Vision HERO Deck #774069 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Synchro boards built from Destiny HERO and Masked HERO monsters, closing with Destiny HERO - Dusktopia, Dominance, Destro-Dogma, Angelechy Shatranga and Chaos Hunter (text-based read, Inferred); Destiny HERO recursion through Dark Angel, Denier and Dreadnought Servant into a second fusion or link wave (Inferred)
  • Turn 1 (going first): Open on Fusion Destiny or Dark City at Midnight with Mask Change/Polymerization searchers, then build a Destiny HERO fusion board while holding Ash Blossom and Ghost Ogre for interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) to stop the opponent's first summon, then Fusion Summon through the board (Inferred)
  • Recovery: Rebuild from the GY via Destiny HERO - Malicious, Dark Angel and Denier, and from the Deck via 15 searchers (Inferred)
  • After siding: Not assessable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a structural, theoretical read capped at 30 and is not a normal final score. Within that cap, the core Destiny/Masked HERO engine is very accessible, with P(at least one archetype-core card in a 5-card opening hand) of about 0.98 (Inferred), and the Extra Deck carries several strong bosses (Dusktopia, Dominance, Destro-Dogma, Angelechy Shatranga, Chaos Hunter). Interaction is layered across nine hand traps, Solemn Judgment, Dominus Spark, Typhoon and Dominus Impulse. The weaknesses are the absence of any recorded combo boards (floor and median are text-only and therefore uncertain), the lack of a side deck, and roughly 15 non-engine or off-archetype slots that raise brick risk. Scores were derived from the system as a whole, not from averaging the card scores, and the popularity of the Vision HERO archetype did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core P(>=1 in 5-card opening hand) ≈ 0.98; 3-copy starters such as Fusion Destiny sit at P ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Dead-hand risk is moderate: 15 searchers and 9 hand traps help, but 21 Level 0 spells and many situational cards add brick exposure (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling is a text-based read of Destiny HERO fusion and link chains into 3000+ ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown; the floor relies on the core engine appearing in most openings (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and multiple recursion routes (Malicious, Dark Angel, Denier) give several independent restarts (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion and 15 searchers offset the cost of fusion material, but there are no resource signatures from real boards (Inferred)
D7 End-Board & Interaction Quality 70 Removal and negation text is dense (33 removal, 11 negation hints) across Ash, Solemn Judgment, Dominus Spark and Typhoon (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second plan leans on hand traps plus Chaos Hunter and Dystopia board breaking; the going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2800-3400 ATK bosses and Dusktopia's piercing/bounce text give strong closing power (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 29 distinct, but 12 cards run 3 copies and 21 Level 0 spells add inflexibility (Verified composition, Inferred slot quality)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards across Fusion, Synchro and Link with broad coverage, but several Extra slots compete for the same material (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck present, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link, so format fit is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step fusion lines with several optional-trigger hand traps need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); no_side_deck (-2). Final formula: Uncapped 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56 (Meta provisional); capped to 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are almost always present in the opening hand (≈0.98)
  • Dense interaction: 9 hand traps plus Solemn Judgment, Dominus Spark, Typhoon and Dominus Impulse
  • Strong Extra Deck bosses with 2800-3400 ATK
  • Multiple recursion routes from the GY (Malicious, Dark Angel, Denier)

Weaknesses

  • Illegal as submitted: Ash Blossom and Dominus Impulse exceed their Semi-Limited limit
  • No side deck (side_count 0)
  • No recorded boards, so the floor and median cannot be measured
  • Several 3-copy non-engine cards and 21 Level 0 spells raise brick risk

Critical choke points

  • Mask Change and Polymerization (1 copy each) are the only ways to reach the Masked HERO fusion route
  • Dreadnought Master's Dreadmaster dependency (2 copies of Dreadmaster in Extra/Main structure) concentrates the line on a few cards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse 1 copy each of two legal, non-restricted cards (or a side deck) Brings the list within the Semi-Limited copy limit so the deck can be evaluated as a normal legal list
2 None A Main Deck of 40-60 is already satisfied; add a 15-card side deck Enables a post-side plan and lifts D12 from 10 to a usable score

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2; Main 55 / Extra 15 / Side 0 are within size rules; Limited cards Droll & Lock Bird, Reinforcement of the Army, Solemn Judgment and Terraforming are each run at 1 copy (legal); Card text and stats for the 55 Main and 15 Extra cards
  • Observed: Archetype core inclusion (usage stats): 18 of 25 core cards present (72%)
  • Inferred: Opening-hand consistency from hypergeometric estimates (≈0.98 for the core group); Going-first and going-second strengths read from text and hand traps; Board-breaking and closing power from boss ATK and text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link or dated meta data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck, so best-of-3 adaptability cannot be measured

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top