Goblin Deck #774049 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Goblin Biker Dugg Charger x1
- Goblin Bikers Gone Wild x1
- Goblin Zombie x1
- Hubrow, Founder of the Ominous Observers x3
- Mezuki x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Skull Meister x3
- Stare of the Snake Hair x2
- The Phantom Knights of Doomed Soleret x3
- Wandering Titan of Tartarus x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x3
- Ectoplasmic Fortification x2
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Dominus Spark x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- The Phantom Knights of Rusty Bardiche x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Goblin Biker Big Gabonga x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: No single reliable win condition. The deck's closers are spread across Call of the Haunted Zombie recursion (Pumpking the Great Ghost King), Goblin Xyz bosses (Goblin Biker Big Gabonga, Goblin Bikers Gone Wild) and large one-off Extra Deck threats (Divine Arsenal AA-ZEUS, Wandering Titan of Tartarus).; Attrition through hand traps and removal (Dominus Spark, Cosmic Cyclone, Vortex of Time) that clears the opponent's board before a late Extra Deck threat lands.
- Turn 1 (going first): Open with Hubrow, Ectoplasmic Fortification or Goblin Zombie to find a second starter, then build a Zombie board toward Pumpking or Goblin Bikers Gone Wild. Hold Ash Blossom or Droll & Lock Bird to protect the board.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird) to disrupt the opponent's first play, then convert with Call of the Haunted or Dominus Spark on whatever monster survives.
- Recovery: Recover from interaction through Mulcharmy draw effects, Changshi or Mezuki recursion from the GY, and Officiating Reverie. Rebuild the Zombie board from the GY when the hand is spent.
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.
Why it scores here
The deck is Illegal as built: three cards exceed their copy limits (Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies against a limit of 2, and S:P Little Knight at 2 against a limit of 1). Under the rubric it is capped and scored as a theoretical, structural-only read. The structural read rests on the interaction suite. Eleven hand traps and 14 negation-text cards let it answer the opponent's first plays in most hands, and the Call of the Haunted / Pumpking line gives it a way to convert those answers into a board. Consistency is the weak point. The 55-card main deck contains roughly 66 off-archetype copies across about a dozen sub-archetypes, and its 6 core-archetype copies have only about a 45% chance of appearing in the opening 5-card hand. No recorded boards exist, so the combo ceiling and median are text-only inference. Archetype popularity and usage stats were not used to raise the score, and card scores were not averaged into it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 of a 3-copy card in a 5-card opening hand) ≈ 0.25; archetype core group P ≈ 0.45; no combos to confirm starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps and 11 tech cards cover some dead draws, but about 66 off-archetype copies and two Normal Summon conflicts (Goblin Bikers Gone Wild, Mulcharmy) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling is set by Pumpking, Call of the Haunted and Goblin Bikers Gone Wild lines, but no recorded boards exist to verify it; text-only inference (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards; the median is unknown. The mixed sub-archetype shell suggests an average output, not a reliable floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent hand traps and recovery routes (Mulcharmy, Changshi, Mezuki, Officiating Reverie) let the deck keep going after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (9 searcher-text cards) and GY recursion give the deck decent card economy across a turn (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Dominus Spark, Dominus Impulse, Cosmic Cyclone, Vortex of Time, Ash Blossom and Droll & Lock Bird give layered, mostly durable interaction; the Semi-Limited copy overflow limits this (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Call of the Haunted are strong going second, and there are 11 hand traps; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Large Extra Deck threats (Divine Arsenal 3000 ATK, Wandering Titan 2600 ATK, Goblin Bikers Gone Wild 2400 ATK) give closing power, but these need specific material setups (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards across 29 distinct names, with about 4 on-archetype exact-name copies, is loose and off-engine for a 40-60 card format range (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards across 13 distinct names mix Xyz, Link and Pumpking/Launch lines; the 2-copy Limited/over-limit Link adds an illegal burden (Inferred) |
| D12 | Side Deck Adaptability | 10 | The deck has no Side Deck (side_count 0), so there is no post-side plan to score (Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample exists; the archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Quick Effect hand-trap timings and Xyz/Link material choices give a moderate-to-high decision load for a pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); archetype_incoherence (-4); no_side_deck (-2). Final formula: Uncapped: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36; Illegal cap applied (theoretical/structural-only) → 25. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and removal interaction (11 hand traps, 27 removal-text cards)
- Real recursion routes from the GY (Changshi, Mezuki, Officiating Reverie)
- Extra Deck threats with high ATK (Divine Arsenal, Wandering Titan, Gabonga)
Weaknesses
- Illegal copy counts on three cards
- Loose archetype cohesion (5.7% exact-name purity)
- Large main deck with many off-plan slots
- No side deck
- No recorded boards to verify the combo ceiling or median
Critical choke points
- Pumpking and Call of the Haunted lines depend on Zombie monsters being in the GY and on the Call of the Haunted copies being live
- Core archetype group has about a 45% chance of appearing in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and S:P Little Knight | Nothing required to become legal; replace with the lowest-value off-plan card if the count is trimmed | Restores the deck to legal copy counts. Without this, the deck cannot receive a normal score. |
| 2 | Off-archetype tech and loose Extra Deck slots | Cards that continue the Call of the Haunted / Zombie line | Improves engine cohesion and consistency. The 5.7% exact-name purity is the main cause of the score cap (Inferred). |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3/2, Dominus Impulse 3/2, S:P Little Knight 2/1; Main 55 / Extra 15 / Side 0 counts; Exact-name purity 5.7%
- Inferred: Opening-hand probabilities and brick estimates; Structural dimension scores and text-based role reads; Modifier values and the Illegal cap
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record are absent No win-rate telemetry; going-first/second and matchup results are unknown Meta Power is provisional without a dated metagame sample No side deck list
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