Phantom Knights Deck #774048 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Goblin Biker Dugg Charger x1
- Goblin Bikers Gone Wild x1
- Goblin Zombie x1
- Hubrow, Founder of the Ominous Observers x3
- Mezuki x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Skull Meister x3
- Stare of the Snake Hair x2
- The Phantom Knights of Doomed Soleret x3
- Wandering Titan of Tartarus x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x3
- Ectoplasmic Fortification x2
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Dominus Spark x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- The Phantom Knights of Rusty Bardiche x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Goblin Biker Big Gabonga x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox, Xyz, Link
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz and Link boss monsters (Pumpking the Great Ghost King, Wandering Titan of Tartarus, Divine Arsenal AA-ZEUS, Wollow) reached through Call of the Haunted and Phantom Knights Xyz/Link lines; Recursion of Zombie monsters via Mulcharmy draw pressure and Zombie searchers, with Goblin Biker Big Gabonga as a secondary Xyz
- Turn 1 (going first): Open with a Phantom Knights or Call of the Haunted starter, search or summon into a Link or Xyz boss, and keep one hand trap (Ash Blossom, Ghost Ogre, Skull Meister, Droll) up for the opponent's first answer
- Turn 2 (going second): Use the six-card hand to hold two or more hand traps (about 76 percent chance of at least one) to negate the opponent's starter, then rebuild through Zombie searchers and Mulcharmy draws
- Recovery: Rebuild from the graveyard with Mezuki, Changshi, Officiating Reverie and Call of the Haunted, and use Ectoplasmic Fortification or Stare of the Snake Hair to re-add the Call of the Haunted engine
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no recorded post-side plan
Why it scores here
The deck reliably opens a Phantom Knights or Call of the Haunted starter often enough that the 17-copy archetype core has an estimated 86 percent chance of at least one copy in a five-card opening hand (Inferred). Its interaction is the strongest part of the system: 11 hand traps and 14 negation-text cards give a high chance of stopping the opponent's first starter when going second. Conversion is capped by a thin, mixed engine: only 6 of 55 Main Deck cards carry the exact Phantom Knights name (8.6 percent exact purity), with 64 off-archetype copies spread across Call of the Haunted, Dominus, Mulcharmy, Goblin, Death and PSY-Frame, so several lines compete for the same hand slots. No recorded boards exist, so the ceiling and median are text-only inferences and the floor is scored conservatively. The score comes from consistency, interaction and the system as a whole, not from popularity or from averaging individual card scores; because the list is illegal and has no side deck, the Final score is capped at 30 and is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype-core card in 5-card opening hand) about 0.86 with 17 core copies; engine accessibility is high but split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 percent estimated proxy-brick rate for the core set; 11 hand traps and multi-archetype copies add dead-card risk on some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Pumpking the Great Ghost King plus Call of the Haunted and Launch text suggests a high ceiling in an ideal line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; the median depends on whether the opening starter lands in the correct sub-archetype, so it is scored low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps and independent starters (Call of the Haunted, Phantom Knights, Mulcharmy, Zombie searchers) give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects, Ectoplasmic Fortification and 9 searcher-text cards support recovery and card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 27 removal-text and 14 negation-text cards, including Ash Blossom, Ghost Ogre, Skull Meister, Droll and Dominus Impulse, give layered end-board interaction (Inferred; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps are reused for going-second interaction with an estimated 76 percent chance of at least one in six cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Pumpking 2400/2600 Xyz, Wandering Titan 2600, Divine Arsenal 3000 and Officiator Samuel give strong end-board ATK, but closing depends on reaching them (verified stats; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards across 29 distinct names with 14 singletons and only 8.6 percent exact archetype purity lowers coherence (verified composition; Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across 13 distinct cards with Pumpking x2 and S:P Little Knight x2, mixed with Link and Xyz options (verified composition; Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so no post-side adaptation is possible (verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data are unavailable; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple archetype lines, Xyz and Link summons and hand-trap timing require several decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.6, then context modifiers -7 = 48.6, then Illegal cap applied = 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction density: 11 hand traps and 14 negation-text cards
- High archetype-core consistency (about 86 percent to open at least one core card)
- Multiple Xyz and Link bosses with strong ATK
- Recursion and draw engines (Mulcharmy, Zombie searchers)
Weaknesses
- Illegal copy limits on Ash Blossom, Dominus Impulse and S:P Little Knight
- Low exact archetype purity (8.6 percent) and many competing sub-archetypes
- No side deck, so no post-side plan
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Reaching the Call of the Haunted or Phantom Knights Xyz/Link boss line depends on one or two starters
- Correcting the three over-limit cards is required before any normal Final score applies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse, and one copy of S:P Little Knight | Legal substitutes (for example a single copy of the other hand trap or a Phantom Knights staple) | Brings the list into the TCG copy limits so the deck can receive a normal score |
| 2 | Off-archetype Dominus and Goblin copies | Additional Phantom Knights or Call of the Haunted engine cards | Raises exact archetype purity and reduces hand collisions between sub-archetypes |
| 3 | None (no side deck is present) | A 15-card side deck of targeted answers | Gives a post-side plan, which is currently missing (D12 = 10) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs 2 legal, Dominus Impulse 3 vs 2, S:P Little Knight 2 vs 1; Main 55 and Extra 15 are within size rules; side is 0 and absent; Card text and stats for all 40+ distinct cards; Archetype core usage: 7 of 25 core cards present (28 percent)
- Observed: No recorded combo boards exist for this deck
- Inferred: 86 percent opening-hand core access and 14 percent proxy brick rate; Hand-trap interaction density and going-second 76 percent estimate; Combo ceiling and median from card text only; Consistency and resilience dimensions
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for this deck; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample No side deck, so best-of-3 adaptability cannot be measured
Couldn't load the combos





