Atlantis, City of the Sea Dragon Deck #774050 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 25, 2026 by YGO Mod.

Deck Atlantis, City of the Sea Dragon TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Umi-field Extra Deck pressure: Synchro/XYZ/Link bosses (Poseidra Abyss, Graydle Dragon, Icejade Gymir Aegirine, Azure Ocean Dragon Lord) enabled by Atlantean/Mermail searchers and Level-reduction via Atlantis, City of the Sea Dragon (Inferred); Abysstrite / Levia-Dragon of Atlantis - Daedalus Special Summons from Umi-linked searches (Inferred)
  • Turn 1 (going first): T1: Penguin/Mermail/Atlantean searcher chain into Atlantis, City of the Sea Dragon and Advent of Atlantis to make Umi, then Synchro or XYZ into a 3000-ATK boss (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hand traps (Ash Blossom x3, Ghost Ogre x2, Droll & Lock Bird x1) and Dominus Impulse to stop the opponent's first Special Summon, then rebuild the Atlantean engine through searches (Inferred)
  • Recovery: Mermail/Atlantean searchers plus Mulcharmy draw effects and Warchief of Atlantis GY recursion to refill the hand after a disrupted turn (Inferred)
  • After siding: Not evaluable: no Side Deck is present in the export, so there is no post-side plan (Verified absence)

Why it scores here

The deck reliably opens an engine: the 15-copy Atlantean/Mermail/Atlantis core gives roughly an 80% chance of at least one starter in a 5-card opening hand, and about 88% for at least one searcher (Inferred, from hypergeometric estimates). Conversion into pressure depends on Umi-field Extra Deck summons (Poseidra Abyss, Graydle, Icejade, Neo-Daedalus Rage at 2800-3000 ATK), which is the main reason the closing score is moderate-high. Interaction is layered through hand traps and negation text, but Ash Blossom and Dominus Impulse are run three copies against a Semi-Limited limit of two, which makes the list illegal and caps its contextual score. The score is structural and theoretical: it comes from consistency, median-to-ceiling output read from card text, and interaction on the system as a whole, not from Atlantis being a known archetype or from averaging the individual card scores. Popularity and usage statistics confirmed the list is real but earned no points, and no recorded boards exist to ground the median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in opening 5) ≈ 0.80; P(>=1 searcher in opening 5) ≈ 0.88; starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 45 57 main cards across 28 distinct names with 13 singletons; roughly 6 hand traps and tech cards compete for hand slots, and Mulcharmy/Penguin chains can brick (Inferred)
D3 Combo Conversion & Ceiling 60 Umi and Level-reduction text lets a 3-card search chain reach 2800-3000 ATK bosses, but there are no recorded boards to confirm the ceiling (Inferred from text; no combos)
D4 Combo Floor & Median Output 45 No combo data and no median power index, so floor and median are text-only inference and pulled toward the middle (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent searchers (Mermail Abyssteus, Neptabyss, Dragoons) and hand traps give alternatives after one disruption, but the Umi chain has few distinct starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Many GY-cost effects (Dragoons, Heavy Infantry, Warchief) regenerate resources, with Mulcharmy draw and Warchief GY recursion (Inferred from text)
D7 End-Board & Interaction Quality 62 13 negation-text cards and 6 hand traps give layered interaction, but the over-limit Ash and Dominus copies are illegal as built (Inferred semantic read, Verified copy count)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage is about 50% for at least one hand trap in a 6-card hand (Inferred); Ghost Ogre and Dominus give some board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2800-3000 ATK bosses (Poseidra Abyss, Graydle, Icejade, Neo-Daedalus Rage) give closing power, but there is no recorded win evidence (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 Compact at 40-60 main range with 57 cards; many 3-copies and high-redundancy engine cards, but the list is over the copy limit and 13 singletons dilute consistency (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 slots spread across Synchro/XYZ/Link with several off-theme Extra cards (Adamancipator, Icejade, Graydle, Crocodragon, Toadally Awesome) that do not follow the Umi engine (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side plan and no adaptability in a best-of-3 setting (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share is absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Umi and Level-reduction sequencing with several optional triggers is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); side deck absent (-4). Final formula: Illegal cap applied: 0.80*53.5 + 0.20*40 = 50.8; modifiers total -12 → 38.8; capped at 30 as a theoretical, structural-only score (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher density (19 searcher-text cards) gives high starter access
  • Layered negation and hand-trap coverage (13 negation-text cards, 6 hand traps)
  • Strong Extra Deck closing bosses at 2800-3000 ATK

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No side deck, so no best-of-3 adaptability
  • Scattered off-theme Extra Deck and tech slots reduce consistency

Critical choke points

  • Atlantis, City of the Sea Dragon and Advent of Atlantis as the Umi enabler; without Umi most Level-reduction and summon lines stall
  • Single-copy key cards (Atlantis, Levia-Dragon, Monster Arms, Warchief) limit redundancy
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Any legal-copy-compliant replacement (e.g. one Atlantean or Mermail searcher, or a non-restricted hand trap) Restores legal copy limits so the deck can receive a normal score
2 Off-theme Extra Deck cards (e.g. Adamancipator Risen - Dragite, Ravenous Crocodragon Archethys) Umi-compatible Extra Deck boss or Link (e.g. LeVirtue Dragon, Marincess options) Improves Extra Deck coherence and Umi engine conversion
3 Nothing (side deck is empty) A 15-card Side Deck with hand traps and anti-spell/trap answers Enables a post-side plan, which the current list lacks

Evidence & confidence

  • Verified: Illegal copy counts: Ash Blossom and Dominus Impulse at 3 copies vs legal 2; Main 57 and Extra 15 are within size rules; Side is 0; Archetype core-group probability and searcher-text counts from the evidence
  • Inferred: Starter and searcher access probabilities used for D1/D2; Umi and Level-reduction combo reads from card text; Going-first and going-second plans and hand-trap coverage
  • Provisional: Meta Power (null) and matchup/format fit (D13); Floor and median output (D4) with no recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; no post-side evidence Deck title is null in the export

More TCG Info

Atlantis, City of the Sea Dragon

Atlantis, City of the Sea Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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