Fairy Tail Deck #774106 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Zoroa the Magistus Verethragna, Summon Sorceress, Aiwass, Garura) reached through Fusion and Link summons from a mixed Magistus, Endymion, Fairy Tail and Mulcharmy core; Hand-trap-supported going-second pressure: Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru and Droll & Lock Bird slow the opponent while the Fairy Tail and Endymion lines rebuild
  • Turn 1 (going first): Open with Endymion Empire or Witchcrafter Creation for a searcher line, then bridge into Regulus or Verre and Link or Fusion toward a Magistus boss; no recorded boards support a specific sequence
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Ghost Belle to answer the opponent's first summon or search, then rebuild through Regulus, Verre and the Fairy Tail monsters
  • Recovery: Recover through Witchcrafter Creation, Fairy Tail Ball, Once Upon a Fairy Tail and Mulcharmy draw effects; the GY-based revival text (Fairy Tail - Snow, Ghost Belle) is the main rebuild route (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan at all

Why it scores here

The deck is scored as a connected system, not as an average of its card scores. Its 30-card archetype core opens at least one copy in 98.5% of going-first hands (Inferred hypergeometric estimate), so the engine is usually reachable on turn 1, but only 8 of 55 main-deck cards are exact Fairy Tail names (11.4% purity) and the list spans Magistus, Endymion, Mulcharmy, Forbidden and Witchcrafter, which weakens route coherence. Interaction is the strongest area: 13 hand traps and 15 negation-text cards give real answers to a going-second opponent. Conversion and floor are weak to unknown because no recorded boards exist, so the ceiling and median are text-only inference. The deck runs no Side Deck and has no tournament or meta evidence, and it is Illegal (three Ash Blossom and three Super Polymerization against a limit of two), so the score is capped low and marked structural-only. Popularity and archetype usage stats were not credited as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening 5) ≈ 0.98 across 30 core copies; engine reachable early but fragmented across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick risk moderate: 13 hand traps and 9 Tuners compete for slots, and single-copy Limited cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only, e.g. Magistus boss and Link chains, with no measured board output (Inferred)
D4 Combo Floor & Median Output 35 Zero recorded combos, so the median is unmeasurable; the floor is set low by the lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent interruption answers (Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru, Forbidden Droplet) give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on Witchcrafter Creation, Fairy Tail Ball and Pot of Sloth; resource loop is plausible but unverified (Inferred)
D7 End-Board & Interaction Quality 65 15 negation-text cards and 12 removal-text cards provide layered interaction; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (P ≥ 1 hand trap in opening 6 ≈ 0.82); board-breaking via Forbidden Crown and Evenly Matched (Inferred)
D9 Offensive Pressure & Closing Power 60 High-ATK bosses (Zoroa 2900, Aiwass 2000, Summon Sorceress 2400 link) give closing power if the Extra Deck line lands (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Compactness is weak: 31 distinct main cards with 62 off-archetype copies, a 9-card Tuner count and 18 tech slots (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 15 cards across 13 distinct names with 4 Link, 8 Fusion, 2 Xyz and 1 Synchro, and mixes sub-archetypes (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many conditional summon restrictions and mixed-purity routing makes play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (single profile used for the weighted sum; no blend applied). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Engine conflicts (-4). Final formula: Structural 51.3 (Midrange weights) → 0.80*51.3 + 0.20*40 + modifiers(-10) ≈ 39; capped at 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (13 hand traps, 15 negation-text cards) for going-second play
  • Archetype core reachable in almost every opening hand
  • Several high-ATK Extra Deck bosses with multiple summon routes

Weaknesses

  • Illegal list: three copies each of Ash Blossom and Super Polymerization against a limit of two
  • Low archetype purity (11.4% exact-name) across five or more sub-archetypes
  • No Side Deck, so no post-side adaptability
  • No recorded boards, so ceiling and floor are unmeasured

Critical choke points

  • Legal copy limits must be fixed before any score is meaningful (cut one Ash Blossom and one Super Polymerization)
  • Dependence on Limited Summon Sorceress and Instant Fusion for the Extra Deck route
  • A single starter from the Fusion-material chain can strand the board if the bridge monster is not drawn
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Super Polymerization Any legal single-copy replacement or a second copy of a core engine card Both are over the copy limit; the deck cannot be scored as Legal until this is fixed
2 Off-archetype tech cards outside the chosen sub-archetype Cards from the dominant Magistus or Endymion line Raises engine coherence and archetype purity (D1, D10)
3 None (the deck has no Side Deck) A 10 to 15 card Side Deck Adds post-side adaptability, which is currently zero (D12)

Evidence & confidence

  • Verified: Main deck 55, Extra 15, Side 0; within TCG size limits; Ash Blossom and Super Polymerization exceed the Semi-Limited copy limit; Limited status for Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress; Archetype purity 11.4% and archetype spread counts
  • Inferred: Opening-hand hypergeometric estimates (98.5% core access, 82% hand trap at 6 cards); Strategy classification as Midrange with Toolbox secondary; Interaction density from card text; Going-first and going-second scores from the weighted dimensions
  • Provisional: Meta Power (null, no dated sample); Matchup and format-fit score (D13); Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample No Side Deck, so D12 and post-side plans cannot be measured

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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