Fabled Deck #774103 — Yu-Gi-Oh! TCG

45 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.

Deck Fabled TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 48
Reliability 42
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion boards built from Mitsurugi and Fiendsmith pieces into Ruler of the End of the World, Nibiru, or Fiendsmith's Lacrima pressure (Inferred; no boards supplied); Ame no Murakumo no Mitsurugi (3200 ATK) once the Ritual Spell line resolves (Inferred)
  • Turn 1 (going first): Search a Ritual Spell (Ragged Records / Pre-Preparation) and Ritual Summon a Mitsurugi or End of the World monster; pivot to Fiendsmith Engraver if the Mitsurugi line stalls (Inferred)
  • Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird for the opponent's first search or summon, then Ritual Summon through the remaining board (Inferred)
  • Recovery: Mitsurugi no Mikoto searchers and the Mitsurugi Ritual Spells rebuild the hand from the Graveyard (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

This list runs three engines at once (Mitsurugi Ritual, Fiendsmith, and End of the World) with only one Fabled card and 1.7% exact-name archetype purity, so its engines compete for the same hand slots rather than reinforcing each other. Starter access is reasonable: the searcher group reaches at least one hand in 97% of opening hands (Inferred, hypergeometric), but the core archetype cards are only 48% present from the usage-stat core list. Interaction is solid for a Limited-heavy list, with seven hand traps and six negation effects, and the high-ATK Ritual monsters give real closing power. The score comes from consistency, interaction, and closing power on the system, not from averaging card scores or from the Fabled archetype's popularity. The list is Illegal under the TCG copy limits (seven cards over their limit, including three copies each of Limited cards), so it is capped and the score is structural and theoretical only; no boards, tournament data, or meta sample were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher-text card in 5-card opening hand) ≈ 0.97; archetype core present 12 of 25 usage-core cards; (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Searchers and Ritual Spells cover many hands, but Ritual lines need specific Tributes and the three engines conflict; (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Ruler and Ritual Monster lines are plausible but unverified; (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has 0 scored combos, so floor and median cannot be measured; (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Seven hand traps and multiple independent starters give some route redundancy after one interruption; (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy Fuwalos give some recovery, but Ritual Spell costs are high; (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x3, Droll & Lock Bird, six negation texts and eight removal texts; (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: ≥1 hand trap in 6 cards ≈ 0.66 (Inferred); board-breaking via Ritual boss monsters; (Inferred)
D9 Offensive Pressure & Closing Power 60 Ruler 3000 ATK, Nibiru 3000 ATK, Ame no Murakumo 3200 ATK; no end-board data; (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 40 45 Main Deck cards in 21 distinct names with nine copies over their limits and no Side Deck; (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck 15 cards mixing Link, Fusion, and Xyz from several unrelated archetypes; few shared engine cards; (Verified composition / Inferred)
D12 Side Deck Adaptability 15 side_count 0 means no post-side plan; (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable; (Provisional)
D14 Pilotability & Error Tolerance 30 Three engines, Ritual Tribute math, and conditional hand traps demand high decision load; (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Copy-limit violations (illegal list) (-6); Banlist exposure (-3); Engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46.8, then context modifiers -12, then capped for Illegal status (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing power: Ruler, Nibiru, and Ame no Murakumo are all 3000+ ATK
  • Interaction density: Ash Blossom x3, Droll & Lock Bird, and Mitsurugi Great Purification
  • Searcher density (22 searcher-text cards) keeps starters accessible

Weaknesses

  • Three engines (Mitsurugi, Fiendsmith, End of the World) compete for the same hand slots
  • Illegal copy counts on seven cards
  • No Side Deck, so there is no post-side plan
  • Very low Fabled and archetype purity (1.7%)

Critical choke points

  • Ritual Spell plus Tribute requirement for the Mitsurugi and Ruler lines
  • Fiendsmith Engraver as the only Fiendsmith starter once copy limits are applied
Priority Remove Add Reason
1 2 Pre-Preparation of Rites, 2 Mitsurugi Prayers, 2 Fiendsmith Engraver, 1 Ash Blossom & Joyous Spring, 1 Super Polymerization, 1 Fiendsmith's Tract, 1 S:P Little Knight 4 Unlimited Main Deck cards (to restore 40 Main) and 0 Extra changes beyond the S:P Little Knight removal Restores legality; the Main Deck falls to 36 before the 4 replacements, and the Extra Deck falls to 14.
2 Off-engine Extra Deck cards from unrelated archetypes (Garura, Elder Entity Norden, Mudragon of the Swamp, Favorite HERO Shining Flare Wingman) Fiendsmith's Desirae and Fiendsmith's Sequence, or more Mitsurugi/End of the World Extra Deck support, if the list commits to one engine Reduces engine conflict and improves Extra Deck efficiency (D11).
3 Split the engine focus Commit to Mitsurugi Ritual or Fiendsmith as the primary engine A single engine raises consistency (D1) and pilotability (D14) and lets the Side Deck be built for one plan.

Evidence & confidence

  • Verified: Legality: Illegal under TCG copy limits (seven cards over limit); Main 45 / Extra 15 / Side 0 counts; Card texts and stats for the 21 distinct Main and 14 distinct Extra cards; Usage-core presence 12 of 25
  • Inferred: At least one starter in opening hand ≈ 0.97; Going-second hand-trap coverage ≈ 0.66; Interaction quality from negation and removal text; Engine coherence assessment
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample No Side Deck, so D12 and post-side plans are unscored Deck title is null

More TCG Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
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