Blue-Eyes Deck #774107 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.8 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) reached through Blue-Eyes White Dragon and Synchro/Fusion summons; the list shows the Blue-Eyes core but the Extra Deck is not fully functional without its Synchro/Link/Xyz enablers.; Stardust and Primite sub-engines add extra Synchro and Normal Summon lines, but these are a secondary route and not a dedicated plan.
- Turn 1 (going first): Turn 1: Normal Summon a Level 1 Tuner (Sage or Maiden) to reach the Blue-Eyes White Dragon line; keep Ash Blossom and Infinite Impermanence up for the opponent's first activation.
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence and Droll & Lock Bird to stop the opponent's search and summon before rebuilding a Blue-Eyes board.
- Recovery: Searchers (Wishes for Eyes of Blue, Master with Eyes of Blue, Primite Dragon Ether Beryl) and recursive Tuners rebuild the hand after an interruption; this depends on keeping the Blue-Eyes White Dragon alive.
- After siding: No side deck is registered (0 cards), so no post-side plan can be evaluated; a best-of-3 deck with an empty side scores only the zero-side baseline.
Why it scores here
Scored on the deck as a system, not by averaging its cards: 17 hand traps and 15 searchers give it a reasonable chance of finding a starter, and the 3-copy starters (Sage, Maiden, Ghost Belle, Blue-Eyes White Dragon) reach about 26% per copy in a 5-card opening hand (Inferred). Interaction is dense and layered across Going First and Going Second, which is the deck's main strength. The 21.7% exact-name purity (15 of 54 main cards) and 27 generic cards show a loose engine with several sub-archetypes competing for slots, and the list has no recorded boards, no side deck and no tournament link, so the combo ceiling and median cannot be measured. The deck is Illegal (Ash Blossom at 3 copies vs the Semi-Limited limit of 2), so the score is capped at 30 and reported as theoretical only. Popularity and archetype usage stats confirm the list is real, but they did not add points. The archetype-core and hand-trap probabilities were computed from the deck list alone, not from play data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 3-copy starter in 5-card opening hand) = 0.257 per copy; 16 of 29 archetype-core copies make P(core open) ~0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many tuners and searchers but at least 17 hand traps with mixed Normal Summon needs; brick rate is high and not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only inference from Blue-Eyes White Dragon to Ultimate Spirit / Tyrant / Neo Blue-Eyes lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos evidence; median cannot be measured, only the deck's text-level potential (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent lines (Blue-Eyes, Primite, Stardust routes) and recursion from GY Tuners; disruption survivability is inferred from text (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (15 copies) and recursive Tuners recover resources; no resource signature supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 17 hand traps plus Lightning Storm, Harpie's Feather Duster, Solemn Judgment and Dragon's Mind give broad and layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split not available; Ash, Ghost Belle, Droll & Lock Bird and Harpie's Feather Duster support a board break from the second seat (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon give high ATK on the end board; no damage or closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Archetype exact-name purity 21.7% and 27 generic cards; 54 main cards with mixed sub-archetypes reduce consistency (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck: 9 Synchro, 3 Link, 2 Fusion, 1 Xyz with several 1-copy staples; flexible but no usage split (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro/Fusion lines and many decision points raise the pilot burden; no measured error rate (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (weights from Midrange profile). Structural ≈ 48.8, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation cap (-18); No side deck (-2). Final formula: Theoretical: 0.80*48.8 + 0.20*45 = 48.0; Illegal deck capped at 30 (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (17 hand traps, 16 negation-text cards)
- High archetype-core access (P(core open) ~0.98)
- Several independent engine routes (Blue-Eyes, Primite, Stardust) for resilience
Weaknesses
- Illegal: Ash Blossom at 3 copies over the Semi-Limited limit
- Low exact-name purity (21.7%) and many off-archetype copies
- No side deck, so no post-side adaptation
- No combo or tournament data to confirm the ceiling
Critical choke points
- Blue-Eyes White Dragon is the key starter for most Blue-Eyes lines; a single hand disruption removes the main route
- Ash Blossom 3-copy count makes the list illegal until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal card of the same role (hand trap or staple), chosen by the pilot | Restores legality; the Illegal flag is the only thing capping the score at 30 |
| 2 | Off-archetype or generic filler (a 1-copy tech slot) | A card that continues the Blue-Eyes White Dragon line | Raises archetype purity and engine consistency (D10, D1) |
| 3 | None | Side deck of 1-15 cards | A best-of-3 list with an empty side has no post-side plan (D12) |
Evidence & confidence
- Verified: Legality: Illegal (Ash Blossom 3 copies vs Semi-Limited 2); Main 54 / Extra 15 / Side 0 counts and size rules; Archetype purity 21.7% (15 of 54); Side deck is empty
- Observed: Usage stats: 16 of 25 core cards present (64%)
- Inferred: P(>=1 starter in opening 5) = 0.257 per 3-copy starter; Hand-trap coverage and interaction density from card text; Going-first/second plans from card text
- Provisional: Meta Power (null); Matchup fit (D13)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be scored
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