Atlantean Deck #774051 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 25, 2026 by YGO Mod.

Deck Atlantean TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Atlantis / Umi field-driven Extra Deck boards (Levia-Dragon of Atlantis - Daedalus, Azure Ocean Dragon Lord - Neo-Daedalus Rage, Poseidra) built from a WATER-heavy main deck; Atlantean and Mermail beatdown through Atlantean Dragoons direct attacks and Poseidra's 2800 ATK body
  • Turn 1 (going first): Search and summon through Penguin, Neptabyss, Mermail Abyssteus, and Mulcharmy Purulia to build toward an Atlantis field and Extra Deck boards; hold Ash Blossom and Ghost Ogre for the opponent's first effect
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Droll and Lock Bird, Ghost Ogre and Dominus Impulse as interaction, then convert through Mulcharmy draw and a single Extra Deck summon
  • Recovery: Revive Atlantis-mentioning monsters from the GY through Warchief of Atlantis, Monster Arms of Atlantis and Siren Vortex; recover searcher count through Mermail and Atlantean searchers
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a searcher-driven hand: P(at least one searcher-text card in a 5-card opening hand) is about 0.88, and the archetype-core group is almost always present, so the engine is accessible on turn one (Inferred from hypergeometric estimates). Interaction is the strongest system trait, with 6 hand traps, 13 negation-text cards and 18 removal-text cards giving layered answers that survive a single disruption. Conversion is the weak link: no recorded boards exist, so the ceiling and median are text-only inference and are scored conservatively. The main deck runs five unrelated sub-engines (Atlantis/Umi, Abyss, Mermail, Daedalus, Deep Sea) plus Adamancipator, Graydle, Icejade and Marincess Extra Deck cards, with only 18 percent exact-name archetype purity, which lowers consistency and pilotability. The deck is Illegal as submitted (two cards over their Semi-Limited copy limit) and has no Side Deck, so the score is capped and reported as theoretical and structural only; popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.88; archetype-core group in hand ≈ 0.997 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 14 three-copy cards and 13 singletons; searcher density high, but five competing sub-engines raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is text-only inference from Atlantis/Umi and Extra Deck summon chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown; scored conservatively (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps plus Atlantis GY revival give some independent lines after one disruption; no route-redundancy data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY-recursion monsters (Warchief, Monster Arms, Siren Vortex) recover resources across turns (Inferred from card text)
D7 End-Board & Interaction Quality 70 6 hand traps, 13 negation-text and 18 removal-text cards give layered end-board interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Six hand traps and Mulcharmy draw effects contest a going-second board; no going-second split data available (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck boards reach 2600 to 2900 ATK (Levia-Dragon, Neo-Daedalus Rage, Poseidra), with Atlantean Dragoons direct attacks (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main cards, 28 distinct, sizes legal; 3-copy stacking of Mermail, Penguin and Mulcharmy lowers flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Synchro, Xyz and Link with no mandatory single-card dependency visible (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no adaptability is available for best-of-3 (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Five sub-engines, Atlantis field timing and multi-step Extra Deck summons raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-4); Engine conflicts (-4); No side deck (-4). Final formula: Uncapped: 0.80*Structural(55.6) + 0.20*TournamentReliability(50) + Modifiers(-12) = 42.5; Illegal cap applied -> reported 35 as theoretical/structural-only; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives an accessible opening hand (Inferred from hypergeometric estimate)
  • Layered interaction: 6 hand traps, 13 negation-text and 18 removal-text cards
  • Recursion through Atlantis-mentioning monsters supports later turns

Weaknesses

  • Illegal as submitted: two cards over their Semi-Limited copy limit
  • No Side Deck, so best-of-3 adaptability is zero
  • Five competing sub-engines reduce coherence and brick resilience
  • No combo evidence, so conversion and median output are unverified

Critical choke points

  • Atlantis, City of the Sea Dragon on the field is required for several Umi and Extra Deck lines (Inferred)
  • Going-second plans depend on the six-card hand containing at least one hand trap (P ≈ 0.50 for at least one of 6 hand traps; Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (legality fix) Third copy exceeds the Semi-Limited limit of 2; deck is Illegal until fixed
2 1 copy of Dominus Impulse none (legality fix) Third copy exceeds the Semi-Limited limit of 2; deck is Illegal until fixed
3 none a 15-card Side Deck Zero side cards removes any post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against 2 legal; Main 57 and Extra 15 are within size rules; Side 0 is within the 0 to 15 range; Archetype exact-name purity 18.1 percent
  • Observed: Usage stats: Atlantean core cards present, 15 of 25 core cards included
  • Inferred: Searcher access: P(at least one searcher-text card in hand5) ≈ 0.88; Interaction layering from hand-trap and negation text; Going-second hand-trap coverage ≈ 0.50
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists for going-first, going-second, matchup or brick rates Side Deck is empty, so post-side performance cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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