Magistus Deck #774067 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link summons of Invoked and Magistus boss monsters (Hyperinvoked Aeon, Invoked De Anima, Invoked Mechaba) through Aleister the Invoker material, with Invocation and Super Polymerization as the fusion engine; Hand-trap and negate attrition, with Invoked Augoeides and Invoked Baybarron as removal-backed followups
  • Turn 1 (going first): Open Aleister the Reminiscent, Crowley, or Invocation - Sword with a searcher, then fuse into an Invoked boss; the list has no recorded line to confirm the turn-1 conversion (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Skull Meister, Ghost Ogre and Effect Veiler to answer the opponent's first combo, then convert the board with a fusion boss (Inferred)
  • Recovery: Recover through Aleister and Invocation GY effects, Gamma Summon and Magistus Chorozo-style recursion; no recorded boards confirm recovery (Inferred)
  • After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan

Why it scores here

The deck is Illegal in the TCG format: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so the Final Contextual score is capped and this result is theoretical/structural only. Structurally, its best feature is interaction: about 14 hand traps and 13 negation effects give it a layered answer to a going-second opponent's first combo, and the fusion bosses (Hyperinvoked Aeon at 3800 ATK, Invoked De Anima, Invoked Mechaba) supply real closing power if the engine goes live. Its weakness is the engine itself: only 5 of the 25 usage-core cards are present, 67 of the 90 copies are off-archetype, and the Mulcharmy draw package and Heat Wave, Gamma Summon and Pot of Sloth do not reliably fit a Fusion/Link line. No recorded boards exist, so the floor, median and ceiling are text-only inference, and the zero-card side deck leaves no adaptation after game one. The score was not derived from Magistus's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in opening 5) ~0.25; archetype-core group P(>=1 in hand 5) ~0.72, but only 5 of 25 usage-core cards are present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand-trap and 14 searcher-text cards plus Mulcharmy, Heat Wave and Gamma Summon risk dead or conflicting hands; one unresolved passcode counted as main (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling from text only: Hyperinvoked Aeon and Invoked De Anima fusion into the Invoked engine, but no recorded best_line exists (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the Fusion/Link line needs a specific Aleister starter to function (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent negate routes (Ash, Skull Meister, Ghost Ogre, Effect Veiler, Droll and Lock Bird) give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Super Polymerization and the Invocation loop recover some resources, but Pot of Sloth and the Mulcharmy engine spend cards without clear return (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text cards, 18 removal-text cards and layered hand traps give strong end-board interaction (Inferred, semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is high (P >=1 hand trap in hand 6 ~0.84), and fusion bosses can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 65 Hyperinvoked Aeon at 3800 ATK and piercing or multi-attack fusions give closing power if the engine goes live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 main with 24 distinct cards, 6 Mulcharmy copies and Ghost Ogre off-plan; compactness is only moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 55 11 Fusion and 4 Link monsters across 14 distinct Extra cards; Invoked options are flexible but Endymion and Zoroa core cards are absent (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Fusion and Link sequencing, Aleister requirements and multiple once-per-turn effects make the line demanding (Inferred)

How the score was computed

Strategy profile: Combo-primary with Control secondary (weights per the Combo profile). Structural ≈ 50.5, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit exposure (-6); No side deck (-4); Engine conflict (-2); Illegal-deck cap (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50.5 + 0.20*40 - 12 = 36.4, then capped to 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash Blossom, Skull Meister, Ghost Ogre, Effect Veiler, Droll and Lock Bird) gives layered interruption
  • Fusion finishers with real closing power (Hyperinvoked Aeon 3800 ATK, Invoked De Anima, Invoked Mechaba)
  • Good going-second hand-trap density (P >=1 hand trap in hand 6 ~0.84)

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Only 5 of 25 usage-core archetype cards present; 67 of 90 copies are off-archetype (4.3% exact-name purity)
  • No side deck, so no best-of-3 adaptation
  • Brick risk from Mulcharmy, Heat Wave, Gamma Summon and Pot of Sloth
  • No recorded boards, so the combo ceiling and floor cannot be confirmed

Critical choke points

  • Aleister the Reminiscent / Crowley as the fusion-material gate for every Invoked boss
  • Super Polymerization (illegal at 3 copies) as the main fusion-enabler
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Nothing required to become legal (fill the side deck separately) Both cards are Semi-Limited with a legal limit of 2; the deck is Illegal until this is fixed
2 Off-plan Mulcharmy copies Additional Aleister or Invocation enablers, or a side deck of up to 15 cards Lifts the engine's consistency and gives post-side options
3 Unresolved passcode 86120751 in the main deck A verified card The unresolved card is counted as main but has no card data, so it cannot be evaluated

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2 (Semi-Limited); Main 55 and Extra 15 are within the TCG size rules, side is 0; Only 5 of 25 usage-core cards are present; Zero side-deck cards; Hyperinvoked Aeon stats 3800/3200
  • Inferred: Hand-trap and negation density gives interaction strength (D7); Hypergeometric starter and hand-trap probabilities; Going-second hand-trap coverage; Engine conflict from Mulcharmy and Pot of Sloth
  • Provisional: Meta Power (null) and D13 matchup fit, since no dated metagame sample or tournament link exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) in CardIDList could not be resolved to a card and was counted as main no win-rate telemetry (going-first/second, matchup, brick and starter rates): signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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