Radiant Typhoon Deck #774062 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Radiant Typhoon Eldam x3. Created Oct 25, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Quick-Play-triggered Radiant Typhoon board: Fonix, Varuroon and Eldam/Swen/Krosea summons into large WIND beaters and Link/Xyz follow-up (Inferred from card text); Extra Deck follow-up through Ritual Beast Ulti-Reirautari, Phantom Fortress Enterblathnir and The Dragon that Devours the Dogma (Inferred)
  • Turn 1 (going first): Open Mystical Space Typhoon, Radiant Typhoon Vision or Krosea/Eldam summons through Quick-Play triggers, search a Radiant Typhoon monster, and keep Ash Blossom up for the first opposing search or summon (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Varuroon negation to stop the opponent's first line, then recover through Radiant Typhoon searchers and Quick-Play recursion (Inferred)
  • Recovery: Recover from interaction via Radiant Typhoon Mandate, Ascendance and Manifestation recursion of Quick-Play Spells and GY Radiant Typhoon monsters (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the best-of-3 plan is absent (Provisional)

Why it scores here

The list is structurally coherent around the Radiant Typhoon engine: 26 archetype-core copies give about a 97% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and 18 searcher-text cards give about 87%. Interaction is layered through three Ash Blossom, Droll & Lock Bird, Varuroon and Totem Bird negations, which keeps the end board and going-second play above average. The score is not earned by popularity: the archetype usage stats and the deck's roster only confirm the list is real and accessible. Scoring is on the system, not an average of the individual card scores, and the lack of recorded boards keeps the combo ceiling and median at inferred values. The deck is illegal as built (three Ash Blossom against a limit of two), so the normal Final Contextual score is capped at a low theoretical value, and the empty side deck leaves best-of-3 adaptability unscored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in opening hand of 5) = 0.966; P(searcher in hand of 5) = 0.875 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Off-archetype copies are 45 of 55 main; Mulcharmy and Greed are 11 copies of non-engine cards; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling is text-only from Varuroon, Fonix and Eldam summon chains (Inferred)
D4 Combo Floor & Median Output 48 No combo median or power distribution exists; the floor is inferred from draw density and Quick-Play dependency (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Four hand traps plus Radiant Typhoon recursion (Mandate, Ascendance, Manifestation) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Pot of Extravagance and Mulcharmy draw effects offset spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 68 Three Ash Blossom, Droll & Lock Bird, Varuroon, Totem Bird and Gordian Slicer give layered interaction density (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Quick-Play and hand-trap density supports going-second interaction; the Great Gallant Bandit adds board-breaking negation (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATKs reach 3000 (Fonix, Varuroon, Dragon that Devours the Dogma) but there is no direct-damage text (Inferred)
D10 Main Deck Efficiency & Flexibility 52 Exact archetype purity is 35.7% and 22 generic cards dilute the engine; 55 main cards with 3-copy staples (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots are fully used, with 8 Links and multiple Fusion, Synchro and Xyz options; access is Inferred from text
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15), so no post-side adaptation is possible (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Quick-Play windows and up to 4-step chains create a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (Structural weights only; no reweighting applied). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12). Final formula: Structural 58 = 0.80*58 + 0.20*50 = 56.4 before modifiers; modifiers -12 gives 44.4; capped to 35 because legality is Illegal (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core accessibility is high (about 97% in opening hand of 5, Inferred)
  • Layered interaction from three Ash Blossom, Droll & Lock Bird, Varuroon and Totem Bird
  • Recursion from Mandate, Ascendance and Manifestation supports recovery

Weaknesses

  • Illegal as built: three Ash Blossom against a Semi-Limited limit of two
  • No side deck; no best-of-3 plan
  • Heavy off-archetype density (45 of 55 main cards) with Greed and Mulcharmy filler

Critical choke points

  • Quick-Play Mystical Space Typhoon copies are the shared trigger for many engine cards; losing access to them slows the whole line (Inferred)
  • Ash Blossom copy count must be reduced to 2 before any normal score can apply
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted card (e.g., a Radiant Typhoon Quick-Play) Clears the only legality violation so a normal Final Contextual score can apply
2 none A 15-card side deck with hand-trap or interaction flex Side deck is empty; a best-of-3 plan is currently absent (D12 = 15)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); Main 55 / Extra 15 / Side 0 counts within size rules; Card text for all main and extra cards resolved
  • Observed: Usage stats: 21 archetype rows; 12 of 16 core cards present
  • Inferred: Engine accessibility P(at least one core in hand of 5) = 0.966 (hypergeometric); Interaction density, recovery and going-second plan from card text; Matchup and strategy classification from composition
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan cannot be scored no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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