Invoked Deck #774065 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Sorcerer of the Swamp x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Heat Wave x3
- Invocation x2
- Invocation - "Grail" x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Judgment x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Zoroa, the Magistus Verethragna x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion boss pressure from the Extra Deck (Hyperinvoked Aeon, Invoked De Anima, Invoked Purgatrio, Invoked Mechaba) enabled by Aleister searches and Invocation Fusion Summons; Link and Magistus board presence (Aleister the Invoker of Madness, Endymion, Artemis, Zoroa) as fusion-material and Extra Deck follow-up
- Turn 1 (going first): Search Aleister (Magical Meltdown / Aiwass / Aleister the Reminiscent), go to Fusion via Invocation or Super Polymerization, and land a boss monster while holding Ash Blossom as a single-turn protection layer
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Skull Meister, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to break the opponent's starter, then rebuild the Aleister line from the GY and banish zones
- Recovery: Aleister and Invocation effects that operate from the GY and banishment (Magical Meltdown, Gamma Summon, Invocation GY effects) to re-enter Fusion after a hand trap or board wipe
- After siding: Not assessable: the list has no side deck, so there is no post-side adjustment and no way to answer a sided-in threat
Why it scores here
The list reliably reaches its Aleister core: the archetype-core group is 98.5% likely to show at least one card in the opening 5, and three Aleister searchers plus Magical Meltdown and Invocation give it real starter density. Its interaction is the strongest part of the system, with 14 hand traps, including Ash Blossom, Skull Meister, Ghost Ogre and Effect Veiler, covering both the opening turn and the opponent's turn. Conversion is scored from structure only, because no recorded boards exist, so the ceiling (Hyperinvoked Aeon, De Anima) and the median are both marked Inferred and kept low. The deck is held down by legality (Ash Blossom and Super Polymerization run three copies against a Semi-Limited limit of two), by an empty side deck, and by the absence of any combo or tournament evidence. Popularity and archetype usage were not credited as power, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least 1 Aleister or Invocation starter in opening 5) and archetype-core group P ~0.98 from hypergeometric draw; 3 Aleister searchers and Magical Meltdown give a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 55 main cards across 24 distinct names, 13 of them at 3 copies; 6 singletons and 1 unresolved passcode raise the brick risk; no hand-level brick measurement (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards, so ceiling is a text read of Hyperinvoked Aeon and Invoked De Anima fusion effects; no measured best line (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data (0 boards); median output cannot be measured and is kept well below the text-based ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent hand-trap routes (Ash, Ghost Ogre, Effect Veiler, Skull Meister, Droll) and GY recursion from Magical Meltdown and Invocation; no measured resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Aleister and Invocation recursion from GY and banishment is textual; 15 Extra Deck cards are a finite resource pool with no recorded economy data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 hand traps and 13 negation-text cards (Ash, Skull Meister, Ghost Ogre, Effect Veiler, Droll, Solemn Judgment, Virakam, Gamma Summon); strong layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six-card going-second hand has P at least 1 hand trap ~0.84, and Nibiru and Invoked Mechaba add board-breaking text; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion bosses at 3800, 3000 and 2900 ATK; Invoked Purgatrio text gives piercing and multi-attack (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55-card main deck with 3 copies of over-limit cards and 13 cards at the 3-copy level; efficiency suffers from the illegal list (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Fusion and 4 Link monsters with Aleister-based material requirements; full 15-card Extra Deck with strong flexibility (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so no post-side adjustment is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data and no dated meta sample; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines, Aleister/Invocation chains and several hand-trap timing windows raise the decision count (Inferred) |
How the score was computed
Strategy profile: Combo profile only; Stun influence noted in D7 and in the strategy label. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); weak_post_side_plan (-3); dependence_on_extra_deck_fusion_access (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so theoretical/structural only): 0.80*55 + 0.20*45 - 12 = 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high archetype-core access (98.5% at least one core card in opening 5)
- Dense hand-trap layer (14) covering both turns
- Extra Deck with multiple fusion bosses and link follow-up
- Recursion through Magical Meltdown and Invocation from GY and banishment
Weaknesses
- Illegal as built: 3 copies of two Semi-Limited cards
- No side deck
- Low exact-name archetype purity (22.9%), so the engine leans on generic cards
- No measured combo or tournament data
Critical choke points
- Aleister monster access: most Fusion routes need an Aleister on field or in GY
- Hand-trap timing: a single unanswered starter removes the Aleister line on turn 1
- Legality: the list cannot be played as built until two copies each of Ash Blossom and Super Polymerization are removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | any non-Semi-Limited hand trap or a 2nd copy of a 2-copy card already in the list | Brings the copy count to the Semi-Limited limit of 2 so the list becomes legal |
| 2 | 1 Super Polymerization | a non-Fusion starter or a Fusion-compatible non-limited card | Brings Super Polymerization to the Semi-Limited limit of 2 |
| 3 | one generic tech card | a 15-card side deck (at least 1 hand trap and 1 anti-Fusion answer) | Restores a post-side plan; the list currently has none |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0; Main size is within the 40-60 rule and Extra is within 0-15; Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Card text for Aleister, Invocation, Hyperinvoked Aeon, Invoked De Anima and Invoked Purgatrio; Usage stat: archetype core cards Mulcharmy Fuwalos and Ash Blossom at 100% inclusion
- Inferred: Opening-hand starter probability (hypergeometric); Hand-trap coverage on going-second hands; Fusion conversion ceiling from card text; Interaction density and layering from negation text
- Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode in CardIDList could not be resolved to a card (counted as main) No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied
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