Primite Deck #774108 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon / Blue-Eyes Jet Dragon boards built from Blue-Eyes White Dragon and Eyes of Blue searches (Inferred from text); Primite board via Primite Dragon Ether Beryl and Primite Lordly Lode; Stardust Warrior and Stardust Dragon - Victim Sanctuary as Synchro closers (Inferred from text)
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Master with Eyes of Blue, search a Tuner with Wishes or Lordly Lode, build a Synchro board, and hold Ash Blossom / Infinite Impermanence / Effect Veiler for the opponent's first interruption (Inferred)
- Turn 2 (going second): Hold 17 hand traps (Ash, Ghost Belle, D.D. Crow, Droll & Lock Bird, Skull Meister, Nibiru, Effect Veiler, Infinite Impermanence) to blank the opponent's starter, then rebuild through Eyes of Blue searchers and Synchro into Blue-Eyes bosses (Inferred)
- Recovery: Recursion via Maiden of White, Master with Eyes of Blue GY-to-hand, Dragon's Mind and Primite Dragon Ether Beryl; Ghost Belle and Ash Blossom can also save a line from the GY (Inferred)
- After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan at all
Why it scores here
This list does not open a single reliable plan: it splits 31 copies of Blue-Eyes and Primite-adjacent cards across two engines (Blue-Eyes at 15 copies, Primite at 7, Eyes of Blue at 5, Mulcharmy at 4), with 62 of 69 archetype-named copies off the exact archetype. Access to some core card is high (P of at least one core card in a 5-card hand is about 0.99 by the archetype-core proxy, Inferred), so the deck reliably gets something on the field, but the 'something' is often a hand trap or a Tuner rather than a converting line. Interaction is the real strength: 17 hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind give dense negation and board control, and going second P(at least one hand trap in 6 cards) is about 0.91 (Inferred). Closing power depends on Blue-Eyes Ultimate Spirit and Neo Blue-Eyes lines that have no recorded boards, so the ceiling is text-only. The score is not driven by the popularity of Blue-Eyes or Primite, and the card scores were not averaged; the deck is capped low because the Ash Blossom copy limit is violated (3 copies, 2 legal).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Core-group P(at least one in 5-card hand) ≈ 0.99 proxy; but two engines (Blue-Eyes 15, Primite 7) dilute the starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 15 Tuners and 17 hand traps make many hands non-functional without a Normal Summon or Tuner; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling read from text of Blue-Eyes Ultimate Spirit, Stardust Warrior and Neo Blue-Eyes, none of which has a recorded line (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded median or power distribution; hand-trap-heavy hands likely floor at interaction only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Two engine families and 17 hand traps give redundancy against one interruption; Maiden of White and Dragon's Mind give GY recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Eyes of Blue searchers (15 searcher-text cards) and GY recursion help rebuild; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Dense interaction: 17 hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind; limited by Limited/Semi-Limited restrictions (Verified text, Inferred weight) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going second P(at least one hand trap in 6) ≈ 0.91 and multiple removal and negate effects give strong answers to a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes White Dragon 3000 ATK, Jet Dragon 3000 and Stardust Warrior 3000 give pressure, but no end-board data exists (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 main cards with 30 distinct and 62 off-archetype copies, plus no side deck, gives weak compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full Extra Deck of 15 across Synchro, Link, Fusion and XYZ, with Blue-Eyes Spirit, Stardust and Indigo-Eyes options; flexibility is good but the Extra Deck is not purely engine-linked (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Zero side-deck cards, so there is no post-side adaptability to score (Verified; scored at floor) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame; archetype share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Two engines, 15 Tuners and many quick-effect triggers require many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (two engines) (-4); Banlist exposure (-2); Illegal copy limit (Ash Blossom 3 copies vs 2) (-4). Final formula: No reliable metagame, so Meta = provisional: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.8 + 0.20*45 - 10 = 41.4; Illegal cap (copy limit violated) applied: final = min(41.4, 35) = 35 (theoretical/structural read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 hand traps and 20 removal/tech effects give dense interaction (Verified text, Inferred weight)
- Full 15-card Extra Deck with Synchro, Link, Fusion and XYZ coverage (Verified)
- High core-group access by proxy (Inferred)
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2 (Verified)
- Two competing engines (Blue-Eyes and Primite) with 10.1% exact-name purity (Verified composition, Inferred impact)
- No side deck, so no post-side plan (Verified)
- No recorded boards, so ceiling and median cannot be measured (Verified gap)
- Very high hand-trap count makes many hands dead without the right trigger (Inferred)
Critical choke points
- Ash Blossom copy limit must be fixed before this list can be played legally
- Going first, the opening hand relies on a Normal Summon or Tuner to start the engine; without one, the Blue-Eyes and Primite lines do not start (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted card (e.g. a Normal Monster or another hand trap) | Fixes the copy-limit violation so the list is Legal; the Illegal cap is then removed and a normal score can be produced |
| 2 | 1 off-archetype engine card | 1 card from the Blue-Eyes or Primite core | Reduces the two-engine split and raises exact-name purity (Inferred) |
| 3 | none | a 10-15 card side deck | Enables D12 and a post-side plan; the list currently has no side deck at all |
Evidence & confidence
- Verified: Main 54, Extra 15, Side 0 (within TCG size rules); Ash Blossom & Joyous Spring at 3 copies, legal limit 2 (Semi-Limited); Limited cards at 1 copy each: Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial Druiswurm, Bystial Magnamhut; Composition: 15 Tuners, 17 hand traps, 15 searcher-text cards, 20 removal-text cards; Extra Deck: Synchro 9, Link 3, Fusion 2, XYZ 1
- Observed: No recorded boards or combos (0 total)
- Inferred: P(at least one core card in a 5-card hand) ≈ 0.99 (proxy); Going-second P(at least one hand trap in 6) ≈ 0.91; Two-engine split reduces consistency; Structural score 52.8 under Midrange weights
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
- Data gaps: Ash Blossom copy count violates the banlist (3 vs 2): deck is Illegal and the score is capped usage_statistics contradicts the deck list: missing_core marks Crimson Dragon, Stardust Sifr, Blue-Eyes Ultimate Spirit, Lightstorm Dragon, Hieratic Seal, Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate and Spirit with Eyes of Blue as not in deck, yet all appear in the cards list (zone extra); core_present_pct 68 is unreliable no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be measured
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