Destiny HERO Deck #774068 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Chaos Hunter x3
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x1
- Rainbow Bridge Bifrost x1
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Synchro boss summons from the Destiny HERO engine (Destiny HERO - Dreadnought Master, Destiny HERO - Destro-Dogma, Destiny HERO - Dominance / Dystopia / Dusktopia as listed in the Extra Deck); Recurring Destiny HERO monsters from GY and banish zones via Destiny HERO - Doom Overlord, Dreadnought Servant and Denier
- Turn 1 (going first): Open with Destiny HERO - Doom Overlord or Dreadnought Servant, use Fusion Destiny or Polymerization to reach a Destiny HERO Fusion, and protect the line with Ash Blossom and Dominus Impulse (Inferred from card text)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) answer the opponent's first summon, then the engine continues through Destiny HERO monsters (Inferred)
- Recovery: Destiny HERO monsters returning from GY or banish via Denier, Dark Angel and Malicious, plus Dark City at Midnight for search (Inferred from card text)
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
This list is Illegal (Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times where Semi-Limited allows 2), so it receives a capped score and is treated as structural-only. The Destiny HERO core is well represented: 28 archetype-core copies give P(at least one in a 5-card opening hand) of about 0.98 (Inferred), and Doom Overlord and Fusion Destiny provide the starters. The deck converts through Fusion, Link and Synchro summons, and its hand traps (9 cards) and removal text give it real interaction density on the End Board. Scoring is on the system: consistency, the Extra Deck spread and the interaction suite, not an average of card scores. Popularity (archetype usage) confirms that the list is real but earned no points, and the 0 side cards and no combo or tournament data cap the score and confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 archetype-core card in opening 5) ≈ 0.98; P(≥1 Doom Overlord in 5) ≈ 0.25; starter density is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 15 single-copy cards and 9 hand traps raise brick risk in hands with no Destiny HERO starter; the 3-copy staples mitigate it (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from text: Destiny HERO Fusions and Dreadnought Master / Destro-Dogma recursion can produce a board, but line steps are unverified (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards supplied; median output unknown, and interaction-first hands may go through a slower engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Denier, Dark Angel and Malicious recover Destiny HERO monsters after an interruption, and Angelechy Shatranga and Dreadnought Master give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Resource recovery depends on GY Destiny HERO monsters and Dark City at Midnight searches; the Fusion Destiny cost is real (Inferred from text) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment and Dominus Impulse give layered interaction over the board (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps and Destiny HERO - Destro-Dogma pressure challenge a board, but no going-second combo data is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses at ATK 2800–3400 (Dreadnought Master, Destro-Dogma, Dusktopia, Dominance) give closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards with 29 distinct; 28 off-archetype copies (Angelechy, Chaos, Kuriboh, Mulcharmy, Solemn) lower purity but still fit the Main Deck range (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards with Fusion/Synchro/Link spread; the list is dense and 3 Angelechy synchros are off-theme (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck; no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype meta-share absent, so the score is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Fusion lines with several hand traps, requiring frequent decision points; not reflected in recorded play (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55.3, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No-meta formula, then illegal cap: pre-cap = 0.80*55.3 + 0.20*45 + modifiers(-12) ≈ 41; capped to 35 because legality is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Destiny HERO core with near-certain opening access (Inferred)
- Layered interaction: hand traps plus negation and removal text (Inferred)
- Extra Deck bosses reach ATK 2800–3400 (Verified)
Weaknesses
- Illegal copy counts for Ash Blossom and Dominus Impulse (Verified)
- No Side Deck (Verified)
- Three Destiny HERO Fusions in the Extra Deck pool are not reflected in usage_statistics matching (Verified data issue)
- Low copy diversity in Fusion starters and 28 off-archetype copies (Verified composition)
Critical choke points
- Single Fusion Destiny / Polymerization access to Destiny HERO Fusions (Inferred)
- Reliance on Dark City at Midnight and Doom Overlord for search (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | No replacement needed; the Main Deck drops to 53, which is still within the 40–60 range | Cures the only legality violations, so the list can receive a normal score |
| 2 | None | A Side Deck of up to 15 cards | Adds post-side plan (D12 currently 20) |
Evidence & confidence
- Verified: Legality status Illegal: Ash Blossom and Dominus Impulse at 3 copies each over the Semi-Limited limit of 2; Main 55 / Extra 15 / Side 0 counts within size_rules; Extra Deck composition: 3 Synchro, 9 Fusion, 3 Link (listed as 10 distinct); Card stats for Destro-Dogma, Dusktopia, Dominance and Dystopia
- Inferred: P(≥1 archetype-core in opening 5) ≈ 0.98; Starter access and brick-risk ratings; Interaction density from text
- Provisional: Meta Power (null); D13 matchup/format fit (50)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck usage_statistics marks Destiny HERO - Dystopia, Dominance, Dusktopia, Cross Crusader, Wonder Driver, Dark Law, Contrast HERO Chaos, Destroyer Phoenix Enforcer and D - Force as in_this_deck=false, but the cards array lists the first three and the Link/Fusion cards as zone extra with copies. This looks like an extra-deck matching bug in the usage stats, so missing_core is unreliable here Meta Power is Provisional until a dated metagame sample is supplied
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