Despia Deck #774055 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion-summon Albaz-line bosses (Fallen of Albaz-based Fusion Monsters such as The Dragon that Devours the Dogma and Mirrorjade) and convert the board with 3000-ATK pressure; Branded Fusion and Branded in High Spirits into a Level 8 Fusion boss, with Synchro closers from Ecclesia/Swordsoul when resources allow
  • Turn 1 (going first): Open a starter (Fallen of the White Dragon, Blazing Cartesia, Incredible Ecclesia or Guiding Quem) and use search effects (Aluber, Branded Opening, Dogmatika Ecclesia) to reach a Fusion Summon of an Albaz-line boss on turn 1-2, protected by Ash Blossom and Typhoon-style interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) answer the opponent's first summon or search, then Fusion Summon through the remaining board
  • Recovery: Recursion through Fallen of Albaz and Branded Retribution (GY-based Fusion Materials), Fallen of the White Dragon and Dogmatika Ecclesia from the GY, with Pot of Sloth for card flow
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

This deck is scored as a theoretical, structural-only read because the list is illegal in TCG: three copies each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization exceed their Semi-Limited limit of two, so the final score is capped at 40. The engine is the Fallen of Albaz line, with Branded search and Fusion access into 3000-ATK bosses, and the 10 hand traps and 17 removal-text cards give it a credible interaction layer (D7 70). Its floor is weaker: there are no recorded boards, so the median output (D4 45) and the ceiling (D3 65) are text-only inferences. The deck spans five related sub-archetypes (Branded, Albaz Dragon, Despia, Dogmatika, Ecclesia) with only about 7% exact-name purity, which costs consistency and pilotability, and it has no side deck, which caps adaptability at 10. No popularity or meta-share earned any points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 15 searcher-text cards in a 5-card opening hand) ≈ 0.80; archetype-core group P(at least one in hand) ≈ 0.95, but the core is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 14 singles / 3 doubles / 12 triples; 10 hand traps and 13 tech cards add dead-card risk when the Fusion engine is not live; proxy full-brick ≈ 5% (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling is inferred from text: Branded Fusion or Fallen of Albaz into a 3000-ATK Albaz-line boss with a Branded search chain (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median and floor are unknown; the expected output is set near the midpoint and treated as provisional (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Droll & Lock Bird and Nibiru provide several hand traps; Fallen of Albaz and Branded Retribution give some recursion; no independent second line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Aluber, Branded Opening and Gold Sarcophagus provide card flow; Fallen-line GY recursion reduces the cost of recovery (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 10 hand traps, 11 negation-text cards, 17 removal-text cards and The Great Gallant Bandit / Ghost Ogre (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on hand traps plus Fusion bosses through a board; Granguignol and Secreterion provide follow-through (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board bosses at 2500-3000 ATK (The Dragon that Devours the Dogma 3000, Secreterion 3000, Albion 2500); no direct-attack evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 Main cards over 29 distinct names with 14 singletons; large generic and Branded-only slots leave the Main deck inconsistently focused (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 13 Fusion, 2 Synchro, with several Albaz-line bosses and Ecclesia/Swordsoul Synchro closers; mostly coherent (Inferred)
D12 Side Deck Adaptability 10 No side deck (0 cards), so there is no post-side plan and no sideboarding evidence (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Despia share is unknown, so this score is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains, multiple sub-archetype dependencies and many conditional hand-trap decisions are error-prone (Inferred)

How the score was computed

Strategy profile: Midrange primary (Combo secondary, informational only). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Engine conflicts and no side deck (-2). Final formula: Illegal deck: theoretical only. 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52.2, Meta provisional; modifiers -12 = 40, capped at 40 for illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps, 11 negation-text cards and 17 removal-text cards
  • Strong Fusion boss access: 13 Fusion Extra Deck slots with multiple 2500-3000 ATK bosses
  • Searcher density: 15 searcher-text cards give a high chance of a functional opening hand

Weaknesses

  • Illegal as built: three copies of Semi-Limited cards
  • No side deck: zero post-side adaptability
  • Low exact-name purity (7%) across five related sub-archetypes, which hurts engine coherence
  • No recorded combos, so the median and floor cannot be measured

Critical choke points

  • Fallen of Albaz and the Branded Fusion / Branded in High Spirits chain are the single route to the main bosses
  • Three Semi-Limited cards cannot all be run, so the legal build loses one copy of each
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (3 copies to 2 each) Nothing (or a replacement one-of tech card) Required for legality: the deck is Illegal as built, and the score cannot be final until this is fixed
2 Nothing A 15-card side deck with hand traps and a Fallen-line support package Side deck is currently 0 cards, so the deck has no post-side plan in best-of-3

Evidence & confidence

  • Verified: Legality status Illegal: three cards over their Semi-Limited copy limit (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Main 56, Extra 15, Side 0; Main and Extra sizes are legal; Five Limited cards are run at one copy each (legal); Archetype purity 7% exact-name; 66 off-archetype copies
  • Observed: Usage stats: 14 of 25 core cards present (56%), missing Mirrorjade and Ecclesia and the Dark Dragon
  • Inferred: Hypergeometric consistency: P(searcher in hand5) ≈ 0.80, archetype-core ≈ 0.95; Ceiling and median output from card text only; Interaction density from text and role tags
  • Provisional: Meta Power null and D13 matchup/format fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample Deck has no side deck, so post-side performance is unmeasurable Deck is illegal as built; scores are theoretical only

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top