Dogmatika Deck #774054 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.

Deck Dogmatika TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 61
Reliability 45
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz into Fusion and Synchro boards (Albaz Dragons, Granguignol, The Dragon that Devours the Dogma) built from Dogmatika and Branded starters, with Fallen of the White Dragon and Ecclesia tuners as the engine bridge; Hyperinvoked Aeon and Titaniklad as late-game boss monsters from the Extra Deck
  • Turn 1 (going first): Open Fallen of Albaz or Dogmatika Ecclesia (about 0.96 chance of at least one archetype-core card in a 5-card hand), Special Summon or Fusion Summon into an Albaz Dragon, and protect the line with Ash Blossom and Ghost Ogre
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Nibiru) to answer the opponent's first summon chain, then rebuild through Fallen of Albaz or Fallen of the White Dragon
  • Recovery: Recycle through Fallen of Albaz and Mulcharmy draws, Pot of Sloth, and Nadir Servant to rebuild the Extra Deck line after an interaction
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Inferred)

Why it scores here

The deck is scored as a connected Dogmatika/Fallen of Albaz system, not as an average of its card scores. Its archetype core is well accessed: the core group has about a 0.96 chance of at least one copy in a 5-card opening hand, and searchers appear 15 times, so the engine is likely to go live on turns 1 and 2 (Inferred). Interaction is dense (10 hand traps and 11 negation-text cards), which keeps the engine alive through one interruption and helps going-second. The floor is weaker than the ceiling: no recorded boards exist, so median output is unmeasured and set near the middle of the range. Popularity and archetype share earned no points, and the deck is capped because it is illegal in TCG as submitted (three copies each of Ash Blossom, The Fallen & The Virtuous, and Super Polymerization against a limit of two). This score is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card hand) ~0.96 (Inferred); searcher text on 15 cards (Verified)
D2 Opening-Hand Quality & Brick Management 58 Off-archetype purity 2.8% and 39 generic cards add some dead-card risk; 14 singletons improve draw variety (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling comes from Fallen of Albaz into Albaz Dragon and Dragon that Devours the Dogma Fusion routes (Inferred from text)
D4 Combo Floor & Median Output 45 median power index unavailable (no parseable boards); floor is unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Ash Blossom, Ghost Ogre, Droll and Lock Bird, and Nibiru give several answers, and Fallen of Albaz and Fallen of the White Dragon offer a second line (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy Fuwalos, and Nadir Servant provide draw and recovery (Inferred from text)
D7 End-Board & Interaction Quality 70 Ash Blossom x3, Ghost Ogre, Droll and Lock Bird, Typhoon, and The Great Gallant Bandit cover breadth (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density is strong against going-second boards (Inferred from text and flags)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses include Hyperinvoked Aeon (3800 ATK) and Dragon that Devours the Dogma (3000 ATK), but no piercing or direct text is counted (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 Main cards across 29 distinct names, with 3-copy staples and low archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 13 Fusion and 2 Synchro, with mostly Fallen-of-Albaz-material routes (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link is supplied, so matchup and format fit are provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching Fusion and hand-trap decisions and multi-step Fallen routes raise the skill demand (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary, disclosed. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (structural-only cap) (-15); Banlist exposure (-3); No side deck (-3); Hard dependence on Fallen of Albaz routes (-2). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(45) + ContextModifiers(-23) = 35, capped as Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible (about 0.96 in a 5-card opening hand, Inferred)
  • Dense interaction: 10 hand traps and 11 negation-text cards
  • Two independent engine routes through Fallen of Albaz and Fallen of the White Dragon

Weaknesses

  • Illegal as submitted: three cards exceed their Semi-Limited copy limit
  • No side deck, so no post-side plan
  • Low archetype purity (2.8% exact-name) raises dead-card risk
  • No recorded boards, so median output is unmeasured

Critical choke points

  • Fallen of Albaz as the Fusion material and Extra Deck access hub
  • Ash Blossom, Ghost Ogre and Droll as the only answers to going-second interaction
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring (3 to 2) none required for legality Brings the deck within the TCG Semi-Limited limit of two
2 One copy of Super Polymerization (3 to 2) none required for legality Brings the deck within the Semi-Limited limit of two
3 One copy of The Fallen & The Virtuous (3 to 2) none required for legality Brings the deck within the Semi-Limited limit of two; re-evaluate the score after the fix

Evidence & confidence

  • Verified: Illegal status: three Semi-Limited cards at three copies each (limit two); Main 56, Extra 15, Side 0 counts; Card text and banlist statuses for all listed cards; Core-group inclusion from usage stats (25 core copies, 15 present)
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Hand-trap and interaction density read from text flags; Going-first and going-second power estimates; Combo ceiling from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Median combo floor (no recorded boards)
  • Data gaps: No recorded combos, so floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null in the export

More TCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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