Clown Crew Deck #774098 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Tip x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Tribute and Ritual/Fusion pressure from Clown Crew monsters (Biancaviso 2500 ATK, Flair/Cappello beats) backed by Runick Extra Deck summons; Runick Extra Deck follow-ups (Hugin, Munin, Geri, Sleipnir) that add board or banish opposing cards
- Turn 1 (going first): Open Cappello, Rehearsal or Flair to reach a Clown Crew Ritual/Tribute line, keeping Ash or Ghost Ogre up for the opponent's first activation; route depends on the hand because most conversion is Inferred
- Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Infinite Impermanence) to break the opponent's first board, then Runick Quick-Play spells for removal and a Tribute Summon of Biancaviso
- Recovery: Runick Fountain and Clown Crew New Face recycle GY Quick-Play Spells and Clown Crew cards; Rehearsal banish-from-GY Ritual recovers a second summon, but the exact recovery route is Inferred from text only
- After siding: No side deck is registered, so there is no post-side plan; this is a structural gap, not a tested weakness
Why it scores here
The deck reliably opens a Clown Crew or Runick starter: the 29 archetype-core copies give about 0.98 chance of at least one in a 5-card opening hand (Inferred, hypergeometric). Its strongest system trait is interaction density, with 12 hand traps, several Quick-Play Runick removal spells and Harpie's Feather Duster, which keeps the going-second plan alive (Inferred). Conversion and median output are not measurable here because the export has no parseable boards, so the ceiling and floor are text-only reads and carry low confidence. The legality failure (3 Ash Blossom and 3 Runick Fountain against limits of 2 and 1) caps the score, and the deck is scored structurally only. Popularity and archetype usage stats did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core-archetype card in 5-card hand) ≈ 0.98; 29 core copies; 3-copy starters (Flair, Cappello, Rehearsal) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap and tech copies make some hands dead on the going-first side; full-brick proxy ≈ 0.02 for core set but 12 non-engine cards add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; Biancaviso 2500 ATK Tribute Summon and Runick Extra Deck summons suggest a real ceiling, but the combo steps are not recorded (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 48 | combo data total combos 0; median output unknown, scored conservatively near the middle (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Five hand traps plus Runick Fountain and Clown Crew New Face give several independent interruption answers; recursion text present (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Clown Crew New Face and Runick Fountain recycle GY spells; Rehearsal can Ritual Summon from GY; spend-and-regenerate reads are text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Interaction is dense: 12 hand traps, 13 negation-text cards, 33 removal-text cards, Lightning Storm, Harpie's Feather Duster and Runick Destruction (Inferred from flags and text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand-trap P(at least one in 6 cards) ≈ 0.79; board breakers Lightning Storm, Duster and Runick Destruction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Biancaviso 2500 ATK and Sleipnir 1500 ATK are the closing bodies; no end-board ATK sample exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main cards across 25 distinct names, 13 triple-copy cards; 37 percent exact-name archetype purity with a Runick sub-archetype split (Verified counts, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck split is 9 Fusion, 2 Link, 2 Xyz, 2 Synchro across 15 cards; Runick and Clown Crew Extra Deck targets overlap but mandatory slots are unclear (Inferred) |
| D12 | Side Deck Adaptability | 12 | Side deck is empty (0 cards), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum, Ritual, Tribute and multi-Extra-Deck chains with 35 level-0 spells give many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (disclosed; no separate Control weights applied). Structural ≈ 59, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-6); No side deck (-4); No recorded combos (-2); Illegal list cap (-9). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 56.4 - 12 = 44.4, then capped to 35 because the deck is Illegal (copy-limit violations); scored as theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 12 hand traps and several Quick-Play removal spells
- Archetype core is heavily copied (29 copies), so the starter is usually present
- Recursion routes (Runick Fountain, New Face, Rehearsal) support grind
Weaknesses
- Illegal copy counts for Ash Blossom and Runick Fountain
- Zero side deck, so no post-side adaptability
- Low purity: 44 of 70 cards are off the exact archetype name
- Pendulum, Ritual, Tribute and multi-Extra-Deck lines are complex to pilot
Critical choke points
- Single Clown Crew Tribute route if the Ritual or Fusion monster is dead in hand
- Runick Quick-Play spells all skip the next Battle Phase, which slows follow-up pressure if the first line fails
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Runick Fountain (from 3 to 1) and 1 copy of Ash Blossom & Joyous Spring (from 3 to 2) | Other Clown Crew or Runick cards already in the list, or a sideboard-compatible tech card | Clears the copy-limit violations so the deck can be evaluated as Legal rather than Illegal |
| 2 | A low-impact tech slot (Infinite Impermanence or a 1-copy Runick spell) | A 15-card side deck of answers to Runick and hand-trap-heavy opponents | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts are within the TCG size rules; Ash Blossom 3 copies vs Semi-Limited limit 2; Runick Fountain 3 copies vs Limited limit 1; Droll & Lock Bird and Harpie's Feather Duster are at Limited copy 1; Extra Deck breakdown 9 Fusion / 2 Link / 2 Xyz / 2 Synchro
- Inferred: Starter access of about 0.98 for the core archetype in the opening hand; Hand-trap access of about 0.79 going second; Interaction density scored high from text and role flags; Structural and final scores built from D1 through D14
- Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) is a neutral placeholder
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side scoring is unavailable
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