Greed Deck #774079 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Denko Sekka x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Angelechy Synchro boss (Majestic Star Dragon, Angelechy Shatranga, Angelechy Seneschal, Chaos Angel) summoned through the Angelechy Spell/Trap engine; Greed / Mulcharmy draw engine (Pot of Desires, Pot of Sloth, Mulcharmy Fuwalos, Mulcharmy Purulia) grinding card advantage into a Synchro follow-up
  • Turn 1 (going first): Angelechy Strategy Score or Angelechy Problem to set up a Continuous Spell, then Angelechy Destrier or Enlisted to reach a 3000-ATK Synchro boss; Ash Blossom and Ghost Ogre protect the first line
  • Turn 2 (going second): Angelechy Opening to e4 in the opponent's Standby Phase to place a Field Spell and Special Summon an Angelechy Synchro; hand traps (Ash Blossom, Ghost Ogre, Nibiru, Dominus Spark/Purge) answer the opponent's first line
  • Recovery: Pot of Desires and Pot of Sloth replenish hand; Angelechy Endgame Problem and Angelechy Disturbance recur or search Angelechy Spell/Trap; Mulcharmy draws on opponent summons
  • After siding: None: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal in TCG as submitted: Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a theoretical, structural-only read and is capped low. Structurally it is a Midrange Angelechy Synchro shell with a Greed and Mulcharmy draw layer and eight hand traps plus several floodgate-style cards. Its consistency is moderate: a 3-copy starter has about a 25% chance of appearing in a going-first opening hand, and the 6-copy Angelechy core about 45%, while 35 level-0 Spell/Traps dilute the hand. Interaction density and draw resources are its strongest traits, and the 15-card Synchro Extra Deck supplies several 3000+ ATK closers. The score does not come from Angelechy being a popular archetype and was not produced by averaging card scores; there are no recorded boards, no meta sample and no Side Deck, so the ceiling, median and post-side claims all remain inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in opening 5) ≈ 0.25; Angelechy core (6 copies) ≈ 0.45 in hand; engine depends on two or three starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 35 level-0 Spell/Traps plus overlapping hand traps create frequent dead or redundant hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos; ceiling read from card text: Synchro boss via Angelechy Continuous Spell chain and Shatranga/Seneschal board (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution available; floor is a conservative estimate from draw-and-search density (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps and Ash/Ghost Ogre/Nibiru cover several interruption points, but the engine is single-route through Angelechy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pot of Desires, Pot of Sloth, Mulcharmy draws and Angelechy searchers provide steady recovery (Inferred from card text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Denko Sekka, Inspector Boarder, Dominus Purge/Impulse and Majestic Star Dragon give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Eight hand traps and Mulcharmy draws pressure going-second boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board Synchros at 3000 to 3800 ATK (Majestic Star Dragon, Shatranga, Seneschal, Chaos Angel) close well (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 22 distinct; 35 level-0 Spell/Traps and 15 tech cards dilute engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards with 3 Destrier, 2 Shatranga and 2 Enlisted as mandatory access; single-copy top-ends add flexibility (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Angelechy timing, Synchro sequencing and hand-trap decisions raise the pilot's decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit exposure (-8); No post-side plan (-4). Final formula: Theoretical only (Illegal): 0.80*Structural(54) + 0.20*TournamentReliability(45) + ContextModifiers(-12) ≈ 40; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and multiple negation/removal cards give layered interaction
  • Angelechy Synchro closers at 3000+ ATK
  • Greed and Mulcharmy draw engines provide recovery

Weaknesses

  • Illegal copy limits on three cards
  • 35 level-0 Spell/Traps dilute hands
  • No Side Deck
  • Multiple sub-archetype conflicts (Mulcharmy requires an empty field, Dominus Impulse requires an opposing card)

Critical choke points

  • Angelechy Spell/Trap starters (Strategy Score, Problem, Opening to e4) for going-first lines
  • Single-copy Angelechy Endgame Problem and Disturbance for recursion
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Legal-count cards from the same role (for example a single Ash Blossom, one Foolish Burial Goods, one Dominus Impulse) Legality is the gating issue; the deck cannot be played as listed
2 A few level-0 Spell/Traps A Side Deck of 5 to 15 cards covering the deck's main threats Post-side plan is currently absent (D12 = 15)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 composition; Three cards over copy limit under TCG Semi-Limited rules; Terraforming Limited (1 copy); Extra Deck: 15 Synchro (3 Destrier, 2 Shatranga, 2 Enlisted, one each of the rest)
  • Observed: Usage: Ash Blossom at 75.7% inclusion, Mulcharmy Fuwalos at 73.0% (archetype usage stats)
  • Inferred: P(>=1 3-copy starter in hand 5) ≈ 0.25; 6-copy core ≈ 0.45; Interaction density and draw resources read from card text; Going-second hand-trap coverage ≈ 0.63 in hand 6
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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