects support card economy (Inferred from card text)
D7 End-Board & Interaction Quality 68 9 hand traps, 12 negation-text and 26 removal-text cards give layered end-board interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability about 0.65 with Ash Blossom, Kuriboh, Ghost Ogre and Droll & Lock Bird (Inferred)
D9 Offensive Pressure & Closing Power 66 Vidolium (5000 ATK), Jupiter (3500 ATK), Nerva (3300 ATK) and Mediclius (3000 ATK) give strong closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 Only 5 exact-name Ars Magna copies out of 73; 21 singletons and off-archetype spread lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 6 Fusion, 6 Link, 2 Xyz, 1 Synchro, with several bosses depending on Power Patron material (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability exists in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetypes, Fusion/Link material routing and several once-per-turn effects raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.6, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (copy limit) (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*57.6 + 0.20*42 = 54.5 before modifiers; modifiers total -12 gives 42.5; Illegal cap applied, so the reported score is 30 and is theoretical/structural only


More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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