Ars Magna Deck #774087 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatdown built around Power Patron and Elfnote boards (Mediclius, Vidolium, Elfnote Seraphim Strelitzia, Psychic End Punisher); Ars Magna Fusion/Synchro recursion through Theorealized Medius and Medius the Pure
  • Turn 1 (going first): Search an Elfnote or Power Patron engine with Elfnote Power Patron, Junoldo, Medius or Ars Magna searchers, then go to the Extra Deck while holding 3 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) for interaction
  • Turn 2 (going second): Use the six-card hand to hold 1-2 hand traps (Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird) against the opponent's starter, then rebuild through Mulcharmy draw effects
  • Recovery: Mulcharmy draw effects and Medius GY recursion refill the hand after a board is wiped; Theorealize and Ars Magna search cards refill the rest
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan. The Illegal copy limits must be fixed before any side is possible.

Why it scores here

The score is a structural read of the list as a system, not an average of its cards. The deck opens reasonably often: searchers total 20 copies, and the archetype-core group has a hypergeometric chance of about 0.99 to show at least one piece in a 5-card opening hand (Inferred). Interaction is dense, with 18 hand traps and 14 negation-text cards, and the hand traps give it a strong going-second profile (Inferred). Output is unmeasured: no recorded boards, combos, guides, or tournament results exist, so the ceiling and median are text-only inference and cannot be treated as observed. The deck is Illegal: Elfnote Lucina is run 3 copies against a limit of 1, and Ash Blossom is run 3 copies against a limit of 2. Under the Step 2 guardrail it is capped at 30 and labelled theoretical/structural-only. Its archetype popularity and the usage-statistics core coverage were not counted as power. Its exact archetype-name purity is only 10%, and the deck depends on several sub-archetypes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 searcher text on 20 copies; archetype-core P(>=1 in hand of 5) ≈ 0.99; single-copy starters sit at ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand traps and two Mulcharmy 'control no cards' engines compete for the same hand and board states; estimated brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 50 no parseable boards in combos_evidence; ceiling is text-only inference from Power Patron Link and Ars Magna chains (Inferred)
D4 Combo Floor & Median Output 45 no combo data for median or floor; not measurable from supplied evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 18 hand traps and 14 negation cards give several independent answers to one disruption, with recursion through Medius and Mulcharmy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Theorealize search, and Medius GY recursion give resource regeneration (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text cards plus removal-text cards and Extra-Deck boss monsters with negation effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 going-second hand-trap coverage is strong: P(>=1 hand trap in 6 cards) ≈ 0.92; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Power Patron Link attack-boost text, but no end-board or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 65 55 main cards across 29 distinct names, 14 singletons; 40-60 size rule met; 63 off-name copies lower archetype purity (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 spreads across Link 4, Synchro 9, Xyz 1, Fusion 1, with several boss options (Verified list; Inferred use)
D12 Side Deck Adaptability 20 side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable and no dated metagame sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 multi-step Power Patron and Elfnote chains with conditional summons and a per-turn limit on each effect (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is a text-inferred secondary, not a weighted blend. Modifiers: none.


More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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