Primite Deck #774108 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 25, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon / Blue-Eyes Jet Dragon boards built from Blue-Eyes White Dragon and Eyes of Blue searches (Inferred from text); Primite board via Primite Dragon Ether Beryl and Primite Lordly Lode; Stardust Warrior and Stardust Dragon - Victim Sanctuary as Synchro closers (Inferred from text)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Master with Eyes of Blue, search a Tuner with Wishes or Lordly Lode, build a Synchro board, and hold Ash Blossom / Infinite Impermanence / Effect Veiler for the opponent's first interruption (Inferred)
  • Turn 2 (going second): Hold 17 hand traps (Ash, Ghost Belle, D.D. Crow, Droll & Lock Bird, Skull Meister, Nibiru, Effect Veiler, Infinite Impermanence) to blank the opponent's starter, then rebuild through Eyes of Blue searchers and Synchro into Blue-Eyes bosses (Inferred)
  • Recovery: Recursion via Maiden of White, Master with Eyes of Blue GY-to-hand, Dragon's Mind and Primite Dragon Ether Beryl; Ghost Belle and Ash Blossom can also save a line from the GY (Inferred)
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan at all

Why it scores here

This list does not open a single reliable plan: it splits 31 copies of Blue-Eyes and Primite-adjacent cards across two engines (Blue-Eyes at 15 copies, Primite at 7, Eyes of Blue at 5, Mulcharmy at 4), with 62 of 69 archetype-named copies off the exact archetype. Access to some core card is high (P of at least one core card in a 5-card hand is about 0.99 by the archetype-core proxy, Inferred), so the deck reliably gets something on the field, but the 'something' is often a hand trap or a Tuner rather than a converting line. Interaction is the real strength: 17 hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind give dense negation and board control, and going second P(at least one hand trap in 6 cards) is about 0.91 (Inferred). Closing power depends on Blue-Eyes Ultimate Spirit and Neo Blue-Eyes lines that have no recorded boards, so the ceiling is text-only. The score is not driven by the popularity of Blue-Eyes or Primite, and the card scores were not averaged; the deck is capped low because the Ash Blossom copy limit is violated (3 copies, 2 legal).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core-group P(at least one in 5-card hand) ≈ 0.99 proxy; but two engines (Blue-Eyes 15, Primite 7) dilute the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 48 15 Tuners and 17 hand traps make many hands non-functional without a Normal Summon or Tuner; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from text of Blue-Eyes Ultimate Spirit, Stardust Warrior and Neo Blue-Eyes, none of which has a recorded line (Inferred)
D4 Combo Floor & Median Output 42 No recorded median or power distribution; hand-trap-heavy hands likely floor at interaction only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two engine families and 17 hand traps give redundancy against one interruption; Maiden of White and Dragon's Mind give GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eyes of Blue searchers (15 searcher-text cards) and GY recursion help rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Dense interaction: 17 hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind; limited by Limited/Semi-Limited restrictions (Verified text, Inferred weight)
D8 Going-Second & Board-Breaking Power 68 Going second P(at least one hand trap in 6) ≈ 0.91 and multiple removal and negate effects give strong answers to a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Blue-Eyes White Dragon 3000 ATK, Jet Dragon 3000 and Stardust Warrior 3000 give pressure, but no end-board data exists (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 54 main cards with 30 distinct and 62 off-archetype copies, plus no side deck, gives weak compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full Extra Deck of 15 across Synchro, Link, Fusion and XYZ, with Blue-Eyes Spirit, Stardust and Indigo-Eyes options; flexibility is good but the Extra Deck is not purely engine-linked (Verified composition)
D12 Side Deck Adaptability 5 Zero side-deck cards, so there is no post-side adaptability to score (Verified; scored at floor)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; archetype share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Two engines, 15 Tuners and many quick-effect triggers require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (two engines) (-4); Banlist exposure (-2); Illegal copy limit (Ash Blossom 3 copies vs 2) (-4). Final formula: No reliable metagame, so Meta = provisional: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.8 + 0.20*45 - 10 = 41.4; Illegal cap (copy limit violated) applied: final = min(41.4, 35) = 35 (theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 hand traps and 20 removal/tech effects give dense interaction (Verified text, Inferred weight)
  • Full 15-card Extra Deck with Synchro, Link, Fusion and XYZ coverage (Verified)
  • High core-group access by proxy (Inferred)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2 (Verified)
  • Two competing engines (Blue-Eyes and Primite) with 10.1% exact-name purity (Verified composition, Inferred impact)
  • No side deck, so no post-side plan (Verified)
  • No recorded boards, so ceiling and median cannot be measured (Verified gap)
  • Very high hand-trap count makes many hands dead without the right trigger (Inferred)

Critical choke points

  • Ash Blossom copy limit must be fixed before this list can be played legally
  • Going first, the opening hand relies on a Normal Summon or Tuner to start the engine; without one, the Blue-Eyes and Primite lines do not start (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted card (e.g. a Normal Monster or another hand trap) Fixes the copy-limit violation so the list is Legal; the Illegal cap is then removed and a normal score can be produced
2 1 off-archetype engine card 1 card from the Blue-Eyes or Primite core Reduces the two-engine split and raises exact-name purity (Inferred)
3 none a 10-15 card side deck Enables D12 and a post-side plan; the list currently has no side deck at all

Evidence & confidence

  • Verified: Main 54, Extra 15, Side 0 (within TCG size rules); Ash Blossom & Joyous Spring at 3 copies, legal limit 2 (Semi-Limited); Limited cards at 1 copy each: Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial Druiswurm, Bystial Magnamhut; Composition: 15 Tuners, 17 hand traps, 15 searcher-text cards, 20 removal-text cards; Extra Deck: Synchro 9, Link 3, Fusion 2, XYZ 1
  • Observed: No recorded boards or combos (0 total)
  • Inferred: P(at least one core card in a 5-card hand) ≈ 0.99 (proxy); Going-second P(at least one hand trap in 6) ≈ 0.91; Two-engine split reduces consistency; Structural score 52.8 under Midrange weights
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: Ash Blossom copy count violates the banlist (3 vs 2): deck is Illegal and the score is capped usage_statistics contradicts the deck list: missing_core marks Crimson Dragon, Stardust Sifr, Blue-Eyes Ultimate Spirit, Lightstorm Dragon, Hieratic Seal, Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate and Spirit with Eyes of Blue as not in deck, yet all appear in the cards list (zone extra); core_present_pct 68 is unreliable no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be measured

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top