Ars Magna Deck #774090 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ars Magna / Power Patron Link and Synchro boards built from Elfnote and Ars Magna searches and Medius/Theorealize recursion (Inferred from card text); Synchro and Link beaters with ATK bonuses from Ars Magna effects (Inferred from card text)
  • Turn 1 (going first): Open on a searcher plus Ars Magna or Elfnote starter; use Mulcharmy draw and hand traps to protect the first Link or Synchro (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Skull Meister, Ghost Ogre) to answer the opponent's first board, then extend through Extra Deck bosses (Inferred)
  • Recovery: Recover via Medius the Pure and Theorealize recursion from GY and banishment, and Power Patron Link re-summons (Inferred from card text)
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This deck is Illegal: three Elfnote Lucina (limit 1) and three Ash Blossom and Joyous Spring (limit 2) exceed their copy limits, so it receives a capped score and the rest of the analysis is structural only. As a system it opens reasonably well: 19 searcher-text cards give an estimated 0.886 chance of at least one searcher in a 5-card opening hand, and the 15-card Extra Deck is fully used across Synchro, Link, Xyz and Fusion. Its interaction layer is the strongest part, with 18 hand-trap copies and 24 removal-text cards giving breadth on both going-first and going-second boards. The weaknesses are the 9.9% exact-name archetype purity (the list splits across Elfnote, Ars Magna, Mulcharmy and Power Patron), a high brick risk from dead hand traps when going first, and no combo records or side deck to support a ceiling or post-side claim. Popularity did not earn points, and the scores are not averages of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5) 0.886 and P(at least one core Ars Magna or Elfnote starter in 5) 0.979; starter count is an estimate from card text (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 hand-trap copies with 11 singleton slots; going-first hands risk dead hand traps and conflicting sub-archetype starters (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is text-only: Power Patron Link and Synchro recursion with ATK and negation effects (Inferred)
D4 Combo Floor & Median Output 40 No combo data supplied, so floor and median cannot be measured; score is a provisional text read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three copies of multiple hand traps and a recursive Medius/Theorealize line give more than one route after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Theorealize recursion and searchers give recovery; no resource data supplied (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Typhoon, Effect Veiler and Skull Meister provide layered negation and removal; 24 removal-text and 16 negation-text cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second split not observed; 18 hand-trap copies give a 0.915 chance of a hand trap in 6 cards plus Typhoon and Effect Veiler for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck holds high-ATK bosses such as Psychic End Punisher 3500 and Adamancipator Risen - Dragite 3000 (Verified stat, closing read Inferred)
D10 Main Deck Efficiency & Flexibility 42 56 main cards with 28 distinct names, many slots are situational hand traps or sub-archetype cards; within the 40-60 size rule (Verified size, efficiency Inferred)
D11 Extra Deck Efficiency & Coverage 65 All 15 Extra Deck slots are used across four summon types, with 8 Synchro and 5 Link bosses (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with Link, Synchro and hand-trap timing decisions across many card names (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 (disclosed; Stun weights used only for interaction emphasis). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Uncapped: 0.80*Structural(53) + 0.20*TournamentReliability(42) + ContextModifiers(-12) = 39; Illegal cap applied, final 30 (theoretical/structural only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of a searcher in an opening hand
  • Extra Deck is fully used across four summon types
  • Hand-trap and removal coverage works on both turns

Weaknesses

  • Illegal as built: Elfnote Lucina x3 (limit 1) and Ash Blossom x3 (limit 2)
  • Exact archetype purity 9.9%, splitting across several sub-archetypes
  • No Side Deck, so there is no best-of-3 adaptation
  • No combo records to confirm a ceiling or floor

Critical choke points

  • Legal copy counts for Elfnote Lucina and Ash Blossom must be fixed before any normal score applies
  • Going-first hands can be dead against no opposing board because hand traps need targets
Priority Remove Add Reason
1 1 Elfnote Lucina and 1 Ash Blossom & Joyous Spring (cut to legal copies) Legal replacement cards from the deck's own engine; the evidence does not name them Makes the list legal so it can receive a normal score; 54 main cards remains within the 40-60 rule
2 Off-engine sub-archetype copies Consolidate onto one primary engine (Ars Magna with Power Patron, or Elfnote) Raises archetype purity and reduces engine conflicts that lower D1 and D14
3 A Side Deck of 0 to 15 cards A side deck is required to score D12 and any best-of-3 post-side plan

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina x3 over limit 1, Ash Blossom x3 over limit 2; Main 56 within 40-60, Extra 15 within 0-15, Side 0; Copy histogram 1:11, 2:6, 3:11 sums to 56 main cards; Extra Deck split: 8 Synchro, 5 Link, 1 Xyz, 1 Fusion
  • Inferred: Hypergeometric opening-hand odds for starters, searchers and hand traps; Structural dimension scores from card text; Going-first and going-second power from dimension blends; Strategy classification from card text and composition
  • Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability
  • Data gaps: Illegal list: score is capped and treated as theoretical/structural only No combos supplied: floor, median and ceiling are text-only inference usage statistics in this deck flags conflict with the cards list: Purification Power Patron, S:P Little Knight, Mediclius, Artmage Diactorus, Number 90: Galaxy-Eyes Photon Lord, Elfnote June Pride and Elfnote Seraphim Strelitzia are in the Extra zone but flagged as absent, so missing core cards is unreliable No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck; no post-side plan can be scored Meta Power provisional unless a dated metagame sample is supplied

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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