Ars Magna Deck #774110 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Vidolium the Unstable Power Patron of Unity x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.5
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Xyz boss monsters (Gustav Rocket, Mediclius, Junora, Nerva) that negate or destroy the opponent's field and attack through it; Artmage Fusion and Medius-based recursion into board presence, supported by hand traps
  • Turn 1 (going first): Open with Pendulum and searcher text (Vidolium, Medius, Junoldo, Pendulum Treasure) to reach a Power Patron Extra Deck boss, holding Ash Blossom and Infinite Impermanence as interaction
  • Turn 2 (going second): Use the 12 hand-trap and negation cards to answer the opponent's starter, then rebuild through Medius and Theorealize Past Lull into a Link boss
  • Recovery: Recover from one interruption through the 19 searcher-text cards and recursion from the GY (Medius, Theorealize Overdrive, Artmage Vandalism)
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the evidence

Why it scores here

The deck's ability to open a functional plan is good on paper: the archetype-core group is present in about 96% of 5-card opening hands, and 19 searcher-text cards provide redundant ways to find a starter. Its system-level strength is interaction, with 12 hand traps and 15 negation-text cards giving a 0.88 chance of at least one hand trap in a 6-card going-second hand, which drives the going-second and endboard-interaction reads. Conversion is only Inferred: no recorded boards exist, so the ceiling reflects the Power Patron Link and Xyz bosses in the Extra Deck and not any measured line. Popularity and archetype usage were not counted as power, and dimension scores were not averaged from card scores. The list is over the copy limit for two cards and has no side deck, so the structural score is capped and this result is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.965 and P(≥1 searcher-text card) ≈ 0.956; the 2-card bootstrap is not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 14 single-copy cards raise dead-card risk on a going-first hand; no brick data supplied (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from Power Patron Link/Xyz bosses and multi-material text on Gustav Rocket and Mediclius (Inferred semantic)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unknown; scored conservatively from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant searchers and recursion (Medius, Theorealize) give alternate lines after one disruption, with no route data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pendulum Treasure, Medius recursion and Theorealize recovery support rebuild; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density from 12 hand traps, 15 negation-text and 26 removal-text cards on the Main Deck (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage ≈ 0.88 from hypergeometric estimate; board-breaker density from negate/destroy text (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK reaches 3000–5000 (Gustav Rocket 5000, Nerva 3300, Junora 3100) per card data; closing depends on reaching them (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 43 Main cards over 25 distinct names with 7 three-copy and 3 over-limit cards; compact enough but copy-limit breaches lower it (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across Link, Xyz, Fusion and Synchro with several Power Patron bosses; most slots are on-archetype (Verified composition)
D12 Side Deck Adaptability 35 No Side Deck (0 cards), so no post-side adaptability exists in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum, Link, Xyz and Fusion steps with several optional negation timings raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (rubric: one primary plus at most one secondary; weights from Midrange profile). Structural ≈ 58.5, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-8); Limited-status cards in format (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.5 + 0.20*50 - 10 = 46.8 → capped to 40 because the list is Illegal (copy-limit violations); structural-only, theoretical score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps plus negation and removal text on 26 cards
  • Redundant searchers (19 cards) and archetype-core access (≈0.965 in opening 5)
  • High-ATK Link and Xyz bosses in the Extra Deck

Weaknesses

  • Illegal list: two cards over the copy limit
  • No side deck, so no post-side adaptability
  • Pilot complexity from Pendulum, Link, Xyz and Fusion sequencing
  • Several 1-copy staples make hands less consistent

Critical choke points

  • Reaching a Power Patron Link or Xyz boss depends on a specific Extra Deck and material set
  • Going first with hand traps that need an opponent board to activate
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring legal-copy fill (any non-Limited staple within the same role) Brings the list within the Semi-Limited copy limit so the deck is legal and gets a normal score
2 1 copy of Dominus Impulse legal-copy fill (non-Limited trap with negation text) Second copy-limit breach; fixing it makes the list Legal
3 none 1–2 side deck cards (hand trap or Power Patron answer) Adds post-side adaptability, currently 0 side cards

Evidence & confidence

  • Verified: Main 43 / Extra 15 / Side 0 counts within TCG size rules; Ash Blossom and Dominus Impulse at 3 copies vs 2 legal (Semi-Limited); Droll & Lock Bird, S:P Little Knight, Gustav Max and Terminus are Limited; Role-tag counts: 12 hand traps, 19 searcher text, 26 removal text
  • Inferred: Opening-hand starter access (≈0.965) and hand-trap coverage (≈0.88) from hypergeometric estimates; Interaction quality and going-second strength from card text; Ceiling read of Power Patron bosses from text and ATK values
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied, so post-side plan cannot be checked

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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