Ars Magna Deck #774093 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.5
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-chain pressure from Maliss and Power Patron/Ars Magna Link Monsters (Red Ransom, Accesscode Talker, Hearts Crypter) plus Ars Magna recursion, theoretical only; Galaxy-Eyes Photon Lord and Allied Code Talker @Ignister as Extra Deck boards
  • Turn 1 (going first): Open with Maliss or @Ignister searchers and Ars Magna searchers (about 89% for at least one core-group card in a 5-card hand), extend into Link Summons, and hold Ash Blossom or Ghost Ogre as a hand trap
  • Turn 2 (going second): Use the six-card hand's hand traps (about 87% for at least one) to answer the opponent's first board, then Link Summon through the stop
  • Recovery: Ash Blossom, Maliss in the Mirror and Maliss Chessy Cat draw and search into a new Link line; Mulcharmy draws off opposing summons
  • After siding: Not evaluable: the deck has zero side-deck cards

Why it scores here

The list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so under the rubric it is capped and scored as theoretical, structural-only. The structural read treats it as a Combo deck built around Link Summons, with Maliss, Power Patron and Ars Magna as the engine. Consistency is decent: the archetype core group gives about 89% for at least one core card in a 5-card opening hand, and searcher text gives about 81%. Interaction is the strongest part of the system, with about 16 negation and 27 removal-tagged cards and about 87% odds of a hand trap on the going-second six. Combo conversion and median output could not be scored from data because the export has no recorded boards, and the 10% exact-name purity (63 off-archetype copies across Maliss, Mulcharmy, @Ignister and Dominus) suggests real engine-conflict cost. Popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core-group card in 5-card hand) about 0.89; searcher-text group about 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap-heavy list with off-archetype bricks and engine conflicts across four families; estimated full-brick proxy about 0.11 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-only read of Link and Ars Magna lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is inferred from redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 About 15 hand traps and several Maliss recursion routes give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 About 15 searcher-text cards and draw effects (Mulcharmy, Maliss Chessy Cat) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 72 About 16 negation-text and 27 removal-text cards with a hand-trap count of 15 (Verified tags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 About 0.87 chance of at least one hand trap on the going-second six; strong board-breaking density (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 2300 to 2500 ATK Link Monsters plus Galaxy-Eyes Photon Lord as Extra Deck closers (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards across 29 distinct names with 15 singleton-heavy slots and 63 off-archetype copies lower compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15: 14 Link Monsters and one Xyz, with mandatory Link coverage for the Maliss and Power Patron lines (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple interleaved families (Maliss, Ignister, Ars Magna, Mulcharmy) with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (not blended numerically; Combo weights used). Structural ≈ 55.5, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: Illegal list: raw 0.80*55.5 + 0.20*40 = 52.4, with modifiers -10 gives 42.4, then capped to 30 for the copy-limit violations (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (about 15 hand traps, 16 negation-text cards)
  • Strong going-second hand-trap coverage (about 0.87)
  • Extra Deck full with Link coverage and high-ATK Link closers
  • Searcher and draw density (about 15 searcher-text cards) supports recovery

Weaknesses

  • Illegal copy counts on two Semi-Limited cards
  • Zero side deck and no post-side plan
  • Low archetype purity (10%) across four engine families
  • High pilot complexity from interleaved Maliss, Ignister and Ars Magna lines

Critical choke points

  • Ash Blossom and Dominus Impulse are needed in the 3-copy build that breaks the copy limit
  • Link Summon chains depend on a small number of Maliss and Power Patron starters
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-limit substitute such as Ghost Ogre & Snow Rabbit or a non-limited hand trap Clears the Semi-Limited copy violation, the only blocker to a normal score
2 One copy of Dominus Impulse A legal Trap or Spell from the Ars Magna or Maliss core Clears the second copy-limit violation and trims off-archetype bricks
3 Two or three single-copy off-archetype cards (Terraforming, Gold Sarcophagus) Additional core Maliss or Ars Magna searchers Raises engine consistency and exact-archetype purity
4 None A 1 to 3 card side deck A zero-card side gives no post-side plan (D12)

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main Deck 55, Extra Deck 15, Side 0 (within TCG size rules); Archetype purity 10% (7 of 70 archetype-named copies)
  • Inferred: Opening-hand estimates: at least one core card about 0.89, full brick about 0.11; Hand-trap coverage: about 0.87 at least one on the going-second six; Interaction density read from text roles (negation 16, removal 27)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13) without a tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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