Magistus Deck #774104 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boards built around Magistus and Endymion Extra Deck monsters (Regulus, Verethragna, Chorozo, Aiwass) that convert a Spellcaster-based starter into board pressure; Fairy Tail Fusion and Xyz boards (Teller, Weaver, Wiccat) reached through Fairy Tail Luna and Matchgiru
  • Turn 1 (going first): Open with a Spellcaster starter (Crowley, Verre, Genni, Fairy Tail Luna) and search an engine piece, then bridge into a Fusion or Link Summon. Hand traps are held rather than used on turn one.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Nibiru as hand traps against the opponent's starter, then rebuild through Regulus or Mulcharmy draws if the board is cleared.
  • Recovery: Recur Ash Blossom, Ghost Belle and Witchcrafter Genni from the GY, and use Endymion Empire and Witchcrafter Creation to re-search.
  • After siding: No side deck is registered (side count 0), so there is no evidence of a post-side plan.

Why it scores here

The deck is scored as a system: its Magistus and Endymion core opens often, since the archetype-core proxy is 0.977 for at least one core card in a 5-card hand, but only 18.6% of main-deck copies match the exact archetype name and 57 are off-archetype, so the engine is spread across three sub-archetypes and its Fusion and Link bridges are not reliable from a hand. Interaction is the strongest part of the list: 13 hand traps, 15 negation-text cards and 12 removal-text cards give it layered answers and some recursion (Ash Blossom, Ghost Belle, Witchcrafter Genni). Combo conversion is rated from card text only because no recorded boards exist, so the ceiling is inferred from Regulus, Verethragna and Chorozo rather than observed. Popularity did not earn points: the archetype usage stats confirm the list is real, but 9 of its 25 core cards are missing, and no card scores were averaged into the deck score. The list is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the score is capped and reported as structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core card in 5 cards) about 0.98 from the archetype-core proxy, but the engine needs 2 or more pieces and only 13 of 55 main copies match the exact name (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 singleton main cards and 18 tech cards plus 13 hand traps create dead-card risk when the engine is absent (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combos; ceiling read from text of Regulus, Verethragna and Chorozo bridges (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so floor and median are unknown; kept near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru and Droll give several independent interaction routes plus GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 58 14 searcher-text cards, Endymion Empire and Witchcrafter Creation support rebuilds, but the 15-card Extra Deck spends materials quickly (Inferred)
D7 End-Board & Interaction Quality 68 15 negation-text, 12 removal-text and 13 hand-trap cards give broad interaction with some layering (Inferred)
D8 Going-Second & Board-Breaking Power 60 Nibiru, Forbidden Droplet and Evenly Matched challenge a going-second board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Verethragna (2900 ATK) and Chorozo (2800 DEF) are boss-scale; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main copies across 31 distinct cards with 57 off-archetype copies lowers compactness and coherence (Verified)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards covering Fusion, Link, Xyz and Synchro gives flexibility, but several Extra cards are single-copy and depend on Fusion material (Verified)
D12 Side Deck Adaptability 15 No side deck is registered (side count 0) (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Provisional only
D14 Pilotability & Error Tolerance 35 Several multi-step Fusion and Link lines with decision points across Extra Deck summons (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist/copy-limit exposure (-8); single Extra-Deck dependency (-2); engine conflicts (-2). Final formula: No reliable metagame, so Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.5 + 0.20*42 - 12 = 40.0; illegal-list cap applied, so the reported score is 35 and this is a structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand traps plus negation and removal text give broad interaction
  • Searchers and GY recursion support rebuilding after disruption
  • Extra Deck covers Fusion, Link, Xyz and Synchro with boss-scale monsters

Weaknesses

  • Illegal copy counts on Ash Blossom and Super Polymerization
  • Low archetype purity (18.6%) across three sub-archetypes
  • No side deck and no recorded combos or post-side evidence

Critical choke points

  • Magistus or Endymion Extra Deck bridge, which many lines need
  • Hand traps used before the engine is live, which leaves no board
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization nothing (cut to 2 copies each, main becomes 53) Clears the copy-limit violations so the list is Legal; the score cap lifts once legal
2 1-2 off-archetype tech cards (for example Evenly Matched or Forbidden Droplet) core Magistus or Endymion support Raises archetype purity and engine coherence
3 Summon Sorceress (single Limited copy) a non-Limited Link or Xyz option Removes the single-copy Extra Deck dependency

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Main 55, Extra 15, Side 0 are within the TCG size rules; Exact archetype purity 18.6% (13 of 70 Magistus-named copies); Usage stats show 9 of 25 core cards missing from this list
  • Inferred: P(>=1 core card in 5-card hand) about 0.977 from the archetype-core proxy; Interaction density and hand-trap resilience from card text; Going-second hand-trap coverage 0.819
  • Provisional: Meta power (no dated sample); Matchup fit
  • Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No side deck registered, so post-side adaptability cannot be scored No win-rate or going-first/second telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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