Maliss Deck #774092 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x3
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x2
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Dark Ruler No More x3
- Gold Sarcophagus x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Ars Magna "Philosophorum" x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Linguriboh x2
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link-summon Maliss Link Monsters (Red Ransom, Hearts Crypter) and attack or banish with high-ATK links, supported by Maliss Trap recursion; Galaxy-Eyes Photon Lord and Bystial/Ars Magna boss monsters, if the board is left open
- Turn 1 (going first): Open a Maliss Level 3 monster (March Hare or Chessy Cat) from hand, banish another Maliss to enable its hand effect, and link out toward a Maliss Link (Inferred)
- Turn 2 (going second): Use the 15 hand traps (Ash, Infinite Impermanence, Nibiru, Ghost Ogre, Skull Meister, Droll, Dominus) to answer the opponent's first summon or set, then link into Red Ransom or Hearts Crypter (Inferred)
- Recovery: Re-summon Maliss monsters from GY or banishment through Maliss Traps (MTP-07, GWC-06) and Ars Magna recursion (Inferred)
- After siding: Not evaluable: the export has no side deck (side_count 0), so no post-side plan exists in the evidence
Why it scores here
The deck's engine is the Maliss Link loop: a Level 3 Maliss monster in hand (March Hare or Chessy Cat, 6 copies, about a 45 percent chance of at least one in a 5-card opening hand per the hypergeometric estimate) starts a line that reaches Maliss Link monsters, which sit in the Extra Deck and are always available. Interaction is dense, with 15 hand traps and about 16 negation-text cards, which earns credit for going-second board-breaking and end-board interaction. Offensive closing is strong on paper because the Extra Deck carries several 2300 to 3000 ATK links and Galaxy-Eyes. Consistency and median output are weak: there are no recorded boards, 55 main-deck slots spread across at least six archetypes dilute the Maliss engine, and six Mulcharmy bodies need an empty field to work. The deck is Illegal (Ash Blossom and Dominus Impulse are each over their Semi-Limited limit of 2), so the score is capped and labelled structural-only. It was built from dimension scores and the weighted profile, not by averaging card scores, and popularity did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 March Hare or Chessy Cat in opening 5) ~0.45 across 6 copies; Maliss Link Extra access is guaranteed because the Extra Deck is not drawn (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is spread (15 singles), but 15 hand traps plus a 55-card main deck with conditional Mulcharmy bodies create many dead hands, especially going first (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling is a text-only read of Maliss Link recursion plus Ars Magna recursion and 2500-3000 ATK links (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output is unmeasured and is set on text and structure only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent interruption answers (Ash, Ghost Ogre, Impermanence, Nibiru, Skull Meister) and GY recursion through Maliss Traps and Ars Magna (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Maliss banish costs and Mulcharmy draw sustain resources, but the banish costs also consume the engine's own cards (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 15 hand traps and 16 negation-text cards give layered end-board interaction; over-limit copies are counted as present (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand-trap coverage is high (P(>=1 hand trap in 6) ~0.87), plus Dark Ruler No More and Droll for board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck holds several 2300 to 2500 ATK links, Mediclius at 3000 ATK and Nibiru at 3000 ATK; piercing and direct-attack text is not verified (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main-deck cards with a 21.4 percent exact-name archetype purity and six cross-archetype staples lower compactness and coherence (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 distinct Link monsters are flexible, but Galaxy-Eyes Photon Lord has no Photon monsters in the list, so its material protection never activates (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck is present (side_count 0), so post-side adaptability is unmeasured and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; Maliss archetype share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many Maliss activation chains, Mulcharmy empty-field conditions and 15 hand-trap timing decisions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3); dead_extra_card (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, structural-only read
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 15 hand traps give strong going-second interaction
- Extra Deck holds several high-ATK Link finishers that need no main-deck draw
- Recursion routes (Maliss Traps, Ars Magna) let the deck rebuild after an interruption
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse are each over their copy limit
- No side deck, so no post-side plan
- Six Mulcharmy bodies depend on an empty field and are low-impact otherwise
- Galaxy-Eyes Photon Lord is a dead Extra slot without Photon monsters
- 55-card main deck spreads across at least six archetypes
Critical choke points
- Needs a Maliss Level 3 monster in hand to start the engine (about 0.45 in an opening 5)
- Single-copy Maliss Link monsters (Red Ransom, Hearts Crypter) are the only route to the top-end finishers in the Maliss engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse (the over-limit copies) | 2 legal main-deck cards that fit the Maliss engine (choose within the same archetype to keep purity) | Fixes the only hard legality failure, so the deck can receive a normal Final Contextual score |
| 2 | Galaxy-Eyes Photon Lord | A Link monster that points to the Maliss engine, or a Photon-free Xyz | The card's material clause cannot activate without Photon monsters |
| 3 | 1 to 2 Mulcharmy Fuwalos or Purulia | Maliss or Ars Magna cards that fit the engine | Reduces off-archetype bodies and empty-field conditions, improving coherence and pilotability |
| 4 | None | A 10 to 15 card side deck | Enables a best-of-3 post-side plan and scoring of D12 |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0; main and extra within the size rules; Ash Blossom x3 and Dominus Impulse x3 each exceed the Semi-Limited limit of 2; Six Limited cards run at their cap of 1; Maliss exact-name purity 15 of 70 (21.4 percent); Hypergeometric draw figures recomputed and confirmed (single copy 0.0909, three copies 0.2529)
- Inferred: Starter consistency from hypergeometric P(>=1) estimates; Hand-trap interaction density from card text; Going-second board-breaking from hand-trap coverage; Engine coherence reduced by off-archetype staples
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability and side-deck adaptability (no side deck and no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No side deck (side_count 0); post-side adaptability cannot be measured usage_statistics flags eight core cards as missing (Haggard Lizardose, S:P Little Knight, Accesscode Talker, Allied Code Talker, Salamangreat Almiraj, Cyberse Wicckid, Red Ransom, Hearts Crypter), yet all eight appear in the Extra Deck list, so the in_this_deck match looks broken and was not used for scoring No win-rate telemetry exists in YGOVN; Meta Power is Provisional
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