Medius Deck #774088 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Medius the Pure and Power Patron link/synchro boards (Mediclius, Purification, Vidolium 5000 ATK) converting through Elfnote and Ars Magna board presence; Elfnote Lucina and Elfnote Regina pressure with Elfnote June Pride and Elfnote Seraphim Strelitzia as Extra Deck closers
  • Turn 1 (going first): Open a searcher/starter (Medius, Mulcharmy Fuwalos, Elfnote Regina, Junoldo) and extend into Link or Synchro; hold Ash Blossom or Ghost Ogre for the first opponent response
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Effect Veiler, Infinite Impermanence and Droll & Lock Bird to stop the opponent's first summon or search, then rebuild a board from the hand
  • Recovery: Recursion from GY via Ars Magna Philosophorum, Theorealize Past Lull and Medius GY effect; Mulcharmy draw effects refill hand after a hand-trap exchange
  • After siding: Not available: the deck runs zero Side Deck cards, so there is no post-side adjustment

Why it scores here

The deck reliably opens a starter: the Medius/Power Patron core (30 copies, about 98% chance of at least one in a 5-card opening hand) and a 20-card searcher text group give it a live engine on turns 1-2 (Inferred). Its 18 hand traps (about 92% chance of at least one in a 6-card going-second hand, Inferred) let it contest the opponent's first summon or search, and the Extra Deck of Link and Synchro monsters gives it several board-closing options. The score is held down by two things: the deck is Illegal (three copies of Elfnote Lucina against a limit of one, three copies of Ash Blossom against a limit of two), and it is built across many sub-archetypes (archetype purity 4.3%), so engine cohesion is weaker than the card count suggests. No combo boards were recorded, so the ceiling and median are text-based inference only. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in 5-card opening hand) ≈ 0.98 for the 30-copy archetype core; searcher text ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand traps and several conflicting Normal Summon starters raise brick risk; no empty-hand estimate computed (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; ceiling read from text of Medius, Ars Magna and Power Patron link lines reaching large boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unknown; scored at neutral with a wide band (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps and recursion from GY (Medius, Philosophorum) give independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher and draw text (Mulcharmy, Junoldo, Theorealize) regenerate resources; no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density is high: 14 negation-text and 20 removal-text cards, with Ash Blossom, Ghost Ogre, Skull Meister and Effect Veiler (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand is strong because 18 hand traps can answer the opponent's first board, though no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from Vidolium at 5000 ATK, Elfnote June Pride at 3100 ATK and Power Patron link pressure; no end-board stats recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards over 29 distinct names; 67 of 70 non-Extra copies are off the exact archetype name, so the deck is not compact (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots used with 9 Synchro, 4 Link and single Fusion, Xyz; several slots are mandatory for the engine (Verified structure)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across Link, Synchro and Pendulum lines and hand-trap timing; high error tolerance needed (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not used for weights: Midrange profile applied directly). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); engine conflicts (-2). Final formula: Illegal cap: 0.80*Structural(58) + 0.20*TournamentReliability(50) + context modifiers(-8) = 48, capped at 30 for an Illegal list; Meta Power provisional/null; theoretical/structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype group is almost always present in an opening hand
  • Large hand-trap package (18 cards) covers the first summon, the first search and the first activation
  • Several boss-level Link and Synchro closers in the Extra Deck

Weaknesses

  • Illegal copy counts for Elfnote Lucina and Ash Blossom
  • Low archetype purity (4.3%) across many sub-archetypes
  • No Side Deck, so no post-side plan
  • No combo data to confirm the ceiling

Critical choke points

  • Medius the Pure as the main starter; the Power Patron links depend on it
  • Ash Blossom and Elfnote Lucina copy limits must be fixed before the list can be scored normally
Priority Remove Add Reason
1 One copy of Elfnote Lucina Any legal Elfnote or Medius-line searcher Brings the list within the Limited limit of 1
2 One copy of Ash Blossom & Joyous Spring A second non-Semi-Limited hand trap Brings the list within the Semi-Limited limit of 2 and keeps the hand-trap count
3 Off-archetype filler (Typhoon, Nibiru or one Theorealize line) A 15-card Side Deck Gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: Illegal, with copy-limit violations on Elfnote Lucina (3 vs 1) and Ash Blossom (3 vs 2); Main 55 / Extra 15 / Side 0 are within the TCG size rules; Archetype purity 4.3%; 18 hand traps and 20 searcher-text cards in the Main Deck
  • Inferred: Core archetype group open in 5-card hand about 98%; Hand-trap coverage of a going-second 6-card hand about 92%; Interaction density is high based on negation and removal text; Closing power from Vidolium and Power Patron link lines
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup figures are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side adaptability cannot be measured

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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