Goblin Deck #774049 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 25, 2026 by YGO Mod.

Deck Goblin TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: No single reliable win condition. The deck's closers are spread across Call of the Haunted Zombie recursion (Pumpking the Great Ghost King), Goblin Xyz bosses (Goblin Biker Big Gabonga, Goblin Bikers Gone Wild) and large one-off Extra Deck threats (Divine Arsenal AA-ZEUS, Wandering Titan of Tartarus).; Attrition through hand traps and removal (Dominus Spark, Cosmic Cyclone, Vortex of Time) that clears the opponent's board before a late Extra Deck threat lands.
  • Turn 1 (going first): Open with Hubrow, Ectoplasmic Fortification or Goblin Zombie to find a second starter, then build a Zombie board toward Pumpking or Goblin Bikers Gone Wild. Hold Ash Blossom or Droll & Lock Bird to protect the board.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird) to disrupt the opponent's first play, then convert with Call of the Haunted or Dominus Spark on whatever monster survives.
  • Recovery: Recover from interaction through Mulcharmy draw effects, Changshi or Mezuki recursion from the GY, and Officiating Reverie. Rebuild the Zombie board from the GY when the hand is spent.
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.

Why it scores here

The deck is Illegal as built: three cards exceed their copy limits (Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies against a limit of 2, and S:P Little Knight at 2 against a limit of 1). Under the rubric it is capped and scored as a theoretical, structural-only read. The structural read rests on the interaction suite. Eleven hand traps and 14 negation-text cards let it answer the opponent's first plays in most hands, and the Call of the Haunted / Pumpking line gives it a way to convert those answers into a board. Consistency is the weak point. The 55-card main deck contains roughly 66 off-archetype copies across about a dozen sub-archetypes, and its 6 core-archetype copies have only about a 45% chance of appearing in the opening 5-card hand. No recorded boards exist, so the combo ceiling and median are text-only inference. Archetype popularity and usage stats were not used to raise the score, and card scores were not averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 of a 3-copy card in a 5-card opening hand) ≈ 0.25; archetype core group P ≈ 0.45; no combos to confirm starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 11 tech cards cover some dead draws, but about 66 off-archetype copies and two Normal Summon conflicts (Goblin Bikers Gone Wild, Mulcharmy) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is set by Pumpking, Call of the Haunted and Goblin Bikers Gone Wild lines, but no recorded boards exist to verify it; text-only inference (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards; the median is unknown. The mixed sub-archetype shell suggests an average output, not a reliable floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand traps and recovery routes (Mulcharmy, Changshi, Mezuki, Officiating Reverie) let the deck keep going after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (9 searcher-text cards) and GY recursion give the deck decent card economy across a turn (Inferred)
D7 End-Board & Interaction Quality 70 Dominus Spark, Dominus Impulse, Cosmic Cyclone, Vortex of Time, Ash Blossom and Droll & Lock Bird give layered, mostly durable interaction; the Semi-Limited copy overflow limits this (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Call of the Haunted are strong going second, and there are 11 hand traps; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Large Extra Deck threats (Divine Arsenal 3000 ATK, Wandering Titan 2600 ATK, Goblin Bikers Gone Wild 2400 ATK) give closing power, but these need specific material setups (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 29 distinct names, with about 4 on-archetype exact-name copies, is loose and off-engine for a 40-60 card format range (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 13 distinct names mix Xyz, Link and Pumpking/Launch lines; the 2-copy Limited/over-limit Link adds an illegal burden (Inferred)
D12 Side Deck Adaptability 10 The deck has no Side Deck (side_count 0), so there is no post-side plan to score (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; the archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Quick Effect hand-trap timings and Xyz/Link material choices give a moderate-to-high decision load for a pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); archetype_incoherence (-4); no_side_deck (-2). Final formula: Uncapped: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36; Illegal cap applied (theoretical/structural-only) → 25. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and removal interaction (11 hand traps, 27 removal-text cards)
  • Real recursion routes from the GY (Changshi, Mezuki, Officiating Reverie)
  • Extra Deck threats with high ATK (Divine Arsenal, Wandering Titan, Gabonga)

Weaknesses

  • Illegal copy counts on three cards
  • Loose archetype cohesion (5.7% exact-name purity)
  • Large main deck with many off-plan slots
  • No side deck
  • No recorded boards to verify the combo ceiling or median

Critical choke points

  • Pumpking and Call of the Haunted lines depend on Zombie monsters being in the GY and on the Call of the Haunted copies being live
  • Core archetype group has about a 45% chance of appearing in the opening hand
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and S:P Little Knight Nothing required to become legal; replace with the lowest-value off-plan card if the count is trimmed Restores the deck to legal copy counts. Without this, the deck cannot receive a normal score.
2 Off-archetype tech and loose Extra Deck slots Cards that continue the Call of the Haunted / Zombie line Improves engine cohesion and consistency. The 5.7% exact-name purity is the main cause of the score cap (Inferred).

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3/2, Dominus Impulse 3/2, S:P Little Knight 2/1; Main 55 / Extra 15 / Side 0 counts; Exact-name purity 5.7%
  • Inferred: Opening-hand probabilities and brick estimates; Structural dimension scores and text-based role reads; Modifier values and the Illegal cap
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record are absent No win-rate telemetry; going-first/second and matchup results are unknown Meta Power is provisional without a dated metagame sample No side deck list

More TCG Info

Goblin

Goblin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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