Angelechy Deck #774083 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 46
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Angelechy synchro boards (Shatranga, Seneschal, Bastion, Destrier) that banish or negate opposing cards and then attack with 2500-3000 ATK monsters; Chaos Angel and Centur-Ion Legatia as high-ATK finishers when their Extra Deck summons are available
  • Turn 1 (going first): Open with Angelechy Strategy Score or Angelechy Problem to reach Angelechy Opening to e4 or Angelechy Opposition, then Synchro Summon from the Extra Deck using Ghost Ogre, Chaospawn Bishop or Ash Blossom as tuners
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Dominus Purge, Dominus Impulse and Angelechy Verdict to answer the opponent's first summons, then continue through Angelechy Problem and a synchro
  • Recovery: Recycle Angelechy Strategy Score and Angelechy Brilliant Move from the GY, use Pot of Sloth or Pot of Desires to refill, and rebuild the Angelechy spell line from the Extra Deck
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the structural read below is theoretical and the final score is capped at 30. As a system, the deck reliably reaches its Angelechy core: 39 archetype copies give a near-certain opening (P of at least one in a 5-card hand is about 0.999, Inferred), and the Extra Deck synchros are reachable through ten main-deck Tuner Monsters. Its strongest feature is end-board interaction, with Typhoon, Dominus Purge, Angelechy Verdict, Ghost Ogre and Ash Blossom covering both going-first and going-second turns. The weaknesses are a 40% exact-name archetype purity, splash slots from Chaos, Dominus and Mulcharmy that dilute the engine, a 33-card non-monster main deck that risks dead draws, and no Side Deck. Popularity from archetype usage stats confirmed a real, accessible list but did not add points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 39 core copies in a 5-card hand) is about 0.999 and 10 main-deck Tuners support the Extra Deck synchros (Inferred)
D2 Opening-Hand Quality & Brick Management 55 33 non-monster main-deck cards and 8 situational hand traps create a moderate brick and dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 60 Shatranga, Seneschal and Bastion give a high ceiling, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured because combos_evidence has 0 parseable boards (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Strategy Score, Problem and Opening to e4 give several independent lines, plus recursion from the GY (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Pot of Desires, Foolish Burial Goods and GY recursion give card flow (Inferred)
D7 End-Board & Interaction Quality 78 Typhoon, Dominus Purge, Dominus Impulse, Verdict, Ash Blossom, Ghost Ogre and Droll & Lock Bird give high interaction density (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Six-card going-second hand has about a 0.63 chance of holding a hand trap, and Chaos Hunter and Gallant Bandit add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Angelechy Shatranga and Bastion reach 3000 ATK, with Chaos Angel and Centur-Ion Legatia as finishers if they are summoned (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 Ten singleton slots and off-archetype copies (42 of 55) dilute the engine, and the list is oversized for its engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are synchros with broad coverage, but several are 2-copy duplicates and some Extra picks are missing from the core (Verified counts, Inferred)
D12 Side Deck Adaptability 10 No Side Deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or metagame sample is provided, so format fit is unknown and held near neutral (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step synchro chains and many interaction timing decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: Banlist exposure (-6); No side deck (-2); Engine conflicts and low archetype purity (-3). Final formula: Illegal cap applied: unclamped 0.80*Structural(58) + 0.20*TournamentReliability(46) + Modifiers(-11) = about 44; capped at 30 because the list is Illegal. Structural 58 is theoretical only. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain access to the Angelechy core (39 copies)
  • Dense interaction across both going-first and going-second turns
  • Ten Tuner Monsters supply Extra Deck synchro access
  • Extra Deck is full with synchros of broad coverage

Weaknesses

  • Illegal list: two cards over the copy limit
  • Low exact-name archetype purity (40%)
  • Splash from three other archetypes dilutes the engine
  • No Side Deck, so no post-side plan
  • Non-monster-heavy main deck (33 of 55) carries brick risk

Critical choke points

  • Each Synchro Summon needs a Tuner, so Tuner removal or a hand-trap-only hand stalls the line
  • Angelechy Problem and Strategy Score drive the engine, so losing both to disruption leaves few alternate starters
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal copy count (2 each) Required to make the list legal before any strength evaluation is meaningful
2 Off-archetype splash slots (Chaos, Dominus, Mulcharmy) More Angelechy-named cards or consistent Tuners Improves engine consistency and exact-name purity
3 One singleton tech or Pot card A Side Deck of 3 to 5 cards Gives a post-side plan and boosts D12

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts; Ash Blossom and Dominus Impulse exceed copy limits (3 vs 2); Droll & Lock Bird and Terraforming are Limited; Archetype usage stats: Angelechy core present at 68% of core cards
  • Inferred: Opening probabilities (archetype core 0.9987, hand traps 0.6296); Interaction density from card text; Going-first and going-second strength; Engine accessibility and brick risk
  • Provisional: Meta Power (null); Format fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry, so going-first, going-second and matchup results are Inferred or Unknown Meta Power is Provisional without a dated metagame sample

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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