Exchange of the Spirit Deck #774070 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Destiny HERO Fusion boards (Destro-Dogma, Dreadnought Master, Dominance, Dusktopia, Destroyer Phoenix Enforcer) that convert a cleared field into a 2800-3400 ATK attacker.; Doom Overlord and Dark Angel recursion plus Masked HERO Furnace/Dusk Crow searches that rebuild card advantage.
  • Turn 1 (going first): Search Fusion Destiny or Polymerization (Furnace, Fountain, Denier, Mask Change), fuse into a Destiny HERO boss while Ash Blossom and Dominus Spark hold up interaction.
  • Turn 2 (going second): Open a hand-trap-heavy six (Ash, Ghost Ogre, Droll, Nibiru, Solemn, Dominus Impulse) to stop the first summon and then fuse on a broken board.
  • Recovery: Recycle Destiny HERO monsters from the GY through Dark Angel, Denier, Doom Overlord and Dreadnought Servant, and rebuild Extra Deck summons from the Fusion Destiny/Polymerization loop.
  • After siding: No Side Deck is registered, so there is no post-side plan; a best-of-3 deck would need one.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Fusion engine (Fusion Destiny x3, Polymerization x1, Mask Change x1, Furnace/Fountain as searchers) reaches a live starter in about 25% of opening hands per 3-copy card and a searcher in about 81% of opening hands, so it opens functionally often but not reliably. Interaction is the strongest part: 9 hand traps, 11 negation-text cards and 33 removal-text cards give strong end-board and going-second coverage (Inferred from card text). Closing power is high because the Extra Deck holds several 2800-3400 ATK Destiny HERO bosses, and recursion from Doom Overlord and Dark Angel gives some resilience. The score is held down by an illegal list (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2), by no recorded combos or tournament data, by a 55-card main with many single-copy pieces, and by having no Side Deck. Popularity did not add points, and the score is capped at the illegal-list band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Fusion-starter in 5) about 0.25 per 3-copy card; searcher group P(>=1 in 5) about 0.81; archetype core P(>=1) about 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 cards at 3 copies plus about 15 single-copy cards; several hand traps and searchers compete for hand space and redundant lines are common (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text of Destro-Dogma, Dreadnought Master, Dominance and Dusktopia boss effects (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is text-only and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 9 hand traps and 15 searcher-text cards give alternate routes after one interruption, but the Fusion route depends on Fusion Destiny and Polymerization (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Dark Angel, Denier, Doom Overlord and Dreadnought Servant plus searchers supports grind; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 75 33 removal-text, 11 negation-text cards and 9 hand traps, with 68% P(>=1 hand trap in 6 going-second) (Inferred from text and hypergeometric draw odds)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density of 9 with 68% P(>=1 in 6) and removal-text cards supports challenging a board (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2800-3400 ATK (Destro-Dogma, Dreadnought Master, Dominance, Dusktopia, Chaos Hunter, Phoenix Enforcer) give strong closing stats (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55-card main with 12 cards at 3 copies and many single-copy support cards; compact but with weak garnet flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots used: 9 Fusion, 3 Synchro, 3 Link, with 3-copy Angelechy Shatranga and Dreadnought Master x2 (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability is effectively absent (Verified composition, no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; set neutral and Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with several decision points (Polymerization timing, hand-trap sequencing, Destiny HERO recursion) raise pilotability cost (Inferred)

How the score was computed

Strategy profile: Midrange primary; D13 dropped and weights renormalised over 95 (meta-neutral). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); no side deck (-3). Final formula: Uncapped: 0.80*Structural(55) + 0.20*TournamentReliability(45) + modifiers(-8) = 45; capped to 35 because the list is Illegal (theoretical/structural-only band). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction (9 hand traps, 11 negation-text cards, 33 removal-text cards)
  • Strong Extra Deck closing bosses at 2800-3400 ATK
  • Recursion of Destiny HERO monsters from the GY

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse at 3 copies against a limit of 2
  • Fusion engine depends on Fusion Destiny x3 and a single Polymerization
  • No Side Deck
  • No recorded combos, so consistency and median are inferred from text

Critical choke points

  • Polymerization or Fusion Destiny access in the opening hand
  • Single-copy Mask Change and Furnace/Fountain search chain for Masked HERO Fusion routes
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x Polymerization or a legal single-copy support card Restores legal copy count (Ash limit 2) and stabilises the Fusion starter.
2 1x Dominus Impulse a legal single-copy card Restores legal copy count (Dominus Impulse limit 2).
3 none (no Side Deck) a 15-card Side Deck with extra hand traps and an answer to floodgates Provides a post-side plan for best-of-3 play.

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom and Dominus Impulse over Semi-Limited limit); Main 55 and Extra 15 are within the TCG size rules; Limited cards Droll & Lock Bird, Reinforcement of the Army, Solemn Judgment and Terraforming are each run at 1 copy (legal); Composition counts and Extra Deck breakdown
  • Inferred: Starter and searcher hypergeometric odds; Interaction density from card text; Going-second hand-trap estimate (68%); Midrange strategy classification
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13 set neutral)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck; post-side performance cannot be assessed

More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
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