Elfnote Deck #774089 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 25, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.4
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards built from Elfnote and Power Patron engines, closed by Elfnote June Pride-style 3000+ ATK monsters and Vidolium; Ars Magna and Medius recursion into Fusion/Synchro/Link Extra Deck bodies
  • Turn 1 (going first): Open Elfnote starter (Lucina, Regina, Fortuna or Power Patron) and extend through Ars Magna searchers; protect with Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hand-trap the opponent's first board interaction (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre) and rebuild through Theorealize and Medius
  • Recovery: Mulcharmy draw engine and Elfnote Regina recursion from hand or field to reload the Elfnote starters
  • After siding: Not evaluable: the deck has zero side-deck cards

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Elfnote and Power Patron starters are reasonably reliable: the archetype core group has about a 96% chance of at least one copy in a 5-card opening hand (Inferred). Eighteen hand traps and about nineteen searcher effects give it real interaction and some route redundancy through the opponent's first actions. The recorded-combo evidence is empty, so the conversion ceiling and median output are text-only inferences. The list is also illegal: Elfnote Lucina is run at 3 copies against a limit of 1, and Ash Blossom at 3 against a limit of 2. It has no side deck, and only 18% of its cards are exact-name Elfnote cards, so the spread across Ars Magna, Mulcharmy and other sub-archetypes weakens engine coherence. Popularity or archetype usage did not earn points; it only confirms that the list is real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core copy in 5-card hand) ≈ 0.96; 3-copy starters ≈ 0.25 each in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap and searcher density is high, but 58 off-archetype copies and a 56-card main add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in the evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 18 hand traps and multiple negate/removal effects give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 19 searcher-text cards and Mulcharmy draw recover resources, but the engine spends them quickly (Inferred)
D7 End-Board & Interaction Quality 60 16 negation-text and 24 removal-text cards, with Ghost Ogre and Effect Veiler as hand-trap layers (Inferred)
D8 Going-Second & Board-Breaking Power 60 At least one hand trap in a 6-card going-second hand ≈ 0.92; Ash Blossom and Ghost Ogre answer boards (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Synchro/Link bodies provide closing power, but the top-end Elfnote Extra Deck bodies are absent from this list (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 45 56-card main with 28 distinct cards and 3-copy staples; compactness is weak for an engine deck (Verified counts)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots spread across Synchro, Link, Xyz, Fusion with no mandatory single point of failure (Verified composition)
D12 Side Deck Adaptability 15 Zero side-deck cards; no post-side plan can be built (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many decision points and a 3-copy hand-trap timing burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.4, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-3); Illegal cap (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.7, then modifiers -12 = 39.7, rounded to 40; Illegal deck, so structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core group opens about 96% of the time in a 5-card hand (Inferred)
  • 18 hand traps give strong going-second interaction
  • Searcher density (19) supports multiple lines

Weaknesses

  • Illegal copy counts for Elfnote Lucina (3 vs 1) and Ash Blossom (3 vs 2)
  • No side deck
  • Low exact-name archetype purity (18.3%)
  • Missing 98%-inclusion core Extra Deck cards (Elfnote June Pride, Elfnote Seraphim Strelitzia)

Critical choke points

  • Elfnote Lucina / Regina / Fortuna starters: the engine is dead without at least one of them
  • Ash Blossom and Infinite Impermanence as the only protection against early interruption
Priority Remove Add Reason
1 2 Elfnote Lucina 1 Elfnote Lucina (legal limit) Clears the copy-limit violation; the deck is illegal as built
2 1 Ash Blossom & Joyous Spring None (leave at 2 copies) Clears the Semi-Limited violation
3 Off-archetype tech cards Elfnote June Pride and Elfnote Seraphim Strelitzia Both are in 98% of archetype lists and close the Extra Deck gap

Evidence & confidence

  • Verified: Main deck 56 cards, Extra 15, Side 0 (legal size range check); Elfnote Lucina over limit (3 vs 1); Ash Blossom over limit (3 vs 2); Archetype core group of 25 copies; 18 hand traps; 19 searcher-text cards
  • Observed: Usage: Elfnote June Pride and Elfnote Seraphim Strelitzia at 98.5% archetype inclusion, both absent from this list
  • Inferred: P(≥1 archetype-core copy in 5-card hand) ≈ 0.96; Going-second hand-trap availability ≈ 0.92; Ceiling, median and resilience dimension scores (text-only, no boards)
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied — post-side plan not evaluable

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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