Greed Deck #774085 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
39± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.2
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro beatdown and removal from Angelechy monsters (3000-ATK Angelechy Shatranga, Seneschal, Destrier, Bastion) backed by Centur-Ion Legatia and Chaos Angel.; Greed draw engine (Pot of Sloth, Pot of Desires) and Mulcharmy draw effects grinding card advantage into a long game.
  • Turn 1 (going first): Open Angelechy Problem or Opening to e4 and place an Angelechy Field Spell to start Extra Deck Synchro summons; hold Ash Blossom and Ghost Ogre for the opponent's first activated effect.
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Dominus Impulse) for the opponent's first summon, then rebuild through Angelechy Verdict or Opposition.
  • Recovery: Rebuild from the Spell and Trap zone with Angelechy Disturbance or Brilliant Move, which re-summon Angelechy monsters from the Extra Deck; Mulcharmy monsters draw cards when the hand is empty.
  • After siding: No Side Deck is run, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

The deck opens Angelechy starters reasonably often, with about 45 percent odds of at least one core-group card in a 5-card hand (Inferred), and its hand traps and Angelechy trap/negation interaction give it a credible interaction layer. Its Extra Deck converts to 3000-ATK and 3500-ATK Synchro boards once Angelechy monsters are summoned. Those strengths are offset by a split engine: only 4 copies of the exact Greed name are run, and 66 of the 70 archetype-linked copies belong to other sub-archetypes or are generic. The score rests on consistency, median output and interaction across the whole list, not on averaging card scores or on the popularity of Angelechy. The list is illegal as built (3 copies each of Ash Blossom and Dominus Impulse against a limit of 2), so the score is a theoretical structural read only and carries low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core-group card in a 5-card opening hand) ≈ 0.45 across 6 copies; starter density is spread over several Angelechy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33 of 55 main cards are Spells or Traps with no monster level, plus split Greed and Mulcharmy draw pieces, so bricks are common (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable recorded boards; ceiling is a text-based read of Angelechy Synchro summons and Verdict banish/negate lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is not measurable and is estimated from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Eight hand traps plus several independent Angelechy lines give a second route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth and Pot of Desires plus Mulcharmy draw effects recover card advantage across turns (Inferred)
D7 End-Board & Interaction Quality 70 Removal text on 29 cards and negation text on 14 cards, with Verdict, Purge, Impulse and Opposition layering interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Eight hand traps and banish-based Synchros challenge a board on going-second turns (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 3000 to 3500 ATK (Angelechy Shatranga, Seneschal, Chaos Angel, Centur-Ion Legatia) (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 55 cards with 10 singleton slots and split engines; compactness is weak for the archetype (Inferred)
D11 Extra Deck Efficiency & Coverage 52 Extra Deck is 15 Synchros with about 10 Angelechy monsters; the rest (Chaos Angel, Centur-Ion, Assault Blackwing, Tri-Edge, Glitch Clutch) are off-engine (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is run; there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Angelechy lines and timing-sensitive hand-trap responses demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.2, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist/copy-limit exposure (-8); no side deck (-2); engine conflict (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.2 + 0.20*42 - 12 = 39 (Meta provisional). Theoretical structural read only because the list is Illegal as built.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction layer: 8 hand traps plus Verdict, Purge, Impulse and Opposition cover the first summon and the first activated effect.
  • Extra Deck bosses reach 3000 to 3500 ATK (Shatranga, Seneschal, Chaos Angel, Centur-Ion Legatia).
  • Greed and Mulcharmy draw effects recover card advantage across a long game.

Weaknesses

  • Illegal as built: 3 copies each of Ash Blossom and Dominus Impulse against a limit of 2.
  • Split engine: 4 exact Greed copies and 28 Angelechy copies sit alongside Chaos, Dominus, Mulcharmy and generic filler.
  • No Side Deck, so the deck cannot adapt between games.
  • 33 non-monster Main Deck slots with several dead-without-engine cards raise brick risk.

Critical choke points

  • Angelechy Field Spell and Extra Deck Synchro summons: most lines need an Angelechy monster in the Extra Deck to be live.
  • Ash Blossom and Ghost Ogre are the only answers to an early first activated effect, so losing them to the opponent's first turn breaks the going-second plan.
  • Off-engine Extra Deck slots (Chaos Angel, Centur-Ion, Assault Blackwing, Tri-Edge, Glitch Clutch) dilute the summon path.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring (third copy) 1 Main Deck card that is not Semi-Limited-capped Brings the list within the copy limit; the deck cannot be scored as a legal list until this is fixed.
2 1 Dominus Impulse (third copy) 1 Angelechy Trap or Spell Same legality fix, and keeps the trap count on-engine.
3 1 to 2 off-engine Extra Deck Synchros (Tri-Edge Master, Glitch Clutch Nullgainer) Angelechy Synchros Raises engine coherence and reduces dead Extra Deck slots.
4 0 A 3 to 6 card Side Deck A best-of-3 deck with no side cannot adapt to the opponent's second-game plan.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2 (legality).; Main 55 and Extra 15 are within the TCG size rules; Side 0 is legal.; Archetype usage: Ash Blossom 75.7 percent and Mulcharmy Fuwalos 73.0 percent inclusion; both present at full copies.; Card stats: Angelechy Shatranga 3000 ATK, Chaos Angel 3500 ATK, Centur-Ion Legatia 3500 ATK.
  • Inferred: Hypergeometric opening-hand odds (0.25 per copy for 3-copy cards; 0.45 for the core group).; Hand-trap coverage of first summon and first activation.; Functional roles of Pot of Sloth, Pot of Desires and Mulcharmy as draw engines.
  • Provisional: Meta Power and matchup fit (D13), since no dated metagame sample was supplied.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry in YGOVN (going-first/second, matchup, brick and OTK rates). Meta Power is provisional unless a dated metagame sample is supplied. Deck title is null in the export.

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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